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Release Notes History
Iwan1803 edited this page Feb 28, 2021
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https://github.com/Stephan-S/FS19_AutoDrive/releases
This version can also be downloaded in the ingame modhub.
- FIX: Loading fertilizer/seeds at multisilos
- FIX: Fixed handling park job for Courseplay controlled vehicles
- TWEAK: AutoDrive now invokes a FieldExit Task dependent on the vehicle settings when driving for Courseplay
- TWEAK: Combine unloader now unregisters after leaving the vicinity of the harvester to allow more space for the following unloader
- ADDED: Setting to switch between holding down L-CTRL or using the second editor mode
- ADDED: Possibility to switch between destination icons
The latest Release Candicate can be downloaded at the bottom of the github page.
- FIX: Refueling at refuel triggers works again
- FIX: Driver no longer unloads at any trigger along the path but respects Max Trigger range setting properly
- FIX: MP syncing of trailer cover states
- FIX: MP syncing of auger wagon pipe states
- FIX: HUD is now limited at the screen's boundary
- FIX: Proper reset of selected node when leaving extended editor mode
- FIX: TrailerModule now stores the info that it already unloaded during this task to prevent multiple unload retries when using multiple targets
- FIX: Courseplay send to park fix
- FIX: Height of moved nodes no longer allows a move below terrain height
- FIX: Changed pipe node index to use proper function
- FIX: Fixed wrong HUD translations for edit and delete buttons
- FIX: Fix for issue #1292
- FIX: Fix for unload destination dropdown being active but invisible in wrong mode
- TWEAK: New icons in the dropdown list
- TWEAK: AutoDrive now checks for water level during pathfinding
- TWEAK: Selected node (green) will now automatically be connected with new created nodes
- TWEAK: Pickup & Deliver mode should now also apply loopCounter when using multiple targets
- TWEAK: Added debug drawing of pahtfinder paths
- TWEAK: Made wideHud a setting (user setting on server)
- TWEAK: Changed CP callback deletion behaviour (AD can be disabled and restarted and yet CP will now still be called upon arrival to continue work)
- TWEAK: Changed center fruit sensor width to 95%
- TWEAK: Disabled smoother driving for active unloaders on the field
- TWEAK: Adjusted collision box to ground height
- ADDED: Reverse Driving (Activate in 'Experimental Settings')
- ADDED: Reverse unloading into bunker silos
- ADDED: Added LSHIFT-modifier to connect reverse routes in editor mode
- ADDED: Button in dropdown list to close all folders
- ADDED: New GUI to view notification history
- ADDED: New setting to select duration of notifications
- FIX: new recorded routes in MP were invisible
- FIX: button for route manager doesn't work
- FIX: at the end of a drive-through silo will be stopped
- TWEAK: improvements in pathfinding
- TWEAK: improved field exit strategy
- TWEAK: reverse driving with semi-trailers improved
- TWEAK: automatic correction of critical waypoint errors when saving (e.g. waypoints connected to themselves)
- TWEAK: improved collaboration between AutoDrive and CoursePlay
- TWEAK: improved display of messages when using CoursePlay
- TWEAK: CP-Button can be switched to AIVE by right clicking
- ADDED: new debug channel for the route network
- ADDED: marking of open routes and unconnected waypoints by a dead end sign (can be approached as destination)
- REMOVED: all route networks were completely removed from the mod (deprecated)
- FIX: collision detection does not work #1379
- FIX: AD hands over to CP too early #1457
- FIX: reverse driving with IT-Runner #1461
- FIX: reverse driving with implements #1334
- FIX: unloading at reverse trigger (multiple Targets) #1459
- FIX: race condition with load from silo if empty
- FIX: recording will be disabled if edit mode is left #1336
- FIX: double chamber seeder refill issue #1328
- FIX: seed drills and fertiliser spreaders no longer fill up by themselves #1299
- FIX: seed drill will not be filled up to 100% #1421
- FIX: AD doesn't refill fertilizer if seed tank is above the refill level #1465
- FIX: save game error if the map name has a ' in the name #1473
- FIX: sync multiple targets as default (1st target will no longer be delivered 2 times before regular operation)
- TWEAK: Pickup and Deliver: changed settings and HUD button for mode selection
- TWEAK: Pickup and Deliver: cycle destinations in a folder as pickup target
- TWEAK: Pickup and Deliver: notification on finished job
- TWEAK: Pickup and Deliver: try to unload at destinations as long as trailer has material loaded without drive to loading point in between
- TWEAK: changed GUI scale setting to enlarge with right button
- TWEAK: improved MP synchronisation for route recording
- TWEAK: improved field exit for unloaders
- TWEAK: revert back to RC2 route path finding
- ADDED: AIVE tooltip in HUD (CP-/AIVE-button)
- ADDED: setting "Collision heigth over ground" to adjust collision detection
- ADDED: several targets can now be used to load and unload at targets #1347
