Alien Invasion 2024 is a 2D space shooter where the player has to defend earth from alien invaders. It is a clone of Space Invaders and the debut game of Starforge Games, a non-commercial organization of hobby enthusiasts with the drive to make games in their spare time.
The game is entirely implemented using Godot 4 and utilizes a component-based game architecture. The game was originally implemented with a custom game engine written in C#. The original version can be found on GitHub here.
These are the minimum specifications required to run Alien Invasion 2024:
Description | |
---|---|
CPU | Windows: any x86_64 CPU Example: Intel Core 2 Duo E8200, AMD Athlon XE BE-2300 |
GPU | Integrated graphics with full Vulkan 1.0 support Example: Intel HD Graphics 5500 (Broadwell), AMD Radeon R5 Graphics (Kaveri) |
RAM | 2 GB |
Storage | 150 MB |
Operating System | Windows 7 or higher |
To build and run the source code, you need Godot 4.2.
I would like to express my sincerest gratitude to all people who contributed to this project. These are, in no particular order:
- Patrick Bader
- Daniel Kwast
- Isolde Scheurer
- Benjamin Wiedmann
- Christian Seitzer
My special thanks goes to Hansheinz Müller Philipps Sohn for providing the server infrastructure to host the development process.
The source code is licensed under the MIT License and all other assets are licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.