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XUSG 2024.03 (Release v5.1 with work graphs and WMMA)

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@StarsX StarsX released this 12 Mar 02:48
· 18 commits to master since this release
d36bbac

Newly updated:

  • Support fallback value mapping for null SRV descriptors.
  • Support PBR textures and tangent in the GLTF loader.
  • Support descriptor table settings in EZ, for hybrid DX11 and DX12 styles. For some static texture binding (without barriers in the backend), it is faster to use descriptor tables directly.

Recent highlighted features:

  • Reserve the slot for vendor specific extensions (AMD ags or nvapi).
  • Support of work-graph pipelines.
  • Support of wave matrices.

Package structure:
[XUSG]

  • [Bin] dll and lib files
  • [Core] Header file for core functions
  • [Advanced] Header file for advanced functions
  • [Ultimate] Header file for ultimate functions
  • [RayTracing] Header file for ray-tracing functions
  • [Helper] Header files for XUSG-EZ and XUSGRayTracing-EZ wrappers
  • [MachineLearning] Header file for machine-learning functions
  • [Optional] Source and header files for some optional helpers (obj and GLTF loaders)
  • [Shaders] Shader header files for spherical harmonics in XUSGAdvanced and source files for one-pass prefix-sum in XUSGComputeUtil