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Refactor tutorial 10
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TatriX committed Jul 29, 2021
1 parent eedf7c7 commit ae593ad
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Showing 3 changed files with 29 additions and 24 deletions.
53 changes: 29 additions & 24 deletions 10/tutorial-10.lisp → 10-color-keying.lisp
Original file line number Diff line number Diff line change
@@ -1,8 +1,9 @@
(defpackage #:sdl2-tutorial-10
(:use :common-lisp)
(:export :main))
(defpackage #:sdl2-tutorial-10-color-keying
(:use :cl)
(:export :run)
(:import-from :sdl2-tutorial-utils :asset-pathname))

(in-package :sdl2-tutorial-10)
(in-package :sdl2-tutorial-10-color-keying)

(defparameter *screen-width* 640)
(defparameter *screen-height* 480)
Expand All @@ -18,18 +19,22 @@
:accessor tex-height
:initform 0)
(texture
:accessor tex-texture
:initform nil)))

(defun load-texture-from-file (renderer filename)
(defun free-tex (tex)
(with-slots (texture) tex
(sdl2:destroy-texture texture)))

(defun load-texture-from-file (renderer pathname)
(let ((tex (make-instance 'tex :renderer renderer)))
(with-slots (renderer texture width height) tex
(let ((surface (sdl2-image:load-image filename)))
(let ((surface (sdl2-image:load-image pathname)))
(setf width (sdl2:surface-width surface))
(setf height (sdl2:surface-height surface))
(sdl2:set-color-key surface :true (sdl2:map-rgb (sdl2:surface-format surface)
0 #xFF #xFF))
(setf texture (sdl2:create-texture-from-surface renderer surface))))
(setf texture (sdl2:create-texture-from-surface renderer surface))
(sdl2:free-surface surface)))
tex))

(defun render (tex x y)
Expand All @@ -39,28 +44,28 @@
(defmacro with-window-renderer ((window renderer) &body body)
`(sdl2:with-init (:video)
(sdl2:with-window (,window
:title "SDL2 Tutorial"
:title "SDL2 Tutorial 10"
:w *screen-width*
:h *screen-height*
:flags '(:shown))
(sdl2:with-renderer (,renderer ,window :index -1 :flags '(:accelerated))
,@body))))

(defun load-texture (renderer filename)
(sdl2:create-texture-from-surface renderer (sdl2-image:load-image filename)))
,@body))))

(defun main()
(defun run()
(with-window-renderer (window renderer)
(sdl2-image:init '(:png))
(let ((background-tex (load-texture-from-file renderer "10/background.png"))
(player-tex (load-texture-from-file renderer "10/player.png")))
(sdl2:with-event-loop (:method :poll)
(:quit () t)
(:idle ()
(sdl2:set-render-draw-color renderer #xFF #xFF #xFF #xFF)
(sdl2:render-clear renderer)
(let ((background-tex (load-texture-from-file renderer (asset-pathname #P"assets/10/background.png")))
(player-tex (load-texture-from-file renderer (asset-pathname #P"assets/10/player.png"))))
(sdl2:with-event-loop ()
(:quit () t)
(:idle ()
(sdl2:set-render-draw-color renderer #xFF #xFF #xFF #xFF)
(sdl2:render-clear renderer)

(render background-tex 0 0)
(render player-tex 240 190)
(render background-tex 0 0)
(render player-tex 240 190)

(sdl2:render-present renderer))))))
(sdl2:render-present renderer)))
;; clean up
(free-tex background-tex)
(free-tex player-tex))))
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