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WebGL added
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Swanand-Wagh committed Dec 6, 2023
1 parent 6e03e04 commit 3402c07
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Showing 20 changed files with 150 additions and 5 deletions.
Binary file added .DS_Store
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Binary file added Assets/Main Files/Scripts/.DS_Store
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5 changes: 4 additions & 1 deletion ProjectSettings/EditorBuildSettings.asset
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Expand Up @@ -4,5 +4,8 @@
EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes: []
m_Scenes:
- enabled: 1
path: Assets/Scenes/MainScene.unity
guid: 2a0ac8fedacfc4905862d4783cc02fd0
m_configObjects: {}
8 changes: 4 additions & 4 deletions ProjectSettings/ProjectSettings.asset
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Expand Up @@ -47,7 +47,7 @@ PlayerSettings:
defaultScreenWidthWeb: 960
defaultScreenHeightWeb: 600
m_StereoRenderingPath: 0
m_ActiveColorSpace: 1
m_ActiveColorSpace: 0
m_MTRendering: 1
mipStripping: 0
numberOfMipsStripped: 0
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bakeCollisionMeshes: 0
forceSingleInstance: 0
useFlipModelSwapchain: 1
resizableWindow: 0
resizableWindow: 1
useMacAppStoreValidation: 0
macAppStoreCategory: public.app-category.games
gpuSkinning: 1
Expand All @@ -99,7 +99,7 @@ PlayerSettings:
xboxEnableFitness: 0
visibleInBackground: 1
allowFullscreenSwitch: 1
fullscreenMode: 1
fullscreenMode: 3
xboxSpeechDB: 0
xboxEnableHeadOrientation: 0
xboxEnableGuest: 0
Expand Down Expand Up @@ -605,7 +605,7 @@ PlayerSettings:
webGLTemplate: APPLICATION:Default
webGLAnalyzeBuildSize: 0
webGLUseEmbeddedResources: 0
webGLCompressionFormat: 1
webGLCompressionFormat: 2
webGLWasmArithmeticExceptions: 0
webGLLinkerTarget: 1
webGLThreadsSupport: 0
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Binary file added WebGL/Build/Build.data
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5 changes: 5 additions & 0 deletions WebGL/Build/Build.framework.js

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1 change: 1 addition & 0 deletions WebGL/Build/Build.loader.js

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Binary file added WebGL/Build/Build.wasm
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{"Keys":["com.unity.services.core.cloud-environment","com.unity.services.core.version"],"Values":[{"m_Value":"production","m_IsReadOnly":true},{"m_Value":"1.4.2","m_IsReadOnly":true}]}
Binary file added WebGL/TemplateData/favicon.ico
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Binary file added WebGL/TemplateData/fullscreen-button.png
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Binary file added WebGL/TemplateData/progress-bar-empty-dark.png
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Binary file added WebGL/TemplateData/progress-bar-empty-light.png
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Binary file added WebGL/TemplateData/progress-bar-full-dark.png
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16 changes: 16 additions & 0 deletions WebGL/TemplateData/style.css
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body { padding: 0; margin: 0 }
#unity-container { position: absolute }
#unity-container.unity-desktop { left: 50%; top: 50%; transform: translate(-50%, -50%) }
#unity-container.unity-mobile { width: 100%; height: 100% }
#unity-canvas { background: #231F20 }
.unity-mobile #unity-canvas { width: 100%; height: 100% }
#unity-loading-bar { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); display: none }
#unity-logo { width: 154px; height: 130px; background: url('unity-logo-dark.png') no-repeat center }
#unity-progress-bar-empty { width: 141px; height: 18px; margin-top: 10px; margin-left: 6.5px; background: url('progress-bar-empty-dark.png') no-repeat center }
#unity-progress-bar-full { width: 0%; height: 18px; margin-top: 10px; background: url('progress-bar-full-dark.png') no-repeat center }
#unity-footer { position: relative }
.unity-mobile #unity-footer { display: none }
#unity-webgl-logo { float:left; width: 204px; height: 38px; background: url('webgl-logo.png') no-repeat center }
#unity-build-title { float: right; margin-right: 10px; line-height: 38px; font-family: arial; font-size: 18px }
#unity-fullscreen-button { float: right; width: 38px; height: 38px; background: url('fullscreen-button.png') no-repeat center }
#unity-warning { position: absolute; left: 50%; top: 5%; transform: translate(-50%); background: white; padding: 10px; display: none }
Binary file added WebGL/TemplateData/unity-logo-dark.png
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Binary file added WebGL/TemplateData/webgl-logo.png
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119 changes: 119 additions & 0 deletions WebGL/index.html
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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | Tower Builder</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
</head>
<body>
<div id="unity-container" class="unity-desktop">
<canvas id="unity-canvas" width=960 height=600></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
<div id="unity-footer">
<div id="unity-webgl-logo"></div>
<div id="unity-fullscreen-button"></div>
<div id="unity-build-title">Tower Builder</div>
</div>
</div>
<script>
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var fullscreenButton = document.querySelector("#unity-fullscreen-button");
var warningBanner = document.querySelector("#unity-warning");

// Shows a temporary message banner/ribbon for a few seconds, or
// a permanent error message on top of the canvas if type=='error'.
// If type=='warning', a yellow highlight color is used.
// Modify or remove this function to customize the visually presented
// way that non-critical warnings and error messages are presented to the
// user.
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function() {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}

var buildUrl = "Build";
var loaderUrl = buildUrl + "/Build.loader.js";
var config = {
dataUrl: buildUrl + "/Build.data",
frameworkUrl: buildUrl + "/Build.framework.js",
codeUrl: buildUrl + "/Build.wasm",
streamingAssetsUrl: "StreamingAssets",
companyName: "DefaultCompany",
productName: "Tower Builder",
productVersion: "0.1",
showBanner: unityShowBanner,
};

// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;

if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:

var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
container.className = "unity-mobile";
canvas.className = "unity-mobile";

// To lower canvas resolution on mobile devices to gain some
// performance, uncomment the following line:
// config.devicePixelRatio = 1;

unityShowBanner('WebGL builds are not supported on mobile devices.');
} else {
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:

canvas.style.width = "960px";
canvas.style.height = "600px";
}

loadingBar.style.display = "block";

var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
}).then((unityInstance) => {
loadingBar.style.display = "none";
fullscreenButton.onclick = () => {
unityInstance.SetFullscreen(1);
};
}).catch((message) => {
alert(message);
});
};
document.body.appendChild(script);
</script>
</body>
</html>

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