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Open .FBX, .OBJ, and .DAE files in Blender from Unity, with instant exporting back to the original asset (using a Python script to replace normal saving)

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Simoxus/blender-bridge

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Blender Bridge

Open .FBX, .OBJ, and .DAE files in Blender from Unity, with instant exporting back to the original asset (using a Python script to replace normal saving)

Installing

  1. Open Unity and go to Window > Package Manager
  2. Click the + button in the corner
  3. Do "Add package from git URL"
  4. Enter https://github.com/Simoxus/blender-bridge.git
  5. Boom

Features

  • Two-click editing, you can double-click any .FBX or .OBJ file in Unity to instantly open it in Blender
  • Pressing Ctrl+S OR using the entry in File/Export/ in Blender will save and automatically export the file back to Unity
  • Formats are preserved
  • Blender starts with your default startup scene
  • Viewport zooms into your model on import, so even if your startup scene has you really zoomed out, you won't have to zoom back in :D
  • Export settings are specifically for Unity, so there should be proper axis orientation (you can add/remove any export settings in blenderbridge-injector)
  • Settings for close behavior, as well as setting your Blender path (by default configured to use the default Steam path)
  • No splash screen
  • Edit mode is in face selection by default
  • Texture loading
2026-01-11.21-40-39.mp4

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Open .FBX, .OBJ, and .DAE files in Blender from Unity, with instant exporting back to the original asset (using a Python script to replace normal saving)

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