A collection of my old programs
My first attempts at making a game
I had to manually code in physics, so it looks weird
Basic Game touch I made to play on my phone, which had a sliding keyboard and a touchscreen.
Simple genetic algorithms to train circles to move across the screen
Simulates surface foraging behavior of Ants
Has many settings:
- Preset hive locations.
- Manual placement of objects.
- Pheremone trails.
still has some bugs (pun intended)
My version of the game Ready, Steady, Bang!
Can be played on computer or on an android phone
A shooting range game 3 types of targets:
- Red - tap as fast as possible
- Blue - don't tap
- Red and Blue (hostage) - wait for ready signal
My battleship game written in Racket
Current AI only shoots randomly
My checkers game written in Racket
AI uses tree-less analysis of moves
Can be played PvP or PvAI