Skip to content

Commit

Permalink
Add architecture documentation
Browse files Browse the repository at this point in the history
  • Loading branch information
penify-dev[bot] committed Sep 7, 2024
1 parent 3cce7a6 commit f318bdf
Show file tree
Hide file tree
Showing 17,315 changed files with 4,029,241 additions and 0 deletions.
The diff you're trying to view is too large. We only load the first 3000 changed files.
Binary file added docs/blendercam-SpectralVectors-g.tar.gz
Binary file not shown.
31 changes: 31 additions & 0 deletions docs/docbook/BALLCONE__1_800mm_8py.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,31 @@
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<section xmlns="http://docbook.org/ns/docbook" version="5.0" xmlns:xlink="http://www.w3.org/1999/xlink" xml:id="_BALLCONE__1_800mm_8py" xml:lang="en-US">
<title>/tmp/github_repos_arch_doc_gen/SpectralVectors/blendercam/scripts/addons/cam/presets/cam_cutters/BALLCONE_1.00mm.py File Reference</title>
<indexterm><primary>/tmp/github_repos_arch_doc_gen/SpectralVectors/blendercam/scripts/addons/cam/presets/cam_cutters/BALLCONE_1.00mm.py</primary></indexterm>
<simplesect>
<title>Namespaces </title>
<itemizedlist>
<listitem><para>namespace <link linkend="_namespaceBALLCONE__1">BALLCONE_1</link></para>
</listitem>
</itemizedlist>
</simplesect>
<simplesect>
<title>Variables </title>
<itemizedlist>
<listitem><para><link linkend="_namespaceBALLCONE__1_1af7d80687beb52d3914529a4b886ceb0a">BALLCONE_1.d</link> = bpy.context.scene.cam_operations[bpy.context.scene.cam_active_operation]</para>
</listitem>
<listitem><para><link linkend="_namespaceBALLCONE__1_1ab803fa2cfeb10b03cfc39356d7e48771">BALLCONE_1.cutter_type</link></para>
</listitem>
<listitem><para><link linkend="_namespaceBALLCONE__1_1a348b068694988d3704f4b8e1e4e185c9">BALLCONE_1.ball_radius</link></para>
</listitem>
<listitem><para><link linkend="_namespaceBALLCONE__1_1a7c0057b9e155e9026d3f24c6a2b51d07">BALLCONE_1.ball_cone_flute</link></para>
</listitem>
<listitem><para><link linkend="_namespaceBALLCONE__1_1aaccd38f48a12a8e8af217b305c439dab">BALLCONE_1.cutter_diameter</link></para>
</listitem>
<listitem><para><link linkend="_namespaceBALLCONE__1_1a46f486d36df7a181e6d7bdf64391291b">BALLCONE_1.cutter_length</link></para>
</listitem>
<listitem><para><link linkend="_namespaceBALLCONE__1_1a7e78e0bb5087828b509f64094ae990af">BALLCONE_1.cutter_tip_angle</link></para>
</listitem>
</itemizedlist>
</simplesect>
</section>
5 changes: 5 additions & 0 deletions docs/docbook/Blendercam-Panel-Descriptions_8md.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,5 @@
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<section xmlns="http://docbook.org/ns/docbook" version="5.0" xmlns:xlink="http://www.w3.org/1999/xlink" xml:id="_Blendercam-Panel-Descriptions_8md" xml:lang="en-US">
<title>/tmp/github_repos_arch_doc_gen/SpectralVectors/blendercam/documentation/Blendercam-Panel-Descriptions.md File Reference</title>
<indexterm><primary>/tmp/github_repos_arch_doc_gen/SpectralVectors/blendercam/documentation/Blendercam-Panel-Descriptions.md</primary></indexterm>
</section>
5 changes: 5 additions & 0 deletions docs/docbook/Blendercam-Tools_8md.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,5 @@
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<section xmlns="http://docbook.org/ns/docbook" version="5.0" xmlns:xlink="http://www.w3.org/1999/xlink" xml:id="_Blendercam-Tools_8md" xml:lang="en-US">
<title>/tmp/github_repos_arch_doc_gen/SpectralVectors/blendercam/documentation/Blendercam-Tools.md File Reference</title>
<indexterm><primary>/tmp/github_repos_arch_doc_gen/SpectralVectors/blendercam/documentation/Blendercam-Tools.md</primary></indexterm>
</section>
5 changes: 5 additions & 0 deletions docs/docbook/Blendercam_01Installation_8md.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,5 @@
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<section xmlns="http://docbook.org/ns/docbook" version="5.0" xmlns:xlink="http://www.w3.org/1999/xlink" xml:id="_Blendercam_01Installation_8md" xml:lang="en-US">
<title>/tmp/github_repos_arch_doc_gen/SpectralVectors/blendercam/documentation/Blendercam Installation.md File Reference</title>
<indexterm><primary>/tmp/github_repos_arch_doc_gen/SpectralVectors/blendercam/documentation/Blendercam Installation.md</primary></indexterm>
