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Merge pull request #168 from SpaceServerUniverse/dev/gun_meyason
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バランス調整
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m1sk9 authored Oct 24, 2024
2 parents 50b90f8 + f3de347 commit 514b536
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Showing 3 changed files with 7 additions and 7 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@ public M1911(){
this.magazineSize = 7;
this.burst = 0;
this.reloadTime = 800;
this.isZoomWalkSpeed = 0.20F;
this.isZoomWalkSpeed = 0.23F;
this.baseDamage = 2.0D;
this.isExplosive = false;
this.explosionRadius = 0.0F;
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Expand Up @@ -27,7 +27,7 @@ protected void registerItemFunction() {
default_setting = (item) -> {
ItemMeta meta = item.getItemMeta();
if (meta != null) {
meta.addEnchant(Enchantment.UNBREAKING, 2, true);
meta.addEnchant(Enchantment.UNBREAKING, 4, true);
List<Component> lore = List.of(
Component.text("§7マガジンを取り出しやすくした戦闘用のレギンス"),
Component.text("§7装備することでリロード速度が上昇する")
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Original file line number Diff line number Diff line change
Expand Up @@ -58,11 +58,11 @@ public void sendMenu(Player player) {
.addIngredient('s', powder4)
.addIngredient('t', powder5)

.addIngredient('a', new HandGunAmmoItem(this.connector, 30, player))
.addIngredient('b', new SubMachineGunAmmoItem(this.connector, 60, player))
.addIngredient('c', new AssaultRifleAmmoItem(this.connector, 60, player))
.addIngredient('d', new SniperRifleAmmoItem(this.connector, 24, player))
.addIngredient('e', new ShotGunAmmoItem(this.connector, 30, player))
.addIngredient('a', new HandGunAmmoItem(this.connector, 60, player))
.addIngredient('b', new SubMachineGunAmmoItem(this.connector, 80, player))
.addIngredient('c', new AssaultRifleAmmoItem(this.connector, 80, player))
.addIngredient('d', new SniperRifleAmmoItem(this.connector, 30, player))
.addIngredient('e', new ShotGunAmmoItem(this.connector, 40, player))
.addIngredient('f', new LightMachineGunAmmoItem(this.connector, 80, player))
.addIngredient('g', new ExplosiveAmmoItem(this.connector, 12, player));

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