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Created Auto's#47

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wompsey wants to merge 17 commits intoSteelRidgeRobotics:mainfrom
wompsey:main
Open

Created Auto's#47
wompsey wants to merge 17 commits intoSteelRidgeRobotics:mainfrom
wompsey:main

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@wompsey
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@wompsey wompsey commented Feb 26, 2026

Multiple untested auto's.

@PickleFace5
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I'll test these in sim later tonight.

For future reference, you can simulate the robot code and try out autos to ensure it behaves well. Raiden or someone can teach you it at practice.

@PickleFace5
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After looking over some stuff, I have some tips for you.

  • We automatically mirror autos in code, so you can remove all your right side autos.
  • A few of your configuration options are wrong, so make sure all of yours are up to date with the main branch.
  • I recommend using the optimize feature for your paths, as a few of these can definitely cut off a few seconds.
  • Some of these autos are very ambitious... not a bad thing, but I'd definitely slow these down a bit for testing (in testing cases it's okay to go over 20 seconds btw)
  • I recommend changing your starting positions to be fully flush and parallel to the starting line, since it's hard for drive team to place it perfectly each time. Having a guideline to check if it's close enough is super helpful for keeping autos consistent.

Those are just some general checks, but a few more helpful tips when creating autos:

  • Only rotate if you have to
  • Try to stay away from the middle of the field unless you start there. The last thing you want to do is hit your teammates in auto (huge aura loss)
  • Lower your max speed and acceleration when having to precisely line up with something (climbing). Also give a meter or so of a straight path into it to allow time for vision to correct for error.
  • Keep all autos under 20 seconds. Also, PathPlanner's "Estimated Time" does NOT take into account "Wait time (S)" blocks.
  • Have fun :)

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2 participants