#S-Tengine2#
- Visual Studio 2012 or 2013
- A computer with graphics card that supports OpenGL 3.3
- Dependencies:
- Download the dev folder with all the necessary libraries
- Open dev/Box2D-2.3.1/Box2D/Build/vs2013/Box2D.sln and build
- Open dev/Bullet-2.83-alpha/build3/vs2010/0_Bullet3Solution.sln and build
- Engine:
- Download or clone S-Tengine2
- Rename S-Tengine2/Source/directories.props.template to directories.props
- Open S-Tengine2/Source/S-Tengine2.sln
- Edit the directories.props file so that each entry points to your installation location for the dev folder
- Build
- Template Project:
- Download or clone the template project
- Rename Game/Source/gameSettings.props.template to gameSettings.props
- Open Game/Source/Game.sln
- Edit the gameSettings.props file so that each entry points to your installation location for the dev folder, and the engine directory points to your installation location for S-Tengine2
-
Download glew 1.11.0
-
http://sourceforge.net/projects/glew/files/glew/1.11.0/glew-1.11.0-win32.zip/download
-
Unzip the folder and place it in an accessible location. Set the GLEW_DIR property to this location.
-
e.g. <GLEW_DIR>C:\Dev\glew-1.10.0</GLEW_DIR>
-
Download GLFW 3.0.4
-
http://sourceforge.net/projects/glfw/files/glfw/3.0.4/glfw-3.0.4.bin.WIN32.zip/download
-
Unzip the folder and place it in an accessible location. Set the GLFW_DIR property to this location
-
e.g. <GLFW_DIR> C:\Dev\glfw-3.0.4.bin.WIN32</GLFW_DIR>
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Download GLM 0.9.5.4
-
http://sourceforge.net/projects/ogl-math/files/glm-0.9.5.4/glm-0.9.5.4.zip/download
-
Unzip the folder and place it in an accessible location. Set the GLM_DIR property to this location
-
e.g. <GLM_DIR>C:\Dev\glm</GLM_DIR>
- Box2D
- Bullet
- Freetype
- OpenAL Soft + libsndfile
- RestCpp