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Improve kill effect #7148

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merged 19 commits into from
Dec 31, 2024
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EquipableMC
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Description

This simply improves the kill effect by adding an option to prevent totems from popping


Target Minecraft Versions: any
Requirements: none
Related Issues: none

src/main/java/ch/njol/skript/effects/EffKill.java Outdated Show resolved Hide resolved
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@Efnilite Efnilite added the bug An issue that needs to be fixed. Alternatively, a PR fixing an issue. label Oct 14, 2024
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@EquipableMC EquipableMC requested a review from Efnilite December 26, 2024 22:22
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@EquipableMC
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I removed ignoring the totem of undying and removed setting the player to survival from creative, then back as that was unneeded, which is now making this a breaking change.

@EquipableMC EquipableMC requested a review from Efnilite December 28, 2024 14:36
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this will be a breaking change as the kill effect will now always kill, no matter if the player has a totem. in my opinion, this is expected behaviour, and therefore not a big deal

@Efnilite Efnilite added the breaking changes Pull or feature requests that contain breaking changes (API, syntax, etc.) label Dec 28, 2024
Co-authored-by: Efnilite <35348263+Efnilite@users.noreply.github.com>
@Moderocky Moderocky added 2.10 Targeting a 2.10.X version release feature-ready A PR/issue that has been approved, tested and can be merged/closed in the next feature version. labels Dec 31, 2024
@Moderocky Moderocky merged commit bf32598 into SkriptLang:dev/feature Dec 31, 2024
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@EquipableMC EquipableMC deleted the improve-kill-effect branch December 31, 2024 14:49
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2.10 Targeting a 2.10.X version release breaking changes Pull or feature requests that contain breaking changes (API, syntax, etc.) bug An issue that needs to be fixed. Alternatively, a PR fixing an issue. feature-ready A PR/issue that has been approved, tested and can be merged/closed in the next feature version.
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7 participants