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Easy to use compared with Facial AR Remote and Unity Face Capture
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Usable after packaging
- Add the LiveLinkFace prefab to the scene
- Create a new mapping asset
- Enter the names of blendshapes of the mesh
- Add the meshes and mapping assets to the Blend Shapes Controller component of the prefab, the length and order of the two arrays should be the same
- If there is no corresponding blendshape in the mesh, the mapping can be left blank
- The mapping is case sensitive
- The last nine items in the mapping asset are ignored