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refactor: Replaced filter_momentum_player_state with filter_momentum_…
…surface_collision
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,22 @@ | ||
@FilterClass base(filter_base) | ||
appliesto(MOMENTUM) | ||
= filter_momentum_surface_collision : "A filter that filters by the player's current movement state" | ||
[ | ||
filter_mode[engine](integer) : "Filter Mode" : 0 | ||
filter_mode(choices) : "Filter Mode" : 0 = | ||
[ | ||
0 : "Touching anything" | ||
1 : "Touching standable surfaces" | ||
2 : "Touching surfable surfaces" | ||
3 : "Touching material" | ||
] | ||
|
||
material_name(string) : "Material Name" : : "The name of the material to check when the filter mode is set to 'Touching material'" | ||
|
||
spawnflags(flags) : "spawnflags" = | ||
[ | ||
1: "Include interactions with brushes" : 1 | ||
2: "Include interactions with displacements" : 1 | ||
4: "Include interactions with models" : 1 | ||
] | ||
] |
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