- REMOVED: obsolete settings (f.e. sync several targets, shovel width and height)
- FIX: unloading when driving backwards to a trigger (multiple targets)
- FIX: drive on if the pickup target is empty
- FIX: after automatic refuelling at a petrol station, mode remains on "Drive" and does not switch back to previously set
- FIX: several drivers/helpers on one tractor #1464
- FIX: autocollision (railway barrier) does not work #1379
- FIX: Horsch Maestro 12SW cannot be refilled with fertilizer #1503
- FIX: AIVE button does not appear when CP is not used
- TWEAK: improved reverse driving with implements and semi trailer
- TWEAK: ignore front- and wheel loader attachments for driving backwards
- TWEAK: parking with attachments has been improved
- TWEAK: key binding for parking added (not preset) #1369
- TWEAK: folder names are highlighted on mouseover
- TWEAK: pulldown list is fully visible when scrolling down to the bottom
- TWEAK: better detection of whether a vehicle is on a field
- TWEAK: improved refill seeders with seed and fertilizer (multi silo)
- TWEAK: cooperation with CP to stop AD vehicles until the silo compactor is in parking position (CP 6.02.00032 or higher needed)
- ADDED: the height of the collision box above the road can be adjusted
- ADDED: automatic turn lights can be set up in the AD settings
- ADDED: a parking space can be assigned to attachments and trailers (only SP!)
- TWEAK: the editor mode was revised and there is only one mode left (for further details see wiki)
- TWEAK: the target pulldown list has a fixed title line with buttons:
- close all folders
- left click on the search button: search for a target, which opens then all folders, but shows only the results
- right click on the search button: clears the filter
- TWEAK: the config will be saved everytime even there were no changes
- TWEAK: improved handling of park destination with attachments
- TWEAK: a notification will be shown if a vehicle is driving to refuel
- TWEAK: added a safety distance of 2m for the front collision box to give room for vehicle in front to unload
- TWEAK: trailer cover stays open until start driving to next target (f.e. waiting to overload at a target until filled)
- TWEAK MP: problems with loading and unloading trigger fixed
- TWEAK MP: the game should save AD automatically, but we recommend the mod dedi save
- TWEAK MP: debug settings will be synchronized
- TWEAK MP: only admins can handle the route manager (save, load and delete)
- REMOVED: obsolote settings in the experimental tab (f.e. reverse driving)
- FIX: RCTRL considered when not in edit mode #1614
- FIX: show remaining drive time in MP
- FIX: given AD names are synchronized in MP
- TWEAK: further improvement of cooperation between AD and CP
- TWEAK: loading routine complete new programmed:
- solved conflicts with GC triggers
- every 3sec if waiting for load at empty trigger, short animation is shown (if provided by loading station)
- switch off motor after 10sec waiting
- TWEAK: Unloader routine improved:
- when unloading, the machine does not run over the trigger, but stops, unloads and only then continues with the next task
- the motor is not switched off during unloading
- TWEAK: refuel vehicle at closest refuel trigger, even if more than 1 destinations defined <15m around refuel trigger
- TWEAK: electro vehicle are supported like normal ones
- ADDED: Alpine DLC support
- ADDED: Automatic Tip Side (Yes - AutoDrive select tip side automatically / No - the already selected tip side will be used)
- ADDED: Automatic Trailer Covers (Yes - AutoDrive open and close trailer covers as needed / No - trailer covers will not be opened or closed by AutoDrive)
- ADDED: Beacon lights (Yes - Use beacon lights automatic outside of fields / No - beacon lights will not be turned on or off automatically)
- ADDED: Mark previous and next points of selected one with another color -> mouse-over waypoint, pink=previous waypoint, yellow=next waypoint
- ADDED: open and close folders by click on folder name
- ADDED: toggle show waypoint markers in edit mode (RCTRL)
- ADDED: added key binding for "Continue" (not predefined) #1631
- ADDED: Parking when job is completed, only available in modi pickup and deliver and deliver only: when the job is completed, the stored parking position of the vehicle/attachment is approached. On dedi server only available for vehicle parking!
- the selected vehicle/attachment defines the park destination at start of AD
- if no parking destination is defined for the selected vehicle/attachment, a notification will be displayed, the job continues and the end position is then the first destination in the HUD
- after starting AD, an added or changed parking destination for the selected vehicle/attachment is not considered for parking at the end of work
- ADDED: map name removed for the config file, now will be always: AutoDrive_config.xml
- the previous map config will be read and on 1st save then converted automatically
- in the new format the map name will no longer be evaluated, but as info at the beginning of config file written in the tag MapName
last update: 16.12.2020