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cd9c659
nightvision resprite (#5842)
thearbiber Feb 1, 2026
21b4c99
Automatic changelog generation for PR #5842 [ci skip]
actions-user Feb 1, 2026
d105186
APC Control Console Removal (From Ships & Ruins) (#5852)
firebudgy Feb 1, 2026
172f4b0
Automatic changelog generation for PR #5852 [ci skip]
actions-user Feb 1, 2026
310e35a
Robot Wounds (#5676)
SapphicOverload Feb 1, 2026
ca76277
Automatic changelog generation for PR #5676 [ci skip]
actions-user Feb 1, 2026
2d22d74
Automatic changelog compile [ci skip]
actions-user Feb 2, 2026
d2338c7
Changes a mushroom description (#5856)
firebudgy Feb 2, 2026
0b9a213
Automatic changelog generation for PR #5856 [ci skip]
actions-user Feb 2, 2026
55e7a91
Automatic changelog compile [ci skip]
actions-user Feb 3, 2026
814c295
digi sprite for old bloodred (#5819)
thearbiber Feb 3, 2026
b449564
Fixes a broken Vox sprite (#5850)
firebudgy Feb 3, 2026
6a5ac17
Automatic changelog generation for PR #5819 [ci skip]
actions-user Feb 3, 2026
1c9808b
baseball bat respritees (#5845)
thearbiber Feb 3, 2026
ba80c33
Automatic changelog generation for PR #5850 [ci skip]
actions-user Feb 3, 2026
156645e
fixes syndicate engi suit (#5830)
thearbiber Feb 3, 2026
b8ee604
Automatic changelog generation for PR #5830 [ci skip]
actions-user Feb 3, 2026
66e95de
Automatic changelog compile [ci skip]
actions-user Feb 4, 2026
5ca0004
no minors (#5864)
Erikafox Feb 5, 2026
5c58b09
Automatic changelog generation for PR #5864 [ci skip]
actions-user Feb 5, 2026
e73dd8d
Automatic changelog compile [ci skip]
actions-user Feb 6, 2026
c4c6740
makes the ramzi officer coat unique+adds mantles (#5837)
thearbiber Feb 7, 2026
2eea6a2
Resprites unkept/pixie/bedhead and adds rat tail/long hair half (#5825)
thearbiber Feb 7, 2026
f174278
Automatic changelog generation for PR #5837 [ci skip]
actions-user Feb 7, 2026
78d7b60
assault belt resprite (#5855)
thearbiber Feb 7, 2026
92d1c37
Automatic changelog generation for PR #5825 [ci skip]
actions-user Feb 7, 2026
5cb32bb
heavy mining hardsuit resprite (#5865)
thearbiber Feb 7, 2026
f9a47c7
Alternate Short Scope (#5840)
generalthrax Feb 7, 2026
bb60da5
More right-click QoL stuff (#5823)
SapphicOverload Feb 7, 2026
0acf099
HP Pyre (#5809)
generalthrax Feb 7, 2026
48c7f7d
Automatic changelog generation for PR #5865 [ci skip]
actions-user Feb 7, 2026
df3ba8d
add neurine pen to outpostmed (#5854)
Erikafox Feb 7, 2026
a5fc049
Automatic changelog generation for PR #5809 [ci skip]
actions-user Feb 7, 2026
226699c
infiltrator hardsuit redo (#5851)
thearbiber Feb 7, 2026
f9bc5ef
Automatic changelog generation for PR #5851 [ci skip]
actions-user Feb 7, 2026
81a1060
Automatic changelog compile [ci skip]
actions-user Feb 8, 2026
a021d46
Fixes a number of runtime errors related to mechs (#5741)
SapphicOverload Feb 9, 2026
d46a9f3
People smoking inside helmets no longer make smoke (#5700)
Erikafox Feb 9, 2026
0050e3f
Automatic changelog generation for PR #5700 [ci skip]
actions-user Feb 10, 2026
9f14c60
Changes the layer of drills so that people layer over it by default (…
zimon9 Feb 9, 2026
b19f331
refactor prosthetic limbs (#5641)
Erikafox Feb 10, 2026
0dfbfe8
Ammo Fixes (#5788)
Erikafox Feb 10, 2026
fb98de8
Automatic changelog generation for PR #5775 [ci skip]
actions-user Feb 10, 2026
5453458
Neutering Helper For Basic Humans (#5755)
FalloutFalcon Feb 9, 2026
765f70f
Minor codeowner tweak for my owned files (#5749)
FalloutFalcon Feb 10, 2026
a0b78c4
Updates our maintainer team section of the contribution guide (#5748)
FalloutFalcon Feb 10, 2026
941cc2a
Automatic changelog generation for PR #5788 [ci skip]
actions-user Feb 10, 2026
3453edc
Necropolis burnt tile collapse fix (#5835)
zimon9 Feb 10, 2026
54d0d76
Automatic changelog compile [ci skip]
actions-user Feb 10, 2026
