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Merge pull request #1079 from Team-RTG/1.10.2-dev
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Merged dev into master (4.1.2.0)
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whichonespink44 authored Dec 10, 2016
2 parents bef4154 + f9b399c commit 05e6bdf
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3 changes: 1 addition & 2 deletions .gitattributes
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# Set the default behavior, in case people don't have core.autocrlf set.
* text=auto
* text=auto
4 changes: 2 additions & 2 deletions README.md
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Expand Up @@ -24,7 +24,7 @@ Check out the **[Wiki](https://github.com/Team-RTG/Realistic-Terrain-Generation/

## Development

Want to contribute? Great! Please read our [contribution guidelines](../../tree/master/.github/CONTRIBUTING.md) before getting started.
Want to contribute? Great! Please read our [contribution guidelines](https://github.com/Team-RTG/Realistic-Terrain-Generation/blob/1.10.2-master/.github/CONTRIBUTING.md) before getting started.

* We currently have 5 mods under our belt, but RTG is the main focus, and the 1.7.10 version specifically is what we are currently need to be concentrating on and then forward-porting features to 1.8.9/1.9 (although we've strayed several times to work on the 1.9 version because it's new and exciting!)

Expand All @@ -43,4 +43,4 @@ RTG is brought to you by [Team RTG](https://github.com/Team-RTG) and contains a

### License

[GNU General Public License (version 3)](https://github.com/Team-RTG/Realistic-Terrain-Generation/blob/master/LICENSE.txt)
[GNU General Public License (version 3)](https://github.com/Team-RTG/Realistic-Terrain-Generation/blob/1.10.2-master/LICENSE.txt)
2 changes: 1 addition & 1 deletion build.properties
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mod_id=RTG
mod_name=Realistic Terrain Generation
mod_desc=Adds a new world type which generates realistic terrain for Overworld biomes.
mod_version=4.1.1.8
mod_version=4.1.2.0
mc_version=1.10.2
mod_url=https://github.com/Team-RTG/Realistic-Terrain-Generation
mod_author="Team RTG"
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221 changes: 145 additions & 76 deletions etc/config/RTG/biomes/vanilla/beach.cfg
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# Configuration file

biome {

vanilla {

beach {
# [default: false]
B:"Allow Villages"=false

# [default: false]
B:"Allow Volcanoes"=false

# Biome ID to use for this biome's beach.
# The only 'officially supported' values for this setting are:
# -1 = Automatic beach generation (RECOMMENDED)
# 16 = Vanilla Beach
# 26 = Vanilla Cold Beach
# 25 = Vanilla Stone Beach
# The ID of this biome = No beach
# Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
# Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
# [range: -1 ~ 255, default: -1]
I:"Beach Biome"=-1

# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1

# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1

# [default: true]
B:"RTG Decoration: Palm Trees"=true

# [default: ]
S:"RTG Surface: Filler Block"=

# [range: 0 ~ 15, default: 0]
I:"RTG Surface: Filler Block Meta"=0

# [default: ]
S:"RTG Surface: Top Block"=

# [range: 0 ~ 15, default: 0]
I:"RTG Surface: Top Block Meta"=0

# This setting allows you to increase/decrease the number of RTG trees that generate in this biome.
# This setting overrides the global setting (see /.minecraft/config/RTG/rtg.cfg) and only affects trees generated by RTG.
# Trees generated by this biome's decorator will adhere to their own density rules.
# Set to -1.0 to use the global setting.
# 1.0 = Default tree generation; 2.0 = Twice as many trees; 0.5 = half as many trees; 0 = No trees
# [range: -1.0 ~ 5.0, default: -1.0]
S:"RTG Tree Density Multiplier"=-1.0

# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1

# [default: true]
B:"Use RTG Decorations"=true

# [default: true]
B:"Use RTG Surfaces"=true

# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}
beaches {
# Biome ID to use for this biome's beach.
# The only 'officially supported' values for this setting are:
# -1 = Automatic beach generation (RECOMMENDED)
# 16 = Vanilla Beach
# 26 = Vanilla Cold Beach
# 25 = Vanilla Stone Beach
# The ID of this biome = No beach
# Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported.
# Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect.
# [range: -1 ~ 255, default: -1]
I:"Beach Biome"=-1
}


caves {
# This setting controls the size of caves.
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Density"=-1

# This setting controls the number of caves that generate.
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency)
# Set to -1 to use global setting. Set to 0 to disable caves for this biome.
# [range: -1 ~ 40, default: -1]
I:"Cave Frequency"=-1
}


decorations {
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate.
# RTG decorations include custom trees, shrubs, boulders, etc.
# [default: true]
B:"Use RTG Decorations"=true

"palm trees" {
# [default: true]
B:"Allow Palm Trees"=true
}

}


ravines {
# This setting controls the number of ravines that generate.
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency)
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome.
# [range: -1 ~ 100, default: -1]
I:"Ravine Frequency"=-1
}


surfaces {
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used.
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests.
# [default: true]
B:"Use RTG Surfaces"=true

"top block" {
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass).
# For more info, visit http://minecraft.gamepedia.com/Data_values#Block_IDs
# [default: ]
S:"Top Block ID"=

# If you're using a custom top block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit http://minecraft.gamepedia.com/Data_values
# [range: 0 ~ 15, default: 0]
I:"Top Block Meta (Data Value)"=0
}

"filler block" {
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt).
# For more info, visit http://minecraft.gamepedia.com/Data_values#Block_IDs
# [default: ]
S:"Filler Block ID"=

# If you're using a custom filler block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit http://minecraft.gamepedia.com/Data_values
# [range: 0 ~ 15, default: 0]
I:"Filler Block Meta (Data Value)"=0
}

"cliff stone block" {
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone).
# For more info, visit http://minecraft.gamepedia.com/Data_values#Block_IDs
# [default: ]
S:"Cliff Stone Block ID"=

# If you're using a custom cliff stone block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit http://minecraft.gamepedia.com/Data_values
# [range: 0 ~ 15, default: 0]
I:"Cliff Stone Block Meta (Data Value)"=0
}

"cliff cobble block" {
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone).
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone).
# For more info, visit http://minecraft.gamepedia.com/Data_values#Block_IDs
# [default: ]
S:"Cliff Cobble Block ID"=

# If you're using a custom cliff cobble block, enter its numeric data value here.
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID,
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.)
# For more info, visit http://minecraft.gamepedia.com/Data_values
# [range: 0 ~ 15, default: 0]
I:"Cliff Cobble Block Meta (Data Value)"=0
}

}


trees {
# This setting allows you to increase/decrease the number of RTG trees that generate in this biome.
# This setting overrides the global setting (see /.minecraft/config/RTG/rtg.cfg) and only affects trees generated by RTG.
# Trees generated by this biome's decorator will adhere to their own density rules.
# Set to -1.0 to use the global setting.
# 1.0 = Default tree generation; 2.0 = Twice as many trees; 0.5 = half as many trees; 0 = No trees
# [range: -1.0 ~ 5.0, default: -1.0]
S:"RTG Tree Density Multiplier"=-1.0
}


villages {
# Set this to FALSE to prevent villages from generating in this biome.
# [default: false]
B:"Allow Villages"=false
}


volcanoes {
# Set this to TRUE to allow volcanoes to generate in this biome.
# [default: false]
B:"Allow volcanoes"=false

# 1/x chance that a volcano will generate if this biome has volcanoes enabled.
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome.
# [range: -1 ~ 2147483647, default: -1]
I:"Volcano Chance"=-1
}


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