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Remove <!--- REVISED --> b/c it breaks gitbook parser
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kenneychan committed Nov 28, 2018
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2 changes: 1 addition & 1 deletion lab_11.md
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<!--- REVISED -->

# Lab 1.1 - Welcome To SNAP!

SNAP is a programming language, which you can use to tell a computer what to do. A program is a particular set of instructions for the computer to follow.
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<!--- REVISED -->

# Lab 1.2: Snap! Scavenger Hunt

In this lab, you will explore the functionality of some common blocks and where they are located in the palette.
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# Lab 1.3: Squares and Triangles and Stars, Oh, My!

In this lab, you will write your first SNAP programs to draw some simple shapes on the stage.
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# Lab 1.4: Sprites in Action

In this lab, you will use costumes and movement to create simple SNAP animations.
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# Lab 2.1 - Squares and Triangles Redux
In this lab, you will rewrite your SNAP programs from Lab 1.3 to draw shapes using loops.

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# Lab 2.3 - What Shape is That?
In this lab, you will use user input and conditional statements to identify shapes based on the number of sides and some other properties as given by the user.

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# Lab 2.5 - Triangles of All Kinds

In this lab, you will use Boolean operators to determine what sort of triangle a user is describing.
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# Lab 3.3 - Let Me Check My Calendar

In this lab, you will write some custom blocks that take arguments and are useful for calculations involving dates and calendars.
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# Lab 3.4 - If My Calculations Are Correct...

In this lab, you will write custom reporter blocks to perform a number of useful calculations and computations.
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# Lab 4.3 - Guess Who

In this lab, you will create a list of names and then look through the list pulling out different subsets of the names. (Adapted from Jeff Tyson: <http://tealsclass.com/mod/assign/view.php?id=13490> and <http://tealsclass.com/mod/assign/view.php?id=13489>)
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2 changes: 1 addition & 1 deletion lesson_01.md
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<!--- REVISED -->

# Lesson 0.1: The First Day of School

## Learning Objectives
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# Lesson 0.2: Algorithms

## Learning Objectives
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# Lesson 0.3: Programming Languages

## Learning Objectives
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# Lesson 1.1: Welcome to SNAP

## Learning Objectives
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# Lesson 1.2: Building Blocks

## Learning Objectives
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# Lesson 1.3: Drawing Shapes

## Learning Objectives
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# Lesson 1.4: Animation

## Learning Objectives
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# Lesson 1.5: Storytelling Project

## Learning Objectives
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# Lesson 2.1: Loops

## Learning Objectives
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<!-- This lesson may be a bit long, but I don't think it splits nicely. Covering just ask & wait doesn't feel like a full day, but I also don't want to split up conditionals. I think we just leave this as is, but add a note (see below) that this one might spill over.
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# Lesson 2.5: Boole in the House

## Learning Objectives
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# Lesson 2.6: Combining Variables

## Learning Objectives
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# Lesson 2.7: Pong Project

## Learning Objectives
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# Lesson 3.1: Abstraction and Friends

## Student Objectives
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# Lesson 3.2: Procedures

## Student Objectives
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# Lesson 3.3: Customization I

## Learning Objectives
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# Lesson 3.4: Customization II

## Learning Objectives
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# Lesson 3.5: Platform Game Project

## Learning Objectives
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# Lesson 4.3: List Practice I

## Learning Objectives
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# Project 2: Pong

Students will implement a well-written and engineered version of the classic arcade game Pong.
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