c40f81e
Changes shuttlegibbing to just violently killing someone (#5778)
zimon9 Feb 10, 2026
89a6faf
Automatic changelog generation for PR #5778 [ci skip]
actions-user Feb 10, 2026
f6dcce3
Allows hatchets to chop off stocks (#5836)
zimon9 Feb 10, 2026
1b41668
Automatic changelog generation for PR #5836 [ci skip]
actions-user Feb 10, 2026
16433c2
Automatic changelog compile [ci skip]
actions-user Feb 11, 2026
64dea1a
Removes some broken decals on Moonbase (#5868)
generalthrax Feb 11, 2026
437bf87
Automatic changelog generation for PR #5868 [ci skip]
actions-user Feb 11, 2026
763e4d2
Replaces the DMR mob in Command Post with a sentry mob (#5867)
generalthrax Feb 11, 2026
751b3a5
Automatic changelog generation for PR #5867 [ci skip]
actions-user Feb 11, 2026
88e92d4
gives the karst an NGR headset and adds a missing lightswitch to the …
Addust Feb 11, 2026
6a0d78d
Automatic changelog generation for PR #5873 [ci skip]
actions-user Feb 11, 2026
2ce757c
(Autowiki) Adds manufacturers on new ships that lacked them (#5861)
Ical92 Feb 11, 2026
fd4c902
Automatic changelog generation for PR #5861 [ci skip]
actions-user Feb 11, 2026
2a6db76
Shield Rework (#5505)
CluckinAwesome Feb 11, 2026
b07befa
Automatic changelog generation for PR #5505 [ci skip]
actions-user Feb 11, 2026
62d5768
Dogtag stipend mission QOL (#5878)
zimon9 Feb 11, 2026
e982577
Fixes welding tools causing less eye damage than intended (#5808)
SapphicOverload Feb 11, 2026
35bc0cb
Stops from reviving corpses without a key (#5798)
thgvr Feb 11, 2026
1fe9d8e
Refactors paper to be a component + adds a species diet guide poster …
SapphicOverload Feb 11, 2026
27d0e71
Rustbase Two (#5805)
thearbiber Feb 11, 2026
197ee12
Automatic changelog generation for PR #5878 [ci skip]
actions-user Feb 11, 2026
21e776d
CM-40 ammo box 7.62x40mm ammo variant fix (#5877)
zimon9 Feb 11, 2026
7fda4b6
Automatic changelog generation for PR #5798 [ci skip]
actions-user Feb 11, 2026
5340d28
Closing eyes no longer prevents eye damage from welding (#5659)
SapphicOverload Feb 11, 2026
3e4b080
Automatic changelog generation for PR #5805 [ci skip]
actions-user Feb 11, 2026
4aae5be
Automatic changelog compile [ci skip]
actions-user Feb 12, 2026
11453f8
Gives Indie Space Suits Snout/Digi sprites (#5879)
DIB-DOG Feb 12, 2026
2a9068a
Automatic changelog generation for PR #5879 [ci skip]
actions-user Feb 12, 2026
48e2ac9
Plasmacutter adjustments (#5378)
Erikafox Feb 12, 2026
950a7a8
Automatic changelog generation for PR #5378 [ci skip]
actions-user Feb 12, 2026
4ae8864
Disable Typhon (#5869)
Erikafox Feb 12, 2026
6de99b8
Automatic changelog generation for PR #5869 [ci skip]
actions-user Feb 12, 2026
ab79816
Allows desk lamps (and flashlights) to be toggled via right-click (#5…
zimon9 Feb 12, 2026
87fe502
polyprium bloodloss (#5858)
Erikafox Feb 12, 2026
7ac039a
Automatic changelog generation for PR #5858 [ci skip]
actions-user Feb 12, 2026
2447bf7
emergency tank optimizations (#5800)
zimon9 Feb 12, 2026
9b54f86
Automatic changelog generation for PR #5800 [ci skip]
actions-user Feb 12, 2026
c949a69
plasmacutter dir fix (#5883)
Erikafox Feb 12, 2026
5b3f951
Devastating explosions no longer gib (#5790)
zimon9 Feb 12, 2026
40ef4dd
Allows IPC eye colors to be changed at will (#5420)
zimon9 Feb 12, 2026
e94424d
Automatic changelog generation for PR #5420 [ci skip]
actions-user Feb 12, 2026
55dd368
Adds 2 Minor Drugs + bugfixies (#5614)
Erikafox Feb 12, 2026
21b8d4a
Automatic changelog generation for PR #5614 [ci skip]
actions-user Feb 12, 2026
ed7b86f
Automatic changelog compile [ci skip]
actions-user Feb 13, 2026
33036b3
Fixes a runtime error in writing components (#5886)
SapphicOverload Feb 13, 2026
d52a54d
Fix bad Key check (#5891)
Erikafox Feb 13, 2026
ec299b4
Automatic changelog generation for PR #5886 [ci skip]
actions-user Feb 13, 2026