</section>
135 changes: 135 additions & 0 deletions docs/docbook/Fin__Ball__3_000__Block__All_8py.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,135 @@
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<section xmlns="http://docbook.org/ns/docbook" version="5.0" xmlns:xlink="http://www.w3.org/1999/xlink" xml:id="_Fin__Ball__3_000__Block__All_8py" xml:lang="en-US">
<title>/tmp/github_repos_arch_doc_gen/SpectralVectors/blendercam/scripts/addons/cam/presets/cam_operations/Fin_Ball_3,0_Block_All.py File Reference</title>
<indexterm><primary>/tmp/github_repos_arch_doc_gen/SpectralVectors/blendercam/scripts/addons/cam/presets/cam_operations/Fin_Ball_3,0_Block_All.py</primary></indexterm>
<simplesect>
<title>Namespaces </title>
<itemizedlist>
<listitem><para>namespace <link linkend="_namespaceFin__Ball__3_000__Block__All">Fin_Ball_3,0_Block_All</link></para>
</listitem>
</itemizedlist>
</simplesect>
<simplesect>
<title>Variables </title>
<itemizedlist>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a5e2acfec24bf1120f5062e6a5261c04b">Fin_Ball_3,0_Block_All.scene</link> = bpy.context.scene</para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a2bcfaa47e04b577dd53c15f177cb34db">Fin_Ball_3,0_Block_All.o</link> = scene.cam_operations[scene.cam_active_operation]</para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a99a9c7094395c2d845cf73dd22448037">Fin_Ball_3,0_Block_All.ambient_behaviour</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a942ea624cc77a963e23eb9b4e903215f">Fin_Ball_3,0_Block_All.ambient_radius</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1ab84f463e382488a22e28a7a2f5214fe8">Fin_Ball_3,0_Block_All.auto_nest</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a14caa1b3d01f8ecb4b0f882c1ffa7858">Fin_Ball_3,0_Block_All.borderwidth</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a0c840bb06128b370e6abf198f3076703">Fin_Ball_3,0_Block_All.carve_depth</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a57077d09f0c494646f400879d990b098">Fin_Ball_3,0_Block_All.circle_detail</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1ac86af451568bdb8ac7808c0aed1bbd70">Fin_Ball_3,0_Block_All.curve_object</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a5738cd3c02dd51d771e97f4868946960">Fin_Ball_3,0_Block_All.cut_type</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1aed8e92941480d54006577597f5be137d">Fin_Ball_3,0_Block_All.cutter_diameter</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1abc38350992d73c0d64a7d9044df680d7">Fin_Ball_3,0_Block_All.cutter_length</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1ac1a53a2cca215cb213d3560e27e6e691">Fin_Ball_3,0_Block_All.cutter_tip_angle</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a90e8f90932d1645e5e169f48b1d34a2f">Fin_Ball_3,0_Block_All.cutter_type</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a9f51869aa9738ee535c2c3d4b15aa0de">Fin_Ball_3,0_Block_All.dist_along_paths</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a5e2375016d7cc0a649c7f2350acf65da">Fin_Ball_3,0_Block_All.dist_between_paths</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a6e0e9757364cf11676efc5585c261b31">Fin_Ball_3,0_Block_All.dont_merge</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a9c2045db7197208c617ea402b43c0d0a">Fin_Ball_3,0_Block_All.duration</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a22eeab5d7d75b09d5abba24a45e72edc">Fin_Ball_3,0_Block_All.feedrate</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a03f8bd014c04ea47abad7538670dd878">Fin_Ball_3,0_Block_All.filename</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a2d876e3e5a97222288c3bb73a7618128">Fin_Ball_3,0_Block_All.name</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a7763a0ba731093afa8276af7f9d0122f">Fin_Ball_3,0_Block_All.free_movement_height</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a04f3eeee833a9faf7836ede18da66e79">Fin_Ball_3,0_Block_All.geometry_source</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a6669814cbc0a1e6e434629a6e9aa7f2f">Fin_Ball_3,0_Block_All.inverse</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a29d2511e8ac824c57ecad1ee64c517fe">Fin_Ball_3,0_Block_All.limit_curve</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a133d30ddbf921beefc631e6ff0d7e572">Fin_Ball_3,0_Block_All.material_from_model</