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Adds dedicated files for each class
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Scott Tomaszewski committed Oct 15, 2024
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2 changes: 1 addition & 1 deletion Abilities/Common Actions/Free Strike.md
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Expand Up @@ -9,4 +9,4 @@ subtype: common actions

# Free Strike

You can use this action to make a free strike (see Free Strikes). Most of the time, you'll want to use the more impactful actions found on your character sheet, just as the director will use the actions in a creature's stat block, but free strikes are always available for when all else fails. For instance, a fury who has no other options for ranged attacks might use the Ranged Weapon Free Strike attack with an improvised weapon when battling a flying creature.
You can use this action to make a free strike (see Free Strikes). Most of the time, you'll want to use the more impactful actions found on your character sheet, just as the director will use the actions in a creature's stat block, but free strikes are always available for when all else fails. For instance, a [[Fury|fury]] who has no other options for ranged attacks might use the Ranged Weapon Free Strike attack with an improvised weapon when battling a flying creature.
2 changes: 1 addition & 1 deletion Abilities/Conduit/3-Piety Abilities/Punishing Smite.md
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Expand Up @@ -19,7 +19,7 @@ target: 1 creature or object

# Punishing Smite (3 Piety)

Your divine fury is a hammer that crashes down upon the unrighteous.
Your divine [[Fury|fury]] is a hammer that crashes down upon the unrighteous.

| | |
| :---------------------------------- | :------------------------------- |
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2 changes: 1 addition & 1 deletion Abilities/Elementalist/Signature Abilities/Fire Lance.md
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Expand Up @@ -19,7 +19,7 @@ target: 1 creature or object

# Fire Lance

A jet of fire erupts with elemental fury where it strikes.
A jet of fire erupts with elemental [[Fury|fury]] where it strikes.

| | |
| :---------------------------------------- | :------------------------------- |
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10 changes: 5 additions & 5 deletions Adventures/Bay of Blackbottom/Bay of Blackbottom.md
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Expand Up @@ -17,11 +17,11 @@ What You Need to Play

This adventure comes with a full set of pregenerated heroes:

- **Conduit:** A priest who [[Heal|heals]] allies and smites enemies with divine power.
- **Elementalist:** A mage who harnesses the elements of creation to devastate foes.
- **Fury:** A warrior who can hit hard and soak up damage thanks to their growing rage in battle.
- **Shadow:** A sneaky assassin who [[Teleport|teleports]] around the battlefield.
- **Tactician:** A strategist and protector who inspires allies to be more effective.
- **[[Conduit]]:** A priest who [[Heal|heals]] allies and smites enemies with divine power.
- **[[Elementalist]]:** A mage who harnesses the elements of creation to devastate foes.
- **[[Fury]]:** A warrior who can hit hard and soak up damage thanks to their growing rage in battle.
- **[[Shadow]]:** A sneaky assassin who [[Teleport|teleports]] around the battlefield.
- **[[Tactician]]:** A strategist and protector who inspires allies to be more effective.

## Adventure Formatting

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2 changes: 1 addition & 1 deletion Ancestries/Dragon Knight.md
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Expand Up @@ -23,7 +23,7 @@ The **Ritual of Dracogenesis** that grants the power to create a generation of d

The largest extant population of draconians is the remnants of the Dragon Phalanx in Vasloria. Created by Good King Omund's wizard Vitae, the Dragon Phalanx once numbered several thousand of the king's greatest knights, ensuring the rule of law across the land.

Knighthood was a title carried by every member of that first generation of dragon knights. Within the Dragon Phalanx were shadows, censors, tacticians, and elementalists. Members of virtually every heroic vocation could be found in one of the eight dragonflights that made up the phalanx. For over thirty years, these heroes were symbols of justice, protecting the weak from the strong, and standing between the common folk and those who sought power over others. Those who grew up in that place and time could never have imagined any other way of life.
Knighthood was a title carried by every member of that first generation of dragon knights. Within the Dragon Phalanx were [[Shadow|shadows]], censors, [[Tactician|tacticians]], and [[Elementalist|elementalists]]. Members of virtually every heroic vocation could be found in one of the eight dragonflights that made up the phalanx. For over thirty years, these heroes were symbols of justice, protecting the weak from the strong, and standing between the common folk and those who sought power over others. Those who grew up in that place and time could never have imagined any other way of life.

