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Allows better blending of Xedra Evolved and Innawood mods, such as starting Innawoods as an elemental fae or learning hedge magic innawoods.

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Standing-Storm/ccda-xedra-evolved-innawoods

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XedraWood: Stone and Sorcery

This mod acts as a compatibility patch for using Xedra Evolved and Innawoods together. It allows for three main things:

  1. Playable Paraclesian starts Innawood, including a naked and afraid start.
  2. Rework the drops from XE monsters so they don't have any modern technology.
  3. Allow researching and gaining hedge magic Innawoods--deduction is renamed "occult" to fit the low-tech aesthetic.

This also will act as the core mod for several Xedra Evolved / Innawoods expansions; planned ones include: XedraWood: Eldritch Designs (magical tattoos using the CBM system), XedraWood: Toil and Trouble (using magical herbs and research alchemy), XedraWood: Mysterious Places (several new sword and sorcery themed locations to explore), XedraWood: Fell Beasts (monsters in the wilderness and their lairs), and XedraWood: Lost Magicks (learn more powerful spells, but that require correspondingly more powerful ingredients and time)

...theoretically. We'll see if I get to all of those.

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Allows better blending of Xedra Evolved and Innawood mods, such as starting Innawoods as an elemental fae or learning hedge magic innawoods.

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