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Corrects markdown to include weakened condition
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Scott Tomaszewski committed Oct 15, 2024
1 parent e84d73d commit 0456dad
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6 changes: 3 additions & 3 deletions Abilities/Fury/5-Rage Abilities/Blood For Blood!.md
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Expand Up @@ -28,8 +28,8 @@ A mighty strike leaves your foe reeling.

**Power Roll + Might:**

- 11 or lower: 7 damage; weakened and [[Bleeding|bleeding]] (EoT)
- 12–16: 11 damage; weakened and [[Bleeding|bleeding]] (EoT)
- 17+: 17 damage; weakened and [[Bleeding|bleeding]] (EoE)
- 11 or lower: 7 damage; [[Weakened|weakened]] and [[Bleeding|bleeding]] (EoT)
- 12–16: 11 damage; [[Weakened|weakened]] and [[Bleeding|bleeding]] (EoT)
- 17+: 17 damage; [[Weakened|weakened]] and [[Bleeding|bleeding]] (EoE)

**Effect:** You can choose to deal 1d6 damage to yourself to deal an extra 2d6 damage to the target.
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Expand Up @@ -29,8 +29,8 @@ Leaving your foe struggling gives your allies a strategic opening.

**Power Roll + Might:**

- 11 or lower: 7 damage; weakened (EoT)
- 12–16: 10 damage; weakened (EoT)
- 17+: 16 damage; weakened (EoE)
- 11 or lower: 7 damage; [[Weakened|weakened]] (EoT)
- 12–16: 10 damage; [[Weakened|weakened]] (EoT)
- 17+: 16 damage; [[Weakened|weakened]] (EoE)

**Effect:** The target is marked (EoE). Each of your allies can spend a Recovery the first time they attack any target you've marked before the start of your next turn.
2 changes: 1 addition & 1 deletion Ancestries/Hakaan.md
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Expand Up @@ -118,4 +118,4 @@ When you force move a creature or object, you can increase the distance moved by

### Undaunted

You can't be weakened. Additionally, when your Stamina equals the negative of your winded value, you turn to rubble instead of dying. You are unaware of your surroundings in this state. After 12 hours, you regain Stamina equal to your recovery value.
You can't be [[Weakened|weakened]]. Additionally, when your Stamina equals the negative of your winded value, you turn to rubble instead of dying. You are unaware of your surroundings in this state. After 12 hours, you regain Stamina equal to your recovery value.
4 changes: 0 additions & 4 deletions Conditions/Taunted.md
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Expand Up @@ -9,7 +9,3 @@ type: conditions
# Taunted

If you are taunted, you have a double bane on attacks that don't include the creature who taunted you. If you gain the taunted condition from one creature while already taunted by a different creature, the new condition replaces the old one.

## Weakened

While you are weakened, all your ability power rolls and tests (but not resistance rolls) take a bane.
11 changes: 11 additions & 0 deletions Conditions/Weakened.md
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@@ -0,0 +1,11 @@
---
title_raw: Weakened
title: Weakened
name_raw: Weakened
name: Weakened
type: conditions
---

# Weakened

While you are weakened, all your ability power rolls and tests (but not resistance rolls) take a bane.
56 changes: 28 additions & 28 deletions Rules/Draw Steel Rules (raw).md

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10 changes: 5 additions & 5 deletions Rules/Draw Steel Rules.html
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Expand Up @@ -14284,11 +14284,11 @@ <h4>TAUNTED</h4>
gain the taunted condition from one creature while already
taunted by a different creature, the new condition replaces
the old one.</p>
<section id="weakened" class="level5">
<h5>WEAKENED</h5>
<p>While you are weakened, all your ability power rolls
and tests (but not resistance rolls) take a bane.</p>
</section>
</section>
<section id="weakened" class="level4">
<h4>WEAKENED</h4>
<p>While you are weakened, all your ability power rolls and
tests (but not resistance rolls) take a bane.</p>
</section>
</section>
</section>
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56 changes: 28 additions & 28 deletions Rules/Draw Steel Rules.md

Large diffs are not rendered by default.

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