Injects code which raises the PropertyChanged event, into property setters of classes which implement INotifyPropertyChanged.
This is an add-in for Fody.
It is expected that all developers using Fody become a Patron on OpenCollective. See Licensing/Patron FAQ for more information.
See also Fody usage.
Install the StrangeLoopGames.PropertyChanged.Fody NuGet package and update the Fody NuGet package:
PM> Install-Package Fody
PM> Install-Package StrangeLoopGames.PropertyChanged.FodyThe Install-Package Fody is required since NuGet always defaults to the oldest, and most buggy, version of any dependency.
Add <StrangeLoopGames.PropertyChanged/> to FodyWeavers.xml
<Weavers>
<StrangeLoopGames.PropertyChanged/>
</Weavers>NOTE: All classes that implement INotifyPropertyChanged will have notification code injected into property setters.
Before code:
public class Person : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
public string GivenNames { get; set; }
public string FamilyName { get; set; }
public string FullName => $"{GivenNames} {FamilyName}";
}What gets compiled:
public class Person : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
string givenNames;
public string GivenNames
{
get => givenNames;
set
{
if (value != givenNames)
{
givenNames = value;
OnPropertyChanged(InternalEventArgsCache.GivenNames);
OnPropertyChanged(InternalEventArgsCache.FullName);
}
}
}
string familyName;
public string FamilyName
{
get => familyName;
set
{
if (value != familyName)
{
familyName = value;
OnPropertyChanged(InternalEventArgsCache.FamilyName);
OnPropertyChanged(InternalEventArgsCache.FullName);
}
}
}
public string FullName => $"{GivenNames} {FamilyName}";
protected void OnPropertyChanged(PropertyChangedEventArgs eventArgs)
{
PropertyChanged?.Invoke(this, eventArgs);
}
}
internal static class InternalEventArgsCache
{
internal static PropertyChangedEventArgs FamilyName = new PropertyChangedEventArgs("FamilyName");
internal static PropertyChangedEventArgs FullName = new PropertyChangedEventArgs("FullName");
internal static PropertyChangedEventArgs GivenNames = new PropertyChangedEventArgs("GivenNames");
}(the actual injected type and method names are different)
-
Dependent properties — In the above sample, the getter for
FullNamedepends on the getters forGivenNameandFamilyName. Therefore, when eitherGivenNameorFamilyNameis set,PropertyChangedis raised forFullNameas well. This behavior can be configured manually using theAlsoNotifyForattribute on the source property, or theDependsOnattribute on the target property). -
Intercepting the notification call
- Global interception
- Class-level interception — The
OnPropertyChangedmethod will only be injected if there is no such existing method on the class; if there is such a method, then calls to that method will be injected into the setters — see here. - Property-level interception — For a given property, if there is a method of the form
On<PropertyName>Changed, then that method will be called — see here.
-
To get the before / after values, use the following signature for
OnPropertyChanged/On<PropertyName>Changed:public void OnPropertyChanged(string propertyName, object before, object after) -
To prevent a specific class from having the notification call injection, use the
DoNotNotifyattribute. -
To scope the rewriting only to specific classes, and not the whole Assembly, you can use the
FilterTypeattribute. This changes the general behavior from from opt-out to opt-in. Example:[assembly: PropertyChanged.FilterType("My.Specific.OptIn.Namespace.")]. The string is interpreted as a Regex, and you can use multiple filters. A class will be weaved, if any filter matches. -
The
INotifyPropertyChangedinterface can be automatically implemented for a specific class using theAddINotifyPropertyChangedInterfaceAttributeattribute. Raising an issue about "this attribute does not behave as expected" will result in a RTFM and the issue being closed. -
Behavior is configured via attributes, or via options in the
Weavers.xmlfile.
For more information, see the wiki pages.
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