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Dinosauria core (#81)
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* Material.meta

* dinosauria

* added dinosauria

* field to ignore auto selection

* auto turret

* new bullet damage system: no longer on time but distance travelled

* new armor system: no longer on bullet size but damage applied + armor miss effect

* deactivate body rotation system

* debugged procedural leg + fixed settings data lost between session

* slowed ai update

* armor miss effect + texture and mat update

* Material.meta

* dinosauria

* added dinosauria

* field to ignore auto selection

* auto turret

* new bullet damage system: no longer on time but distance travelled

* new armor system: no longer on bullet size but damage applied + armor miss effect

* deactivate body rotation system

* debugged procedural leg + fixed settings data lost between session

* slowed ai update

* armor miss effect + texture and mat update

* feat(EnemyInRange): adapted the function to use the relative transform of the turret and not the unit

* chore(NLegProceduralAnimation): remove noisy debug

* feat(IHealth): New damage response system

* feat(Lowe): added turret rotation and armor buff + Scene

* feat(Dinosauria): Dead animation/Prefab

* feat: TurretRotator and Dinosauria.prefab

* feat: Dinosauria demo health

Scenes navmesh + tool
Revisited grativty for jug
Added Dino to LSO

* Feat: Added Dinosauria to Training Grounds

fix Ameise shooting
fix Dinosauria Sound as 2d to 3d

* feat: Buf/Nerf Unit speed

MultiHealth Components
Explosion shake
Added squad to LSO
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Taliayaya authored Nov 15, 2024
1 parent 547185f commit 1ce79ca
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2,637 changes: 2,637 additions & 0 deletions Assets/PermResources/Animations/Dinosauria - Die.anim

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