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# Abilities | ||
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## Field Definition | ||
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| Property | Description | Example | | ||
|-------------------------------|----------------------------------------------------------|-------------------------------------------| | ||
| `name` | The "Title" or "Description" of the Power Roll. | `name: Might Resistance Roll` | | ||
| `flavor` | The flavor text of the Power Roll. | `flavor: Be strong` | | ||
| `cost` | The cost to use the ability | `cost: 3 Piety` | | ||
| `keywords` | Keywords of the ability | `keywords: Area, Magic` | | ||
| `type` | Type of the ability | `type: Action` | | ||
| `distance` | Distance of the ability | `distance: 2 burst` | | ||
| `target` | Target of the ability | `target: All enemies` | | ||
| `trigger` | The Trigger for a Triggered Action | `trigger: You are damaged` | | ||
| `roll` | Power Roll | `roll: Power Roll + Might or Presence` | | ||
| `tier 1`, `t1`, `11 or lower` | The tier-1 (11 or lower) result of the Power Roll | `t1: 2 damage` | | ||
| `tier 2`, `t2`, `12-16` | The tier-2 (12-16) result of the Power Roll | `t2: 3 damage` | | ||
| `tier 3`, `t3`, `17+` | The tier-3 (17+) result of the Power Roll | `t3: 4 damage` | | ||
| `crit`, `nat 19-20` | The critical result of the Power Roll | `crit: 4 damage, Extra Action` | | ||
| `effect` | Effect of the ability | `effect: Gain an Edge if you didn't move` | | ||
| `custom_fields`, `fields` | Custom fields and values. Displays after Effects | See below | | ||
| `spend` | Additional effects from spending (Heroic) Resources | See below | | ||
| `persistent` | Persistent effects from spending Elementalist Essence | See below | | ||
| `note`, `notes` | Notes and reminders about the Power Roll | `note: Grant Edge if creature is bracing` | | ||
| `indent` | Left-margin indentation for the block (for nested lists) | `indent: 2` | | ||
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### `custom_fields` and `fields` | ||
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These are for arbitrary fields under the power roll and effects: | ||
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``` | ||
fields: | ||
- name: "Spend 1 Piety" | ||
value: "The attack has a double edge and deals holy damage equal to twice your Intuition score." | ||
- name: "Eat a Sandwich" | ||
value: "Immune to everything" | ||
``` | ||
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Yaml is incredibly sensitive, be sure to format exactly. | ||
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### `spend` | ||
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For specifying additional effects that activate when (Heroic) Resources are spent. | ||
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``` | ||
spend: | ||
cost: 1 Rage | ||
value: If you are not dying, you can spend a Recovery. | ||
``` | ||
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Can additionally handle multi-line strings: | ||
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``` | ||
spend: | ||
cost: Piety | ||
value: | | ||
For each piety spent, you can choose one of the following enhancements | ||
• You can target one additional ally within distance. | ||
• You can end one effect on a target that has a duration of EoT or is ended by a resistance roll. | ||
• A prone target can stand up. | ||
• A target can spend 1 additional Recovery. | ||
``` | ||
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Yaml is incredibly sensitive, be sure to format exactly. | ||
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### `persistent` | ||
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For specifying additional effects that activate when (Heroic) Resources are spent. | ||
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``` | ||
spend: | ||
cost: 1 | ||
value: This effect lasts until the start of your next turn. | ||
``` | ||
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Yaml is incredibly sensitive, be sure to format exactly. | ||
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# Statblock Element | ||
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The Statblock codeblock is a tool designed to parse and display statblocks within Obsidian. | ||
It allows you to define creatures or characters with various attributes, abilities, traits, and more using YAML syntax, | ||
and then renders this information in an organized layout for easy reference during gameplay or writing. | ||
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![statblock-side-by-side.png](statblock-side-by-side.png) | ||
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## Usage | ||
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To use the Statblock Processor, insert a code block with the language identifier `ds-statblock` in your Obsidian note, | ||
and then define your statblock using YAML syntax inside the code block. | ||
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Example statblock | ||
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``` | ||
~~~ds-statblock | ||
name: Human Bandit Chief | ||
level: 3 | ||
roles: | ||
- Boss | ||
ancestry: | ||
- Human | ||
- Humanoid | ||
ev: 54 | ||
stamina: 120 | ||
immunities: | ||
- Magic 2 | ||
- Psionic 2 | ||
speed: 5 | ||
size: 1M | ||
stability: 2 | ||
free_strike: 5 | ||
might: +2 | ||
agility: +2 | ||
reason: -1 | ||
intuition: +2 | ||
presence: +2 | ||
traits: | ||
- name: End Effect | ||
effect: At the end of their turn, the bandit chief can take 5 damage to end one EoE effect affecting them. This damage can’t be reduced in any way. | ||