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a4ed8ce5f36b3e2c790872c63a3fa573f">Fin_Ball_3,0_Block_All.material_origin</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a2931b2758ae9cefe35dbd643ba15bd90">Fin_Ball_3,0_Block_All.material_radius_around_model</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1aa405987437619adb12b7fcf0284d19ec">Fin_Ball_3,0_Block_All.material_size</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a9d84c4c0ad56f10c616f443969a11ed3">Fin_Ball_3,0_Block_All.max</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a3574395167ad39e724918cd61927fee7">Fin_Ball_3,0_Block_All.min</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1abc5f8e0ec31c711532e8e21186f1b74a">Fin_Ball_3,0_Block_All.minz</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a2826c53d54c8fb350c9d80a9b6b6622f">Fin_Ball_3,0_Block_All.minz_from_ob</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a4f2b49b9dad0bc87d498e331f30d9b42">Fin_Ball_3,0_Block_All.movement_type</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1abc5b7cc12e1280708e0e7798c0fee7c1">Fin_Ball_3,0_Block_All.object</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a4ff75a6a563ed644770835a6e02110b2">Fin_Ball_3,0_Block_All.optimize</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a3f71ecac7433ee3f2605741b57fe44b7">Fin_Ball_3,0_Block_All.optimize_threshold</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a00e409785c66d577ab92a70a7b67c53e">Fin_Ball_3,0_Block_All.parallel_angle</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a4015926fb4f80b1bb0c67bca1e0b03d7">Fin_Ball_3,0_Block_All.pixsize</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a7147e14452cff7450d047f99b51d29e6">Fin_Ball_3,0_Block_All.plunge_feedrate</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a17e15802c731342637236e2d3cc0a9e8">Fin_Ball_3,0_Block_All.protect_vertical</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a1965e60683f01027e387ed61068a9017">Fin_Ball_3,0_Block_All.render_all</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1afb579559bc4cce49a3dca314e1e1348a">Fin_Ball_3,0_Block_All.skin</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1ae9ae5f5f1c5c4cd24d2b299870cff2bd">Fin_Ball_3,0_Block_All.slice_detail</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a1e41ea528f30e8478e4d164bc12f0f52">Fin_Ball_3,0_Block_All.source_image_name</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1aa88418cc76128f92617684185af480d8">Fin_Ball_3,0_Block_All.source_image_offset</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1ad8af37031538f0e57f2d1081f9035c5a">Fin_Ball_3,0_Block_All.source_image_scale_z</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a89b996e048e08af96e4275fd2026d48c">Fin_Ball_3,0_Block_All.source_image_size_x</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1ad90728ee6dfc6c74ed359aea6815d258">Fin_Ball_3,0_Block_All.spindle</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1ae5288e92cc1fc0b666e0e4d045057193">Fin_Ball_3,0_Block_All.stay_low</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a8bc3572b0364c6f051a081a3b6bbba86">Fin_Ball_3,0_Block_All.stepdown</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1af0bbfae88eeac606180aa2fd337b84a5">Fin_Ball_3,0_Block_All.strategy</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1aa0eb43980931e03dc374ccd1e87bcbeb">Fin_Ball_3,0_Block_All.testing</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a650844eb6283b48b755af1f9fbedbe47">Fin_Ball_3,0_Block_All.update_offsetimage_tag</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1ac9e85ef892986f66fdc2b7349c11ad99">Fin_Ball_3,0_Block_All.update_silhouete_tag</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a6a7f94e381519046dff08024decc4595">Fin_Ball_3,0_Block_All.update_zbufferimage_tag</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1a715aca3b61b959c370dffb868039393d">Fin_Ball_3,0_Block_All.use_layers</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1ae173747b52fd6fdecf3c6620b65a0e2d">Fin_Ball_3,0_Block_All.use_limit_curve</link></para>
</listitem>
<listitem><para><link linkend="_namespaceFin__Ball__3_000__Block__All_1acdc997dcc1e6a8f8ed533585951ff36c">Fin_Ball_3,0_Block_All.waterline_fill</link></para>
</listitem>
</itemizedlist>
</simplesect>
</section>
Loading

0 comments on commit f318bdf

Please sign in to comment.