Sophia is a competitve open source tactical first person shooter, built on the open source Godot Engine.
The main competitive game will consist of a 5v5 round based game mode. The goal of the attacking team is to plant a bomb on a dedicated bomb side that the defending team has to protect. The attacker team wins, when the bomb has exploded. Every round has a time limit of about 2 minutes. If the attacking team is not able to plant the bomb, the defending team has automatically won. In addition you can elimiate the entire enemy team to win the round. Based on your weapon, win streak, and fulfilled objectives, you get a certain amount of income. One team has won the match, if it has won 10 rounds overall.
Your help is always welcome. Just create a pull requst and someone of our team will review it in the near future. Additionally you can join our discord server https://discord.com/invite/fa9DqXgHtJ. Thank you for your interest.
- correct player physics and movement
- walking
- sneaking
- crouching
- crouch jumping
- straving
- fall damage
- b-hop
- jiggle peaking
- weapon swap
- weapons
- weapon recoil patterns
- knockback
- drop weapons
- pick up dropped weapons
- bullet penetration
- working server
- 10 player suport
- IPv6 support
- 128 tick
- fast and competitive ready net-code
- game logic
- respawn system
- rudimentary buy options
- map clear
- bomb plant and defuse
- audio queues
- movement sounds
- weapon sounds
- defuse and planting sounds
- one basic map
- customizable settings
- crosshair
- keyboard mapping
- basic player models
- basic weapon models
- proper animations
- advanced player models
- grandes
- enhanced varity of weapons
- different maps and gamemodes
- economy system
- weapon range
- chat
- dedicated server
- dedicated map editor
- match making
- anti cheat
- dedicated skin editor
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