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Fix an object interpolation performance issue #124

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merged 1 commit into from
Jan 2, 2025

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Cambidd
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@Cambidd Cambidd commented Jan 1, 2025

Fixes an issue which causes performance to bog down sometimes when object interpolation is enabled.

The old method of finding child objects involved iterating over the object table potentially hundreds of thousands of times per tick. This caused noticeably poor performance in some busy scenarios with many dynamic objects (ie T&R gravity lift fight).

The method has now changed to be somewhat more efficient (ie multiple orders of magnitude fewer iterations).
@Aerocatia
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Thanks

@Aerocatia Aerocatia merged commit 1226902 into SnowyMouse:master Jan 2, 2025
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2 participants