Then Ajax came.

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6 changes: 3 additions & 3 deletions Ancestries/Dwarf.md
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Expand Up @@ -24,13 +24,13 @@ There aren't many of the great dragons left, alas, so we must … I mean, dwarve

Dwarves take the long view. Well, so do elves, but elves seem more interested in preserving things. Dwarves want to make things! Improve the world! “The world is fine the way it is …” Shut up! No it's not! The world is full of pain, misery, injustice. We cannot make a perfect world, but we can strive to improve the one we've got!

Anyway. [[Human|Humans]] make too much of this so-called rivalry between dwarves and elves. Yes, it was an elf army that slew the last steel dwarves in the War Against Night, but that was tens of thousands of years ago. And anyway, those were the shadow elves, long banished to the World Below. And none now live who remember those days.
Anyway. [[Human|Humans]] make too much of this so-called rivalry between dwarves and elves. Yes, it was an elf army that slew the last steel dwarves in the War Against Night, but that was tens of thousands of years ago. And anyway, those were the [[Shadow|shadow]] elves, long banished to the World Below. And none now live who remember those days.

The steel dwarves—the greatest of us—are dead now, and our cousins the fire dwarves left this world for Quintessence long ago. There they built Alloy, the City of Brass, the City at the Center of the Timescape. A marvel! Not so large as Capital, perhaps, but not so … fragrant either.

It is left to us, the stone dwarves, the Last Children of Ord, to work stone, create great marvels with it. Our greatest days are not behind us! Who speaks thus?! Have we not been to the Hanging City of Kal Kalavar together? Will you ever forget that place? I will not should I live to be a thousand, and neither will you. And it was finished in my lifetime. Only three hundred years ago! It's brand new!

Elven rivalry. Pagh! Did we not name the most precious metal in the earth “valiar” after their god Val? Val is a noble god, a worthy patron of the elves. He seeks justice and glory in his own way, we deem. Were one to choose the path of the conduit, you could pick worse gods than Val to serve.
Elven rivalry. Pagh! Did we not name the most precious metal in the earth “valiar” after their god Val? Val is a noble god, a worthy patron of the elves. He seeks justice and glory in his own way, we deem. Were one to choose the path of the [[Conduit|conduit]], you could pick worse gods than Val to serve.

It is the [[Human|humans]] who make so much of rivalries between the ancestries. It was the [[Human|humans]] who called us “dwarves.” We do not know the significance of this word in their tongue, but we accept it. Their speech is crude, true, but they are a young species after all. We must not judge them too harshly. “Elemental” would be a faithful translation of our word for ourselves into the Caelian tongue.

Expand All @@ -40,7 +40,7 @@ Look you again at the Hanging City. Yes, your eyes well with tears from the magn

Some say the greatest ages of the world are behind us, but this is not so. Not so. While there is yet will in the world, there is greatness. You will see. The elves, the [[Orc|orcs]]. [[Human|Humans]] and dwarves. All the speaking peoples have wonder in them yet. Our greatest days are ahead. Did not Ord make the world?

None of us ask to come into this world, and apart from the [[Hakaan]], none of us know how we will leave it. But remember, you are a dwarf. You have it in you to work marvels. To change the world, be you a holy conduit of Valak-koth the Peacebringer, one of the talented Mind Masters of the White Gem, a beastheart of the Darkdivers seeking through the World Below for deep knowledge, or a master tactician of the Imperial War College in Capital. You will make a better world.
None of us ask to come into this world, and apart from the [[Hakaan]], none of us know how we will leave it. But remember, you are a dwarf. You have it in you to work marvels. To change the world, be you a holy [[Conduit|conduit]] of Valak-koth the Peacebringer, one of the talented Mind Masters of the White Gem, a beastheart of the Darkdivers seeking through the World Below for deep knowledge, or a master [[Tactician|tactician]] of the Imperial War College in Capital. You will make a better world.

You are young yet, but already those who work evil deeds should fear you. You are a dwarf. You have a great destiny ahead.

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2 changes: 1 addition & 1 deletion Ancestries/Human.md
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Expand Up @@ -46,7 +46,7 @@ Those great humans, your ancestors, did not focus on differences. They did not w

The people who stand against Ajax and tyrants like him will be just like you—normal people. Priests and scholars and merchants and farmers. Maybe even teachers.

