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Merge pull request #1079 from Team-RTG/1.10.2-dev
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# Set the default behavior, in case people don't have core.autocrlf set. | ||
* text=auto | ||
* text=auto |
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# Configuration file | ||
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biome { | ||
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vanilla { | ||
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beach { | ||
# [default: false] | ||
B:"Allow Villages"=false | ||
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# [default: false] | ||
B:"Allow Volcanoes"=false | ||
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# Biome ID to use for this biome's beach. | ||
# The only 'officially supported' values for this setting are: | ||
# -1 = Automatic beach generation (RECOMMENDED) | ||
# 16 = Vanilla Beach | ||
# 26 = Vanilla Cold Beach | ||
# 25 = Vanilla Stone Beach | ||
# The ID of this biome = No beach | ||
# Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported. | ||
# Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect. | ||
# [range: -1 ~ 255, default: -1] | ||
I:"Beach Biome"=-1 | ||
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# This setting controls the size of caves. | ||
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) | ||
# Set to -1 to use global setting. Set to 0 to disable caves for this biome. | ||
# [range: -1 ~ 40, default: -1] | ||
I:"Cave Density"=-1 | ||
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# This setting controls the number of caves that generate. | ||
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) | ||
# Set to -1 to use global setting. Set to 0 to disable caves for this biome. | ||
# [range: -1 ~ 40, default: -1] | ||
I:"Cave Frequency"=-1 | ||
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# [default: true] | ||
B:"RTG Decoration: Palm Trees"=true | ||
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# [default: ] | ||
S:"RTG Surface: Filler Block"= | ||
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# [range: 0 ~ 15, default: 0] | ||
I:"RTG Surface: Filler Block Meta"=0 | ||
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# [default: ] | ||
S:"RTG Surface: Top Block"= | ||
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# [range: 0 ~ 15, default: 0] | ||
I:"RTG Surface: Top Block Meta"=0 | ||
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# This setting allows you to increase/decrease the number of RTG trees that generate in this biome. | ||
# This setting overrides the global setting (see /.minecraft/config/RTG/rtg.cfg) and only affects trees generated by RTG. | ||
# Trees generated by this biome's decorator will adhere to their own density rules. | ||
# Set to -1.0 to use the global setting. | ||
# 1.0 = Default tree generation; 2.0 = Twice as many trees; 0.5 = half as many trees; 0 = No trees | ||
# [range: -1.0 ~ 5.0, default: -1.0] | ||
S:"RTG Tree Density Multiplier"=-1.0 | ||
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# This setting controls the number of ravines that generate. | ||
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) | ||
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome. | ||
# [range: -1 ~ 100, default: -1] | ||
I:"Ravine Frequency"=-1 | ||
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# [default: true] | ||
B:"Use RTG Decorations"=true | ||
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# [default: true] | ||
B:"Use RTG Surfaces"=true | ||
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# 1/x chance that a volcano will generate if this biome has volcanoes enabled. | ||
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance | ||
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. | ||
# [range: -1 ~ 2147483647, default: -1] | ||
I:"Volcano Chance"=-1 | ||
} | ||
beaches { | ||
# Biome ID to use for this biome's beach. | ||
# The only 'officially supported' values for this setting are: | ||
# -1 = Automatic beach generation (RECOMMENDED) | ||
# 16 = Vanilla Beach | ||
# 26 = Vanilla Cold Beach | ||
# 25 = Vanilla Stone Beach | ||
# The ID of this biome = No beach | ||
# Other biome IDs are allowed, but they have not been tested, may yield undesirable results, and will not be supported. | ||
# Note: If this biome has been hardcoded by RTG to use a specific beach, this setting will have no effect. | ||
# [range: -1 ~ 255, default: -1] | ||
I:"Beach Biome"=-1 | ||
} | ||
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caves { | ||
# This setting controls the size of caves. | ||
# HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) | ||
# Set to -1 to use global setting. Set to 0 to disable caves for this biome. | ||
# [range: -1 ~ 40, default: -1] | ||
I:"Cave Density"=-1 | ||
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# This setting controls the number of caves that generate. | ||
# LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) | ||
# Set to -1 to use global setting. Set to 0 to disable caves for this biome. | ||
# [range: -1 ~ 40, default: -1] | ||
I:"Cave Frequency"=-1 | ||
} | ||
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decorations { | ||
