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[Update] Summoning#305

Merged
Sludging merged 21 commits intomainfrom
update/summoning
Feb 22, 2026
Merged

[Update] Summoning#305
Sludging merged 21 commits intomainfrom
update/summoning

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@Zoma-Ancestral
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@Zoma-Ancestral Zoma-Ancestral commented Feb 11, 2026

This PR aims to update Summoning

  • Manage Teal upgrades and battles
  • Manage Summoning Doublers
  • Update HP/ATK calculations
  • Update Upgrades bonus calculation
  • Update Winner bonuses calculations
  • Manage the new boss battles

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idleon-efficiency Ready Ready Preview, Comment Feb 12, 2026 4:12pm

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Noticed the index have changed since last time while working on summoning
Is still a bit off on some bonuses, I'll investigate why
Now use the index instead of the bonus ID so it's easier to understand which bonus to use, as the ID starts from 1 but most of the game logic still calls winner bonuses starting from 0 (so using the index)
Now retrieve the number of stone boss victories

Also merged the two func which updates upgrades as there's no reason to keep it split
Like this we can get the same level of accuracy in IE as what we can see in-game
Verified that some values are now accurate, and also computed new ones
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PR should be ready to merge

Winner bonuses are accurate, and Upgrade bonuses are a bit off because the Arcane Cultist talents are off (because the bonus talents levels are a bit off, missing a few levels), this should be adressed in the same future PR as Super Talents

Formatted the values of cost reduction upgrades so it's displayed in same way as in-game (an under 100 percentage of reduction)
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@Sludging Sludging left a comment

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I didn't add all the tests I wanted yet but merging this so we can work on world 7 part 2 without this being open.

Good work on this overall!

@Sludging Sludging merged commit 73e2520 into main Feb 22, 2026
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2 participants