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refactor: Removed TrackNum and Campaign bases and updated timer progr…
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Panzerhandschuh committed Aug 9, 2024
1 parent e0afbbe commit f6891cc
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Showing 12 changed files with 12 additions and 53 deletions.
4 changes: 1 addition & 3 deletions db/factories/momentum.txt
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Expand Up @@ -91,9 +91,9 @@ filter_activator_mass_greater
filter_activator_model
filter_activator_name
filter_base
filter_momentum_campaign_progress
filter_momentum_collectibles
filter_momentum_player_state
filter_momentum_timer_progress
filter_multi
filter_velocity
fish
Expand All @@ -118,7 +118,6 @@ func_illusionary
func_instance_io_proxy
func_ladderendpoint
func_lod
func_momentum_brush
func_monitor
func_movelinear
func_nogrenades
Expand Down Expand Up @@ -339,7 +338,6 @@ trigger_hierarchy
trigger_impact
trigger_jumppad
trigger_look
trigger_momentum_campaign_changelevel
trigger_momentum_limitmovement
trigger_momentum_progress
trigger_momentum_promptinput
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7 changes: 0 additions & 7 deletions fgd/bases/Campaign.fgd

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5 changes: 0 additions & 5 deletions fgd/bases/MomentumTrigger.fgd

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7 changes: 0 additions & 7 deletions fgd/bases/TrackNum.fgd

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9 changes: 0 additions & 9 deletions fgd/brush/func/func_momentum_brush.fgd

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6 changes: 0 additions & 6 deletions fgd/brush/trigger/trigger_momentum_campaign_changelevel.fgd

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2 changes: 1 addition & 1 deletion fgd/brush/trigger/trigger_momentum_limitmovement.fgd
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@@ -1,4 +1,4 @@
@SolidClass base(MomentumTrigger)
@SolidClass base(Trigger)
appliesto(MOMENTUM)
= trigger_momentum_limitmovement : "Trigger that prevents the player from doing specific keypress movements inside the volume."
[
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2 changes: 1 addition & 1 deletion fgd/brush/trigger/trigger_momentum_progress.fgd
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@@ -1,4 +1,4 @@
@SolidClass base(MomentumTrigger)
@SolidClass base(Trigger)
appliesto(MOMENTUM)
= trigger_momentum_progress : "A trigger volume that sets the teleport destination the player will be sent to when they activate a progress teleport."
[
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5 changes: 0 additions & 5 deletions fgd/point/filter/filter_momentum_campaign_progress.fgd

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8 changes: 8 additions & 0 deletions fgd/point/filter/filter_momentum_timer_progress.fgd
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@@ -0,0 +1,8 @@
@FilterClass base(filter_base)
appliesto(MOMENTUM)
= filter_momentum_timer_progress : "Filter a player based on their current track, stage, and checkpoint."
[
track_number(integer) : "Track Number" : 0 : "The track number to check for. 0 = main map, 1+ = bonus number."
stage_number(integer) : "Stage Number" : 0 : "The stage number to check for. 0 = ignore, 1+ = stage number."
checkpoint_number(integer) : "Checkpoint Number" : 0 : "The checkpoint number to check for. 0 = ignore, 1 = stage start, 2+ = checkpoint number."
]
5 changes: 0 additions & 5 deletions fgd/point/filter/filter_momentum_track_number.fgd

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5 changes: 1 addition & 4 deletions fgd/visgroups.cfg
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Expand Up @@ -228,15 +228,13 @@
* `trigger_userinput`
* `trigger_momentum_progress`
* `trigger_momentum_teleport`
* `trigger_momentum_campaign_changelevel`
* `trigger_momentum_promptinput`
- Func Brush
* `func_brush`
* `func_bhop`
* `func_touch`
* `func_wall`
* `func_wall_toggle`
* `func_momentum_brush`
- Movement Brushes
* `func_slick`
* `func_slide`
Expand Down Expand Up @@ -458,8 +456,7 @@
* `filter_player_held`
* `filter_momentum_collectibles`
* `filter_momentum_player_state`
* `filter_momentum_track_number`
* `filter_momentum_campaign_progress`
* `filter_momentum_timer_progress`
* `filter_paint_power`
* `filter_velocity`
- Globals
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