0ece443
Crates display their shipping manifest on examine (#5885)
SapphicOverload Feb 13, 2026
b37904c
Automatic changelog generation for PR #5891 [ci skip]
actions-user Feb 13, 2026
4fe2c06
Automatic changelog compile [ci skip]
actions-user Feb 14, 2026
737c4e0
Increases Strength of Weld Protection (#5895)
generalthrax Feb 16, 2026
fb84388
Adds Mead to Booze-o-mat and six pack in cargo (#5894)
generalthrax Feb 16, 2026
43d4d1f
Adds White-beet, Redbeet, Eggplants, and Cherries to the market (#5884)
zimon9 Feb 16, 2026
d4c58c8
TWEAK: Animation shake reagent-grinder (#5880)
KOCMODECAHTHUK Feb 16, 2026
ca14727
Automatic changelog generation for PR #5894 [ci skip]
actions-user Feb 16, 2026
863bb27
Actually Fix Stupid Revive Bug (#5892)
Erikafox Feb 16, 2026
e1cb849
Automatic changelog generation for PR #5880 [ci skip]
actions-user Feb 16, 2026
62d9340
Fixes Missing Vimukti Icon (#5903)
Ical92 Feb 16, 2026
77ac996
Automatic changelog generation for PR #5903 [ci skip]
actions-user Feb 16, 2026
0d5c692
Automatic changelog compile [ci skip]
actions-user Feb 17, 2026
3ea43b9
Bureaucratic Update: Refined Spritework (#5899)
Imaginos16 Feb 17, 2026
52f3113
Automatic changelog generation for PR #5899 [ci skip]
actions-user Feb 17, 2026
63ecabc
Automatic changelog compile [ci skip]
actions-user Feb 18, 2026
3ddfdb4
Adds Ship Cloaking (#5633)
SapphicOverload Feb 18, 2026
0f14d40
Automatic changelog generation for PR #5633 [ci skip]
actions-user Feb 18, 2026
82190ea
FIX: Priority passthrough solution (#5695)
KOCMODECAHTHUK Feb 18, 2026
6de7933
Automatic changelog generation for PR #5695 [ci skip]
actions-user Feb 18, 2026
dfe1db5
Automatic changelog compile [ci skip]
actions-user Feb 19, 2026
3110a12
Removes "Goebbles" from the list of random last names (#5908)
SapphicOverload Feb 19, 2026
fbcf80b
Automatic changelog generation for PR #5908 [ci skip]
actions-user Feb 19, 2026
81d764b
Automatic changelog compile [ci skip]
actions-user Feb 20, 2026
78867cc
League Zohilian (#5608)
meemofcourse Feb 20, 2026
7d04916
Automatic changelog generation for PR #5608 [ci skip]
actions-user Feb 20, 2026
b3fdbc1
Returns Zohilan as a selectable language (#5912)
SapphicOverload Feb 20, 2026
1fd5828
Automatic changelog generation for PR #5912 [ci skip]
actions-user Feb 20, 2026
4b68700
Automatic changelog compile [ci skip]
actions-user Feb 21, 2026
8cd7f32
Fixes cloak discount (#5914)
SapphicOverload Feb 21, 2026
b1590c8
Automatic changelog generation for PR #5914 [ci skip]
actions-user Feb 21, 2026
b142dfc
Merge remote-tracking branch 'upstream/master' into upstream-20260222…
blinkdog Feb 22, 2026
ce2de38
Fix #include ordering in shiptest.dme
blinkdog Feb 22, 2026
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6 changes: 5 additions & 1 deletion .archive/.github/CODEOWNERS
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,11 @@
/code/modules/food_and_drinks/drinks/drinks/breakawayflask.dm @FalloutFalcon
/code/modules/food_and_drinks/food/ration.dm @FalloutFalcon
/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm @FalloutFalcon
/code/modules/projectiles/ @FalloutFalcon
/code/modules/projectiles/gun.dm @FalloutFalcon
/code/modules/projectiles/projectile.dm @FalloutFalcon
/code/modules/projectiles/guns/ballistic.dm @FalloutFalcon
/code/modules/projectiles/guns/energy.dm @FalloutFalcon
/code/modules/projectiles/guns/powered.dm @FalloutFalcon
/code/modules/reagents/chemistry/reagents/trickwine_reagents.dm @FalloutFalcon
/code/modules/unit_tests/icons/ @FalloutFalcon
/code/modules/missions/ @FalloutFalcon
Expand Down
54 changes: 45 additions & 9 deletions .archive/.github/CONTRIBUTING.md
Original file line number Diff line number Diff line change
Expand Up @@ -29,29 +29,65 @@ You can of course, as always, ask for help on the discord channels, or the forum

