Adjust finger bone length subdivision to more naturally simulate fingers#1781
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Spazznyan wants to merge 1 commit intoSlimeVR:mainfrom
Open
Adjust finger bone length subdivision to more naturally simulate fingers#1781Spazznyan wants to merge 1 commit intoSlimeVR:mainfrom
Spazznyan wants to merge 1 commit intoSlimeVR:mainfrom
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…subdivide fingers using object and function
Eirenliel
approved these changes
Mar 11, 2026
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Added function to subdivide the finger into unequal lengths (phalanx) using finger ratios constants inside companion object:
DISTAL = 1
INTERMEDIATE = 1.3
PROXIMAL = 2.3
thumb Z and Y offset is preserved
This creates a more natural looking model of unequal finger bone lengths, similar to real bones:

Ratio was found in paper on prosthetic hands https://pmc.ncbi.nlm.nih.gov/articles/PMC12034578/