Stopping Ajax will require you to become something else. You must become heroes. Conduits of saints, warmasters of great armies. Censors and shadows. That may seem unlikely now, but the future has a way of surprising us.
Stopping Ajax will require you to become something else. You must become heroes. [[Conduit|Conduits]] of saints, warmasters of great armies. Censors and [[Shadow|shadows]]. That may seem unlikely now, but the future has a way of surprising us.

Some of your names, I will see written in future textbooks.

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2 changes: 1 addition & 1 deletion Ancestries/Memonek.md
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Expand Up @@ -74,7 +74,7 @@ Count Revile did not like being reminded of that. He looked to the sky and shook

“Don't be so hard on yourself. If you're trying to seduce our void mage, you made a good start of it. She's three thousand years old, I've known her since I was fifteen. I don't think I've ever seen her blush. Anyway, now that I know what's going on, now that I know you're basically a giant teenager with overactive glands, I can relax a little.”

Sir John and Count Revile, both tacticians, stood together on the bloody battlefield, looking at each other.
Sir John and Count Revile, both [[Tactician|tacticians]], stood together on the bloody battlefield, looking at each other.

“John, I fear this may get worse before it gets better.”

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2 changes: 1 addition & 1 deletion Ancestries/Orc.md
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Expand Up @@ -10,7 +10,7 @@ type: ancestries

“Even should an arrow pierce their heart, each kanin warrior has within them one last act of revenge.”

An anger that cannot be hidden. A fury that drives them in battle. Orcs are famed throughout the world as consummate warriors—a reputation that the peace-loving orcs find distasteful.
An anger that cannot be hidden. A [[Fury|fury]] that drives them in battle. Orcs are famed throughout the world as consummate warriors—a reputation that the peace-loving orcs find distasteful.

The fifth of the speaking peoples, orcs arrived on Orden after [[Human|humans]] and elves. They made their homes in the borderlands between those two cultures, preferring the natural forests and avoiding the elf-haunted wodes. For generations, this put them directly in the path of [[Human|humans]] who cut down the trees and built roads and farms.

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6 changes: 3 additions & 3 deletions Ancestries/Polder.md
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Expand Up @@ -18,7 +18,7 @@ target: Self

After [[Human|humans]], polders are the most numerous and diverse ancestry in Orden. They are not [[Human|humans]], but they live in and among [[Human|humans]], sharing their gods and culture. Almost every [[Human|human]] culture in Orden has a polder saint or a [[Human|human]] saint venerated by polder.

Short creatures averaging three-and-a-half feet tall, polders have obscure origins. They are a young species who, like [[Human|humans]], have no single patron god. Their natural ability to blend in with shadows makes them excellent spies and thieves. However, many polders consider this stereotype a base slander, pointing out that they're also famed as chefs—though polders can be found in virtually every profession, especially in cities.
Short creatures averaging three-and-a-half feet tall, polders have obscure origins. They are a young species who, like [[Human|humans]], have no single patron god. Their natural ability to blend in with [[Shadow|shadows]] makes them excellent spies and thieves. However, many polders consider this stereotype a base slander, pointing out that they're also famed as chefs—though polders can be found in virtually every profession, especially in cities.

## On Polders

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#### Shadowmeld

You become an actual shadow.
You become an actual [[Shadow|shadow]].

| | |
| :------------------ | :----------------- |
| **Keywords:** Magic | **Type:** Maneuver |
| **Distance:** Self | **Target:** Self |

**Effect**: You flatten yourself into a shadow against a wall or floor you are touching, and become hidden from any creature you have cover or concealment from or who isn't observing you. While in shadow form, you have full awareness of your surroundings, attacks against you and tests made to find you take a bane, and you can't move or take actions or maneuvers except to exit this form. Any ability or effect that targets more than 1 square affects you in this form only if it explicitly affects the surface you are flattened against. You can exit this form as a maneuver.
**Effect**: You flatten yourself into a [[Shadow|shadow]] against a wall or floor you are touching, and become hidden from any creature you have cover or concealment from or who isn't observing you. While in [[Shadow|shadow]] form, you have full awareness of your surroundings, attacks against you and tests made to find you take a bane, and you can't move or take actions or maneuvers except to exit this form. Any ability or effect that targets more than 1 square affects you in this form only if it explicitly affects the surface you are flattened against. You can exit this form as a maneuver.
4 changes: 2 additions & 2 deletions Ancestries/Time Raider.md
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Expand Up @@ -90,7 +90,7 @@ John knew what came next, but he wasn't an assassin. He had his own part to play

“She goes free,” John commanded, his voice steel, “or you die here.” He could feel the muscles tightening in his comrades, the whole company like a steel spring wound tight.

