- Completed Software Requirement Specification #1.
- Camera now follows the Character player subclass (basic).
- Character is now physics-driven.
- Characters can only move & rotate in the 8 cardinal directions.
- Character knockback system.
- Character's now detecting if grounded.
- Advanced character maneuvering system.
- (Player) Holding "maneuver" increases the jump's height.
- (Player) Releasing "maneuver" during the jump's ascending performs an "air-dash" that launches the character upward in the specified input direction.
- Characters will climb walls if "maneuver" when touching one.
- Characters can now attack w/ Standard Punch or Heavy Kick.
- Attacks can either allow movement & rotation w/ a speed penalty or prevent all movement & rotation using Animator tags & curves for the penalty
- Character "soft-combos" can be easily setup using the Animator.
- Allows basic attack chains w/o any coding required.
- Basic Ranma character model for player testing.
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Attached to this release is the SRS document mentioned as a reference.