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* Material.meta * dinosauria * added dinosauria * field to ignore auto selection * auto turret * new bullet damage system: no longer on time but distance travelled * new armor system: no longer on bullet size but damage applied + armor miss effect * deactivate body rotation system * debugged procedural leg + fixed settings data lost between session * slowed ai update * armor miss effect + texture and mat update * Material.meta * dinosauria * added dinosauria * field to ignore auto selection * auto turret * new bullet damage system: no longer on time but distance travelled * new armor system: no longer on bullet size but damage applied + armor miss effect * deactivate body rotation system * debugged procedural leg + fixed settings data lost between session * slowed ai update * armor miss effect + texture and mat update * feat(EnemyInRange): adapted the function to use the relative transform of the turret and not the unit * chore(NLegProceduralAnimation): remove noisy debug * feat(IHealth): New damage response system * feat(Lowe): added turret rotation and armor buff + Scene * feat(Dinosauria): Dead animation/Prefab * feat: TurretRotator and Dinosauria.prefab * feat: Dinosauria demo health Scenes navmesh + tool Revisited grativty for jug Added Dino to LSO * Feat: Added Dinosauria to Training Grounds fix Ameise shooting fix Dinosauria Sound as 2d to 3d * feat: Buf/Nerf Unit speed MultiHealth Components Explosion shake Added squad to LSO
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