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Dollars Live Link Face

Use Live Link Face in Unity Project

Watch the video

Pros:

Usage:

  1. Add the LiveLinkFace prefab to the scene

image

  1. Create a new mapping asset

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  1. Enter the names of blendshapes of the mesh

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  1. Add the meshes and mapping assets to the Blend Shapes Controller component of the prefab, the length and order of the two arrays should be the same

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Note:

  • If there is no corresponding blendshape in the mesh, the mapping can be left blank
  • The mapping is case sensitive
  • The last nine items in the mapping asset are ignored

image

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