Lycaon cocked his head at Sir John and took a few foolish steps toward the tactician. He was just out of reach. But close enough.
Lycaon cocked his head at Sir John and took a few foolish steps toward the [[Tactician|tactician]]. He was just out of reach. But close enough.

“I see you are a man, like Ajax. Why do you lower yourself with these … creatures?” the war dog Taxiarch looked at the elf, [[Polder|polder]], and [[Dragon Knight|dragon knight]]. “Little more than slimy things crawled out of the sea? Join us. Join me. Join Ajax. It'll be nice for you,” his voice lowered almost to a whisper, “to be on the winning side for a change.”

Expand All @@ -100,7 +100,7 @@ Ember's eyes flashed into a starfield. The time [[Raider|raider]]'s chains disso

The time [[Raider|raider]]'s right upper hand shot out, as though she'd been waiting for the void mage to do exactly what she just did, and her meson blaster leapt out of the hands of the war dog who'd chained her. The pistol made of glass and bronze slammed into her hand and its tip flared with prismatic light.

From the sun's shadow cast by Taxiarch Lycaon, the [[Polder|polder]] Jackson Bootblack emerged, a rapier in each hand, and no one had seen him move from where he'd been a moment before.
From the sun's [[Shadow|shadow]] cast by Taxiarch Lycaon, the [[Polder|polder]] Jackson Bootblack emerged, a rapier in each hand, and no one had seen him move from where he'd been a moment before.

At the same instant, a call—a horn. From directly behind John a blast of sound like a chord played by a dozen trumpets, and hope sang in John's heart—the Clarion Call of the last Storm Knight!

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2 changes: 1 addition & 1 deletion Bestiary/Demon Remasch.md
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Expand Up @@ -39,7 +39,7 @@ abilities:
t1: 4 damage; the remasch [[Teleport|teleports]] 2 squares
t2: 7 damage; the remasch [[Teleport|teleports]] 3 squares
t3: 10 damage; the remasch [[Teleport|teleports]] 5 squares
- name: Grasping Shadow
- name: Grasping [[Shadow]]
type: Maneuver
keywords:
- Magic
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2 changes: 1 addition & 1 deletion Bestiary/Goblin Assassin.md
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Expand Up @@ -41,7 +41,7 @@ abilities:
t3: 7 damage
effect: 'If the assassin has an edge or a double edge on the power roll for this
ability, the ability deals an additional 2 damage. '
- name: Shadow Chains
- name: [[Shadow]] Chains
type: Action
roll: AGL RR
cost: 3 VP
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2 changes: 1 addition & 1 deletion Careers/Mages Apprentice.md
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Expand Up @@ -52,5 +52,5 @@ You cast an entertaining spell that creates a minor but impressive magical effec
| d3 | Incident |
| --- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 1 | **Oops**: While studying magic, you accidentally sent yourself from your original world to this one. Now you're stranded here, hoping to get back home by finding ancient texts or powerful magical treasures that might transport you there. A life of adventure it is! |
| 2 | **Ultimate Power**: The mage you worked for was a kindly old soul, but the basic magic they taught you always seemed like a small part of something bigger. It wasn't until you met an adventuring elementalist that you realized hitting the road as a hero was the only way to truly improve and hone your skills. You resigned your apprenticeship and found yourself walking the path of a hero the next day. |
| 2 | **Ultimate Power**: The mage you worked for was a kindly old soul, but the basic magic they taught you always seemed like a small part of something bigger. It wasn't until you met an adventuring [[Elementalist|elementalist]] that you realized hitting the road as a hero was the only way to truly improve and hone your skills. You resigned your apprenticeship and found yourself walking the path of a hero the next day. |
| 3 | **Missing Mage**: One day you woke up and the mage you worked for was just gone. They didn't take any of their belongings, and there was no sign of any foul play—just the scent of sulfur in their bedchamber. You set out on your heroic journey in the aftermath, and have been looking for them ever since. |
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