TODO: Description
TODO: Features
Game Engine You can use our own game editor Arcana, which is based made with Spellbook and uses Spellbook both in engine and in runtime.
Library You can also use Spellbook directly as a java library
For information about working with spellbook, spellbook-gradle and creating spellbook applications
look at docs/developing-with-spellbook.md
Developing Spellbook For information on how Spellbook works and how to work with this repository please look at docs/developing-spellbook.md
Spellbook has a fully fledged JavaDoc that has description for all methods, functions, classes and enums READ THE DOCS
With love, Sebastian ❤️
- demos/ - Demo games and a template to make more demos. Feel free to make one yourself and upload it to this folder.
- docs/ - Documentation about using Spellbook. For information about specific functions, methods and classes, please read the JavaDoc
- local/ - A folder for your own testing and development projects. A template is provided inside and new projects are automatically added to gradle. Your own projects are not synced to this repository
- sandbox/ - A shared sandbox application used to develop Spellbook
- spellbook/ - The Spellbook java library
- spellbook-gradle/ - Spellbook Gradle Plugin. The plugin automatically adds the shared depedencies and natives, and also ensures that the correct java version is used.