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updated docs
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SpontanCombust committed Aug 3, 2024
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### Importing and comparing scripts with their vanilla counterparts

<video controls muted>
<!-- TODO update the video with the process being done entirely through GUI -->
<source src="../../assets/user-manual/editor/vanilla-import-diff.mp4" type="video/mp4">
</video>

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### `witcherscript-ide.contentRepositories`
Paths to custom directories containing WitcherScript contents. Useful when not having Witcher 3 installed on your local machine or when simply storing scripts outside of game directory.

### `witcherscript-ide.gameHost.type`
What is the method you use to launch and mod the game. Affects remote commands in the dashboard view. Possible values:

- editor - the game launched through the REDkit modding tool,
- standalone - the game launched on its own with debug arguments,
- auto - the method gets automatically detected

### `witcherscript-ide.gameHost.ipAddress`
IPv4 address of the game host. It is used when running remote game commands such as script recompilation. Change this if you're running the game on a different computer from the one you're currently working in VSCode. Defaults to the localhost address.

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