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feat(yft): import breakable glass info
CI #32: Commit 9c9e1dd pushed by alexguirre
April 17, 2025 22:54 3m 1s main
April 17, 2025 22:54 3m 1s
fix(yft): incorrect PaneModel XML definition
CI #31: Commit 8f1db0a pushed by alexguirre
April 17, 2025 05:53 3m 5s main
April 17, 2025 05:53 3m 5s
fix(tests): missing import
CI #30: Commit b6dfa3d pushed by alexguirre
April 10, 2025 12:16 2m 48s main
April 10, 2025 12:16 2m 48s
fix: disable versioning upgrades
CI #29: Commit 88835f2 pushed by alexguirre
April 10, 2025 12:07 1m 9s main
April 10, 2025 12:07 1m 9s
fix: Parse door extensions properly for both games
CI #28: Commit db3c673 pushed by ultrahacx
April 8, 2025 04:57 2m 32s main
April 8, 2025 04:57 2m 32s
April 7, 2025 12:09 2m 38s
Fix for doors angles + UI
CI #26: Pull request #2 opened by SevenLife
April 7, 2025 08:50 1m 51s SevenLife:main
April 7, 2025 08:50 1m 51s
fix(yft): fragment _hi merging error
CI #25: Commit 96e1659 pushed by alexguirre
April 6, 2025 15:03 2m 41s main
April 6, 2025 15:03 2m 41s
fix(yft): disable RDR2 fragment export for now
CI #24: Commit 08be321 pushed by alexguirre
April 6, 2025 11:34 2m 27s main
April 6, 2025 11:34 2m 27s
fix(yft): incorrect position of fragment bounds
CI #23: Commit 69c6214 pushed by alexguirre
April 6, 2025 11:25 2m 28s main
April 6, 2025 11:25 2m 28s
wip(yft): fragment import progress
CI #22: Commit bb269f9 pushed by alexguirre
April 5, 2025 22:54 2m 39s main
April 5, 2025 22:54 2m 39s
feat(shader): separate shader defs per render bucket
CI #21: Commit 5480a31 pushed by alexguirre
April 5, 2025 18:07 2m 43s main
April 5, 2025 18:07 2m 43s
April 5, 2025 17:25 2m 25s
April 5, 2025 17:11 2m 42s
Merge pull request #1 from El-Extraterrestre/main
CI #18: Commit 8da4deb pushed by alexguirre
April 5, 2025 14:51 2m 26s main
April 5, 2025 14:51 2m 26s
small additions
CI #17: Pull request #1 opened by El-Extraterrestre
April 3, 2025 08:01 2m 20s El-Extraterrestre:main
April 3, 2025 08:01 2m 20s
fix(shader): errors with RDR shaders
CI #16: Commit 34c6a31 pushed by alexguirre
March 30, 2025 00:18 2m 39s main
March 30, 2025 00:18 2m 39s
fix(ytyp): Skip light extension creation for RDR
CI #15: Commit 2a59832 pushed by ultrahacx
March 23, 2025 18:46 3m 50s main
March 23, 2025 18:46 3m 50s
fix(ybn): incorrect location of BVH primitives
CI #14: Commit 0573455 pushed by alexguirre
March 23, 2025 17:36 3m 48s main
March 23, 2025 17:36 3m 48s
fix: use a single current_game global for import/export
CI #13: Commit 1ac1246 pushed by alexguirre
March 23, 2025 17:00 4m 9s main
March 23, 2025 17:00 4m 9s
fix(ybn): missing game type arg in apply_flag_preset call
CI #12: Commit 5d8fc93 pushed by alexguirre
March 23, 2025 14:54 7m 26s main
March 23, 2025 14:54 7m 26s
March 23, 2025 14:51 4m 6s
fix(shader): replace current_game global with ShaderDef field
CI #10: Commit d04a414 pushed by alexguirre
March 23, 2025 14:48 3m 41s main
March 23, 2025 14:48 3m 41s
fix(ybn): errors when exporting bounds
CI #9: Commit 2fc1885 pushed by alexguirre
March 23, 2025 14:30 3m 33s main
March 23, 2025 14:30 3m 33s
fix(ydr): exported meshes missing colors/texcoords
CI #8: Commit 08f8698 pushed by alexguirre
March 23, 2025 13:52 3m 40s main
March 23, 2025 13:52 3m 40s