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Advanced Movement and Attacking

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@TCPHijinks TCPHijinks released this 13 Feb 03:43
· 3 commits to master since this release
  • Completed Software Requirement Specification #1.
  • Camera now follows the Character player subclass (basic).
  • Character is now physics-driven.
  • Characters can only move & rotate in the 8 cardinal directions.
  • Character knockback system.
  • Character's now detecting if grounded.
  • Advanced character maneuvering system.
    • (Player) Holding "maneuver" increases the jump's height.
    • (Player) Releasing "maneuver" during the jump's ascending performs an "air-dash" that launches the character upward in the specified input direction.
    • Characters will climb walls if "maneuver" when touching one.
  • Characters can now attack w/ Standard Punch or Heavy Kick.
  • Attacks can either allow movement & rotation w/ a speed penalty or prevent all movement & rotation using Animator tags & curves for the penalty
  • Character "soft-combos" can be easily setup using the Animator.
    • Allows basic attack chains w/o any coding required.
  • Basic Ranma character model for player testing.

Image of TCPHijinks Twitter post](https://twitter.com/TCPHijinks)

Attached to this release is the SRS document mentioned as a reference.