Open .FBX, .OBJ, and .DAE files in Blender from Unity, with instant exporting back to the original asset (using a Python script to replace normal saving)
- Open Unity and go to Window > Package Manager
- Click the + button in the corner
- Do "Add package from git URL"
- Enter
https://github.com/Simoxus/blender-bridge.git - Boom
- Two-click editing, you can double-click any .FBX or .OBJ file in Unity to instantly open it in Blender
- Pressing Ctrl+S OR using the entry in File/Export/ in Blender will save and automatically export the file back to Unity
- Formats are preserved
- Blender starts with your default startup scene
- Viewport zooms into your model on import, so even if your startup scene has you really zoomed out, you won't have to zoom back in :D
- Export settings are specifically for Unity, so there should be proper axis orientation (you can add/remove any export settings in
blenderbridge-injector) - Settings for close behavior, as well as setting your Blender path (by default configured to use the default Steam path)
- No splash screen
- Edit mode is in face selection by default
- Texture loading