## Meet the Team

### Development Head
### Project Lead

The Head Developer is responsible for controlling, adding, and removing maintainers from the project. In addition to filling the role of a normal maintainer, they have sole authority on who becomes a maintainer, as well as who remains a maintainer and who does not. The Development Head also has the final say on what gameplay changes get into and out of the game. He or she has full veto power on any feature or balance additions, changes, or removals, and attempts to establish a universally accepted direction for the game.
The Project Lead is responsible for controlling, adding, and removing maintainers from the project. In addition to filling the role of a normal maintainer, they have sole authority on who becomes a maintainer, as well as who remains a maintainer and who does not. The Project Lead also has the final say on what gameplay changes are added to and removed from the game. He or she has full veto power on any feature or balance additions, changes, or removals, and attempts to establish a universally accepted direction for the game.

### Maintainers
### Head Coder/Codetainers

Maintainers are quality control. If a proposed pull request doesn't meet the following specifications, they can request you to change it, or simply just close the pull request. Maintainers can close a pull request for the following reasons: The pull request doesn't follow the guidelines, excessively undocumented changes, failure to comply with coding standards. Note that maintainers should generally help bring a pull request up to standard instead of outright closing the PR; however if the pull request author does not comply with the given guidelines or refuses to adhere to the required coding standards the pull request will be closed. **Maintainers must have a valid reason to close a pull request and state what the reason is when they close the pull request.**
The Head Coder controls the quality of code, maintainability of the project, CI, and unit tests. They have a say over features, but primarily based on the merit of the code, e.g., long-term maintenance for complex features.

Maintainers can revert your changes if they feel they are not worth maintaining or if they did not live up to the quality specifications.
### Lore Head/Loretainers

Much of the lore team's work is done outside github itself, much of it in doucments or wiki pages; however, lore-maints can still be manually requested on a pr if it has a significant lore implication.

### Head Spriter
### Head Spriter/Spritetainers

The Head Spriter controls sprites and aesthetic that get into the game. While sprites for brand-new additions are generally accepted regardless of quality, modified current art assets fall to the Head Spriter, who can decide whether or not a sprite tweak is both merited and a suitable replacement.

They also control the general "perspective" of the game - how sprites should generally look, especially the angle from which they're viewed. An example of this is the 3/4 perspective, which is a bird's eye view from above the object being viewed.

