Source code for my Playdate game "Propeller Rat", a game where you pilot a propeller-strapped rat through increasingly challenging, hazard-filled worlds with crank-based movement! Features a total of 80 action packed levels spread across 8 different worlds, and leaderboards to compete for the fastest times in each world! You can get it on Catalog, or on Itch IO.
mockups/
: contains all the .aseprite files used in the projectsource/
: contains all the source code and assetsdata/
: contains font + LDtk world dataimages/
: contains all game imageslauncherImages/
: contains all images used by Playdate launcherscripts/
: contains all source codeaudio/
: contains audio manageraudioManager.lua
: handles all SFX and Music in one place
game/
: contains game scenegameScene.lua
: manager for all game elements (player, hazards, tilemap, etc.)
hazards/
: code for all the hazard elementslevels/
: handles spawning all the level elements (walls, hazards, etc.)libraries/
: contains all the libraries used in this projectAssets.lua
: Lazy Loading Assets by Shaun InmanLDtk.lua
: Playdate LDtk Importer by Nic MagnierSceneManager.lua
: Scene Management, by meUtilites.lua
: Generic Utilities, by me
pickups/
: contains code for keys and the teleporterplayer/
: contains player controllerstory/
: contains dialog/story codetitle/
: contains all non-game scenesgameCompletedScene.lua
: unused game end scenelevelSelectScene.lua
: level select + level preview generationscoreboardScene.lua
: scoreboard displaystarfield.lua
: generates random starfield backgroundtitleScene.lua
: title + disabled cheat codeworldSelectScene.lua
: world select + unlocking
globals.lua
: game data, tags, z indexes, all script importstests.lua
: sanity checks for valid levels
sound/
: contains all sfx and music filesmain.lua
: only imports globals and sets the starting scene
All code is licensed under the terms of the MIT license, with the exception of the Assets.lua
library by Shaun Inman.