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Advanced Gravestone
You should read the Basic Gravestone page first 😉
{
"id": "graveyards:rising_of_the_dead",
"level": 1,
"mod_required" : "minecraft"
"monsters": [
{
"type": "minecraft:zombie",
"attributes": [
{
"attribute": "minecraft:generic.movement_speed",
"value": 0.3
},
{
"attribute": "minecraft:generic.scale",
"value": 1.6
},
{
"attribute": "minecraft:generic.attack_damage",
"value": 4.5
}
],
"items": [
{
"item": {
"count": 1,
"id": "minecraft:iron_sword"
},
"slot": "mainhand"
}
]
},
{
"type": "minecraft:zombie"
}
],
"rewards": {
"experience": 3,
"loot_table": "minecraft:chests/simple_dungeon"
},
"actions": [
"graveyards:set_night"
]
}mod_required : the mod that is required for the gravestone to be started
attributes : a list of MonsterAttribute
MonsterAttribute
attribute : the resourcekey of the attribute you want to modify. You can find all the attributes here : https://minecraft.wiki/w/Attribute#Attributes
value : the value you want to set. This value will be the base value of the entity.
items : a list of MonsterItem
MonsterItem
item : the Itemstack. You can use this https://misode.github.io/loot-table/ (the entries part) to generate item with custom components, enchantment and more
slot : the EquipmentSlot where the item will be equipped. Possible values : mainhand, offhand, feet, legs, chest, head and body.
actions : a list of ResourceKey of GravestoneActions (The default ones can be seen here : https://github.com/TathanDev/Graveyards/wiki/Gravestone-Actions#default-available-actions )
You can create a custom win message. You can add theses args in your message : player name and gravestone_level.
The your_modid and your_gravestone should be the same as your resourcelocation (id).
"gravestone.your_modid.your_gravestone": "Congrats %s ! You defeated this level %s gravestone !",