Rectangle Track with an A* approach.
For demos head to this page: http://www.intelligence.tuc.gr/~robots/ARCHIVE/2019w/projects/LAB51343088/
Geometry Friends is a two player cooperative puzzle computer game developed at GAIPS INESC-ID. The competition consists of creating artificial players for the cooperative platform puzzle game Geometry Friends. There are two large sections of the competition. The first consists of the ”The Cooperation Track” which focuses on developing two AI players, capable of cooperating with each other in order to solve levels designed for player cooperation. The other one is ”The Single AI Track” which consists of two sub-tracks: the Circle Track and the Rectangle Track. Each sub-track will focus exclusively on the development of one of the two characters of the game. These tracks are targeted at participants that want to tackle the problems of the domain (physics-based platform puzzle), without the complexity of cooperation. Typically, the Rectangle Track presents more challenges in puzzle solving and the Circle Track presents more challenges in the actuation in the environment. In this specific project i focused on solving the single rectangle track using A* algorithm and many other physics simulation functions.
For more detail read the report.pdf