### Head Mapper
### Head Mapper/Maptainers

The Head Mapper controls ships, ruins, and other maps, including their balance and cost. Final decision on whether or not a map is added is at their discretion and cannot be vetoed by anyone other than the Project Lead.

### Maintainers

Maintainers are quality control. If a proposed pull request doesn't meet the following specifications, they can request you to change it, or simply just close the pull request. Singular Maintainers can close a pull request for the following reasons: The pull request doesn't follow the guidelines, has excessively undocumented changes, or fails to comply with coding standards. Note that maintainers should generally help bring a pull request up to standard instead of outright closing the PR; however, if the pull request author does not comply with the given guidelines or refuses to adhere to the required coding standards, the pull request will be closed.

Internal discussions can be held to close given PRs based on merits like general team desires and overall direction.

**Maintainers must have a valid reason to close a pull request and state what the reason is when they close the pull request.**

The Head Mapper controls ships and all variants of shuttles, including their balance and cost. Final decision on whether or not a shuttle is added is at their discretion and cannot be vetoed by anyone other than the Head Coder.
Maintainers can revert your changes if they feel they are not worth maintaining or if they did not live up to the quality specifications.

Unlike most other servers, we have a more formal seperation between code-tainers, map-tainers, sprite-tainers, and even lore-tainers (lore curators). They operate semi-independently, and prs that makes meaningful changes to parts of the game requires approval from each relevent team.
Examples of changes that don't require approval
- A few fluff sprites for a map.
- Simple subtypes for a pr that adds clothing sprites.

Game balance changes (map balance changes will still require maptainer approval), despite being a code change, can be reviewed by any maintainer or even admin.

### Maintainer Code of Conduct

Maintainers are expected to maintain the codebase in its entirety. This means that maintainers are in charge of pull requests, issues, and the Git discussion board. Maintainers have say on what will and will not be merged. Maintainers should assign themselves to pull requests that they are claiming and reviewing and should respect when others assign themselves to a pull request and not interfere except in situations where they believe a pull request to be heavily detrimental to the codebase or its playerbase. **Maintainers are not server admins and should not use their rank on the server to perform admin related tasks except where asked to by a Senior Admin or higher.**
Maintainers are expected to maintain the codebase in its entirety. This means that maintainers are in charge of pull requests, issues, and the Git discussion board. Maintainers have a say on what will and will not be merged. **Maintainers are not server admins and should not use their rank on the server to perform admin related tasks except where asked to by a Headmin or higher.**

<details>
<summary>Maintainer Guidelines</summary>

These are the few directives we have for project maintainers.

- Do not merge PRs you create.
- Do not merge PRs until 24 hours have passed since they were opened. Exceptions include:
- Emergency fixes or CI fixes.
- Try to get secondary maintainer approval before merging if you can.
- PRs with empty commits that are intended to generate a changelog.
- Do not close PRs purely for breaking a template if the same information is contained without it.

These are not steadfast rules, as maintainers are expected to use their best judgment when operating.