abilities: | ||
- name: Whip & Magic Longsword | ||
cost: Signature | ||
type: Action | ||
roll: 2d10 + 2 | ||
keywords: | ||
- Attack | ||
- Magic | ||
- Melee | ||
- Weapon | ||
distance: Reach 1 | ||
target: Two enemies or objects | ||
tier 1: 5 damage; [[Director Reference#Pull X|pull]] 1 | ||
tier 2: 9 damage; pull 2 | ||
tier 3: 12 damage; pull 3 | ||
crit: 12 damage; pull 3; another action | ||
effect: A target who is adjacent to the bandit chief after the attack is resolved takes 9 corruption damage. | ||
additional_effects: | ||
- cost: 2 VP | ||
effect: This ability targets three enemies or objects. | ||
- name: Kneel, Peasant! | ||
type: Maneuver | ||
keywords: | ||
- Attack | ||
- Melee | ||
- Weapon | ||
distance: Reach 1 | ||
target: One enemy or object | ||
t1: Push 1 | ||
t2: Push 2; prone | ||
t3: Push 3; prone | ||
additional_effects: | ||
- cost: 2 VP | ||
effect: This ability targets each enemy adjacent to the bandit chief. | ||
- name: Bloodstones | ||
type: Triggered Action | ||
keywords: | ||
- Magic | ||
distance: Self | ||
target: Self | ||
trigger: The bandit chief makes a power roll for an attack. | ||
effect: The bandit chief takes 4 corruption damage and increases the result of the power roll by one tier. | ||
- name: Shoot! | ||
type: Villain Action | ||
cost: 1 VP | ||
keywords: Area | ||
distance: 10 burst | ||
target: Each ally | ||
effect: Each target can make a ranged free strike. | ||
- name: Form Up! | ||
type: Villain Action | ||
cost: 2 VP | ||
effect: Each target shifts up to their speed. Until the end of the encounter, any enemy takes a bane on attacks against the bandit chief or any of the bandit chief’s allies if they are adjacent to that target. | ||
keywords: Area | ||
distance: 10 burst | ||
target: Each ally | ||
- name: Lead From the Front | ||
type: Villain Action | ||
cost: 3 VP | ||
keywords: | ||
- Attack | ||
- Weapon | ||
distance: Self | ||
target: Self | ||
effect: The bandit chief shifts twice their speed. During or after this movement, they can attack up to four targets with Whip & Magic Longsword. Any ally of the bandit chief adjacent to a target can make a free strike against that target. | ||
~~~ | ||
``` | ||
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## Field Definitions | ||
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Below is a detailed description of each field used in the statblock, including their types, default values, and whether they are required. | ||
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### Header Fields | ||
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| Field | Type | Description | Required | Default Value | | ||
| ------------- | -------------------- | ---------------------------------------------------------------------------------- | -------- | ------------- | | ||
| `name` | `string` | The name of the creature. | **Yes** | N/A | | ||
| `level` | `integer` | The creature's level. | No | `0` | | ||
| `roles` | `array` of `string` | A list of roles assigned to the creature (e.g., "Boss", "Minion"). | No | `[]` | | ||
| `ancestry` | `array` of `string` | A list of ancestries or types the creature belongs to (e.g., "Human", "Humanoid"). | No | `[]` | | ||
| `ev` | `integer` | Encounter Value (EV) of the creature. | No | `0` | | ||
| `stamina` | `integer` | The creature's max stamina. | No | `0` | | ||
| `immunities` | `array` of `string` | A list of immunities the creature has (e.g., "Magic 2", "Psionic 2"). | No | `[]` | | ||
| `speed` | `integer` | Movement speed of the creature. | No | `0` | | ||
| `size` | `string` | The size category of the creature (e.g., "1M" for medium size). | No | "" | | ||
| `stability` | `integer` | Stability value of the creature. | No | `0` | | ||
| `free_strike` | `integer` | The free strike value of the creature. | No | `0` | | ||
| `might` | `integer` | The creature's might value. | No | `0` | | ||
| `agility` | `integer` | The creature's agility value. | No | `0` | | ||
| `reason` | `integer` | The creature's reason value. | No | `0` | | ||
| `intuition` | `integer` | The creature's intuition value. | No | `0` | | ||
| `presence` | `integer` | The creature's presence value. | No | `0` | | ||
| `traits` | `array` of `Trait` | Traits of the creature. See Traits below | No | `[]` | | ||
| `abilities` | `array` of `Ability` | Abilities of the creature. See [abilities](./Abilities.md) | No | `[]` | | ||
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**Notes:** | ||
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- Attribute values can be positive or negative integers. You can include a `+` sign for positive values (e.g., `+2`), but it's optional. | ||
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### Traits | ||
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Each trait in the `traits` array consists of the following fields: | ||
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| Field | Type | Description | Required | Default Value | | ||
| -------- | -------- | ------------------------------------------------------------------------- | -------- | ------------- | | ||
| `name` | `string` | The name of the trait. | **Yes** | N/A | | ||
| `type` | `string` | The action-type of the trait (e.g., "Maneuver", "Free Triggered Action"). | No | `` | | ||
| `effect` | `string` | A description of the trait's effect. | **Yes** | N/A | | ||
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### Abilities | ||
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See the [abilities](./Abilities.md) documentation for field definitions |
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