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Adjust finger bone length subdivision to more naturally simulate fingers#1781

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Spazznyan wants to merge 1 commit intoSlimeVR:mainfrom
Spazznyan:new-hand-model-jointratios
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Adjust finger bone length subdivision to more naturally simulate fingers#1781
Spazznyan wants to merge 1 commit intoSlimeVR:mainfrom
Spazznyan:new-hand-model-jointratios

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Added function to subdivide the finger into unequal lengths (phalanx) using finger ratios constants inside companion object:
DISTAL = 1
INTERMEDIATE = 1.3
PROXIMAL = 2.3

thumb Z and Y offset is preserved

slimevr_2026-03-12_04-37-24

This creates a more natural looking model of unequal finger bone lengths, similar to real bones:
image

Ratio was found in paper on prosthetic hands https://pmc.ncbi.nlm.nih.gov/articles/PMC12034578/

@github-actions github-actions bot added Area: Skeletal Model Deals with the model of the skeleton and its pose Area: Server Related to the server labels Mar 11, 2026
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