</details>


## Specifications

Expand Down
5 changes: 1 addition & 4 deletions _maps/RandomRuins/BeachRuins/beach_gunsmith.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -3677,10 +3677,7 @@
/turf/open/floor/concrete/tiles,
/area/ruin/beach/gunsmith)
"Mb" = (
/obj/item/gun/energy/plasmacutter{
pixel_x = -16;
pixel_y = 11
},
/obj/item/plasmacutter,
/obj/effect/decal/cleanable/oil/slippery,
/mob/living/simple_animal/hostile/human/ramzi/civilian{
wander = 0
Expand Down
10 changes: 4 additions & 6 deletions _maps/RandomRuins/IceRuins/icemoon_command_post.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -3586,13 +3586,8 @@
/turf/open/floor/plasteel/patterned/grid/dark,
/area/ruin/icemoon/command_post/crew_quarters)
"Hg" = (
/obj/structure/chair/office/dark{
dir = 8
},
/mob/living/simple_animal/hostile/human/ramzi/ranged/space/stormtrooper/hydra/dmr{
wander = 0
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer2,
/mob/living/simple_animal/hostile/human/ramzi/ranged/space/stormtrooper/hydra/dmr/sentry,
/turf/open/floor/concrete/slab_4,
/area/ruin/icemoon/command_post/armory)
"Ho" = (
Expand Down Expand Up @@ -5127,6 +5122,9 @@
/obj/machinery/atmospherics/components/unary/vent_pump/on/layer2{
dir = 1
},
/obj/structure/chair/office/dark{
dir = 8
},
/turf/open/floor/concrete/slab_4,
/area/ruin/icemoon/command_post/armory)
"Wt" = (
Expand Down
23 changes: 13 additions & 10 deletions _maps/RandomRuins/IceRuins/icemoon_training_center.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -2150,6 +2150,7 @@
pixel_x = 0;
pixel_y = -5
},
/obj/item/reagent_containers/food/drinks/mead,
/turf/open/floor/wood,
/area/ruin/icemoon/training_facility/office_2)
"kA" = (
Expand Down Expand Up @@ -4342,7 +4343,7 @@
/turf/open/floor/plating,
/area/ruin/icemoon/training_facility/classroom)
"vC" = (
/obj/machinery/computer/apc_control{
/obj/machinery/computer/monitor{
dir = 1
},
/obj/effect/spawner/random/trash/crushed_can{
Expand Down Expand Up @@ -5369,11 +5370,6 @@
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/plasteel/dark,
/area/ruin/icemoon/training_facility/classroom)
"Ay" = (
/obj/structure/table/greyscale,
/obj/item/attachment/gun/flamethrower,
/turf/open/floor/plating/asteroid/icerock/cracked,
/area/ruin/icemoon/training_facility)
"AA" = (
/obj/effect/turf_decal/techfloor{
dir = 5
Expand Down Expand Up @@ -6371,6 +6367,10 @@
"Ff" = (
/turf/open/floor/plasteel/grimy,
/area/ruin/icemoon/training_facility/dorms)
"Fi" = (
/mob/living/simple_animal/hostile/human/ramzi/melee/sawbones,
/turf/open/floor/plating/rust,
/area/ruin/icemoon/training_facility/medbay)
"Fj" = (
/obj/effect/turf_decal/techfloor{
dir = 8
Expand Down Expand Up @@ -7673,7 +7673,6 @@
/area/ruin/icemoon/training_facility/dorms)
"Lz" = (
/obj/effect/decal/cleanable/dirt,
/mob/living/simple_animal/hostile/human/ramzi/melee/sawbones,
/turf/open/floor/plasteel/mono/white,
/area/ruin/icemoon/training_facility/medbay)
"LA" = (
Expand Down Expand Up @@ -8516,6 +8515,11 @@
},
/turf/open/floor/plating/rust,
/area/ruin/icemoon/training_facility/classroom)
"PO" = (
/obj/structure/table/greyscale,
/obj/item/attachment/gun/flamethrower,
/turf/open/floor/plating/asteroid/icerock/cracked,
/area/ruin/icemoon/training_facility)
"PP" = (
/obj/structure/table/reinforced,
/obj/effect/decal/cleanable/dirt,
Expand Down Expand Up @@ -9244,7 +9248,6 @@
pixel_x = 0;
pixel_y = 12
},
/obj/item/reagent_containers/food/drinks/mead,
/turf/open/floor/wood,
/area/ruin/icemoon/training_facility/office_2)
"SW" = (
Expand Down Expand Up @@ -13943,7 +13946,7 @@ qr
tx
Cd
wr
ZU
Fi
ZU
rW
qP
Expand Down Expand Up @@ -14822,7 +14825,7 @@ kk
wN
Bv
kk
Ay
PO
xj
xj
tB
Expand Down
2 changes: 1 addition & 1 deletion _maps/RandomRuins/JungleRuins/jungle_bombed_starport.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -3813,7 +3813,7 @@
req_access = list(150,10);
populate = 0
},
