I don't have time to work on it anymore, and frankly better of not lying to my self that I still do.
The year is 3200 and mankind's empire lies in ashes.
The Jump Gates fell six hundred years ago, severing the links between the myriad worlds of the human diaspora.
Now, the long isolation of the Silence falls away as men and women return to the skies above their scattered worlds.
Will you be among them once more?
- Player characters
- Weapons and items
- Psionic powers and foci
npm install
- Copy
foundryconfig.example.json
tofoundryconfig.json
and make edits if you want a different dataPath for working from. npm run build:watch
npm run foundry
in a second terminal if you stuff a copy of Foundry into./foundry
and want to use./data
as your dataPath
I've done some weird/unique things to this systems, and more are set to come.
- Avoiding Javascript for Typescript for better type sanity
- Since JSON it down right picky, I compile YAML into JSON
- The NeDB files are a pain for diffs, between compaction and the append only nature which scrambles the lines around, so I make them as well from a folder of YAML files.
- Class power support
- Ships
- Vehicles
- Copies of all the roll tables
- Mods
- Factions and Faction Assets
- Deluxe Rules support, sans content:
- Mechs
- True Ai
- Transhumans
This system is licensed under AGLP-3.0.
TL;DR: You mod it and share it, you send the changes. No ifs, ands, or butts.
The contents of src/packs/
are mostly text from SWN Revised Edition (Free Version) with slight alterations to better fit with Foundry VTT. All rights for the included content belong wto Kevin Crawford. I've followed what Kevin Crawford has said on Reddit. [1] [2]
TBD. I'll figure out the exact wording and times later, but I do want to make a proper note about it, since I'm aware that modules and systems not getting updates is a bad time for all users.