-
-
Notifications
You must be signed in to change notification settings - Fork 398
Add Detonate effect #6898
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add Detonate effect #6898
Conversation
Hmm correct me if I'm wrong but |
You are correct yes, but this PR was originally intended for fireworks, then some ideas got thrown around and me and others decided to add multiple uses to this effect. It is midnight for me so I am going to finish it tomorrow. You’re not in the discord so you didn’t see my message |
Thats what I said too but Sovde thought it deserved its own effect, coz the creeper one is more like creeper-specific |
now fireworks instantly detonate
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
some changes needed
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Just a small thing
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I wonder if you could instantly explode a primed tnt by setting the fuse ticks to 0 (see https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/TNTPrimed.html). Might be worth testing as another entity to support.
adds support for blocks, and adds tnt as a block
d0aa302
to
7c8f181
Compare
…Skript into detonate-effect
Description
This simply adds the ability to detonate an entity. This makes it easy to explode a creeper or detonate a firework instantly
Target Minecraft Versions: any
Requirements: none
Related Issues: none