/obj/item/gun/energy/plasmacutter,
/obj/item/plasmacutter,
/obj/item/clothing/gloves/color/yellow,
/obj/item/storage/belt/utility/syndicate,
/obj/item/clothing/under/syndicate/gec,
Expand Down
2 changes: 1 addition & 1 deletion _maps/RandomRuins/JungleRuins/jungle_interceptor.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -3607,7 +3607,7 @@
/turf/open/floor/plating/rust,
/area/ruin/jungle/interceptor/forehall)
"Fs" = (
/obj/machinery/computer/apc_control{
/obj/machinery/computer/monitor{
dir = 4
},
/turf/open/floor/plating/rust,
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Original file line number Diff line number Diff line change
Expand Up @@ -1829,10 +1829,7 @@
pixel_x = 8;
pixel_y = 21
},
/obj/item/shield/riot/goliath{
pixel_x = -12;
pixel_y = 16
},
/obj/item/shield/buckler,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/ruin/unpowered/buried_shrine)
"Vt" = (
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24 changes: 1 addition & 23 deletions _maps/RandomRuins/MoonRuins/moon_moonbase.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -351,7 +351,7 @@
/area/ruin/moon/moonbase/refinery)
"cM" = (
/obj/structure/closet/toolcloset/empty,
/obj/item/gun/energy/plasmacutter,
/obj/item/plasmacutter,
/obj/item/storage/toolbox/electrical,
/obj/item/storage/toolbox/mechanical,
/obj/item/clothing/glasses/welding,
Expand Down Expand Up @@ -897,9 +897,6 @@
pixel_x = -10;
pixel_y = 6
},
/obj/effect/turf_decal/siding/thinplating{
dir = 4
},
/obj/effect/turf_decal/trimline/transparent/blue/filled/line{
dir = 4
},
Expand Down Expand Up @@ -945,9 +942,6 @@
/obj/structure/railing/thin/corner{
dir = 4
},
/obj/effect/turf_decal/siding/thinplating{
dir = 1
},
/obj/effect/turf_decal/trimline/transparent/blue/filled/line{
dir = 1
},
Expand Down Expand Up @@ -1398,15 +1392,13 @@
/area/ruin/moon/moonbase/cargo)
"kN" = (
/obj/structure/railing/thin/corner,
/obj/effect/turf_decal/siding/thinplating,
/obj/effect/turf_decal/trimline/transparent/blue/filled/line,
/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer4{
dir = 8
},
/turf/open/floor/plasteel/tech/grid,
/area/ruin/moon/moonbase/dorms)
"kU" = (
/obj/effect/turf_decal/siding/thinplating/corner,
/obj/effect/turf_decal/trimline/transparent/blue/filled/corner,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer4{
dir = 5
Expand Down Expand Up @@ -1810,9 +1802,6 @@
/turf/open/floor/plasteel/tech,
/area/ruin/moon/moonbase/refinery)
"oO" = (
/obj/effect/turf_decal/siding/thinplating{
dir = 4
},
/obj/effect/turf_decal/trimline/transparent/blue/filled/line{
dir = 4
},
Expand Down Expand Up @@ -2881,7 +2870,6 @@
/obj/structure/railing/thin/corner{
dir = 8
},
/obj/effect/turf_decal/siding/thinplating,
/obj/effect/turf_decal/trimline/transparent/blue/filled/line,
/obj/machinery/light/directional/east,
/obj/effect/decal/cleanable/dirt/dust,
Expand Down Expand Up @@ -3051,9 +3039,6 @@
/obj/structure/railing/thin/corner{
dir = 1
},
/obj/effect/turf_decal/siding/thinplating{
dir = 1
},
/obj/effect/turf_decal/trimline/transparent/blue/filled/line{
dir = 1
},
Expand Down Expand Up @@ -3087,9 +3072,6 @@
/turf/open/floor/plasteel/mono/dark,
/area/ruin/moon/moonbase/engineering)
"Bz" = (
/obj/effect/turf_decal/siding/thinplating/corner{
dir = 4
},
/obj/effect/turf_decal/trimline/transparent/blue/filled/corner{
dir = 4
},
Expand Down Expand Up @@ -4494,9 +4476,6 @@
/obj/structure/railing/thin/corner{
dir = 1
},
/obj/effect/turf_decal/siding/thinplating{
dir = 1
},
/obj/effect/turf_decal/trimline/transparent/blue/filled/line{
dir = 1
},
Expand Down Expand Up @@ -4668,7 +4647,6 @@
/obj/structure/railing/thin/corner{
dir = 8
},
/obj/effect/turf_decal/siding/thinplating,
/obj/effect/turf_decal/trimline/transparent/blue/filled/line,
/obj/effect/decal/cleanable/dirt/dust,
/turf/open/floor/plasteel/tech/grid,
Expand Down
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