# If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. | ||
# RTG decorations include custom trees, shrubs, boulders, etc. | ||
# [default: true] | ||
B:"Use RTG Decorations"=true | ||
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"palm trees" { | ||
# [default: true] | ||
B:"Allow Palm Trees"=true | ||
} | ||
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} | ||
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ravines { | ||
# This setting controls the number of ravines that generate. | ||
# LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) | ||
# Set to -1 to use global setting. Set to 0 to disable ravines for this biome. | ||
# [range: -1 ~ 100, default: -1] | ||
I:"Ravine Frequency"=-1 | ||
} | ||
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surfaces { | ||
# If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. | ||
# RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. | ||
# [default: true] | ||
B:"Use RTG Surfaces"=true | ||
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"top block" { | ||
# If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). | ||
# For more info, visit http://minecraft.gamepedia.com/Data_values#Block_IDs | ||
# [default: ] | ||
S:"Top Block ID"= | ||
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# If you're using a custom top block, enter its numeric data value here. | ||
# For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, | ||
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) | ||
# For more info, visit http://minecraft.gamepedia.com/Data_values | ||
# [range: 0 ~ 15, default: 0] | ||
I:"Top Block Meta (Data Value)"=0 | ||
} | ||
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"filler block" { | ||
# If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). | ||
# For more info, visit http://minecraft.gamepedia.com/Data_values#Block_IDs | ||
# [default: ] | ||
S:"Filler Block ID"= | ||
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# If you're using a custom filler block, enter its numeric data value here. | ||
# For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, | ||
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) | ||
# For more info, visit http://minecraft.gamepedia.com/Data_values | ||
# [range: 0 ~ 15, default: 0] | ||
I:"Filler Block Meta (Data Value)"=0 | ||
} | ||
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"cliff stone block" { | ||
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). | ||
# If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). | ||
# For more info, visit http://minecraft.gamepedia.com/Data_values#Block_IDs | ||
# [default: ] | ||
S:"Cliff Stone Block ID"= | ||
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# If you're using a custom cliff stone block, enter its numeric data value here. | ||
# For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, | ||
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) | ||
# For more info, visit http://minecraft.gamepedia.com/Data_values | ||
# [range: 0 ~ 15, default: 0] | ||
I:"Cliff Stone Block Meta (Data Value)"=0 | ||
} | ||
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"cliff cobble block" { | ||
# Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). | ||
# If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). | ||
# For more info, visit http://minecraft.gamepedia.com/Data_values#Block_IDs | ||
# [default: ] | ||
S:"Cliff Cobble Block ID"= | ||
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# If you're using a custom cliff cobble block, enter its numeric data value here. | ||
# For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, | ||
# and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) | ||
# For more info, visit http://minecraft.gamepedia.com/Data_values | ||
# [range: 0 ~ 15, default: 0] | ||
I:"Cliff Cobble Block Meta (Data Value)"=0 | ||
} | ||
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} | ||
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trees { | ||
# This setting allows you to increase/decrease the number of RTG trees that generate in this biome. | ||
# This setting overrides the global setting (see /.minecraft/config/RTG/rtg.cfg) and only affects trees generated by RTG. | ||
# Trees generated by this biome's decorator will adhere to their own density rules. | ||
# Set to -1.0 to use the global setting. | ||
# 1.0 = Default tree generation; 2.0 = Twice as many trees; 0.5 = half as many trees; 0 = No trees | ||
# [range: -1.0 ~ 5.0, default: -1.0] | ||
S:"RTG Tree Density Multiplier"=-1.0 | ||
} | ||
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villages { | ||
# Set this to FALSE to prevent villages from generating in this biome. | ||
# [default: false] | ||
B:"Allow Villages"=false | ||
} | ||
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volcanoes { | ||
# Set this to TRUE to allow volcanoes to generate in this biome. | ||
# [default: false] | ||
B:"Allow volcanoes"=false | ||
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# 1/x chance that a volcano will generate if this biome has volcanoes enabled. | ||
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance | ||
# Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. | ||
# [range: -1 ~ 2147483647, default: -1] | ||
I:"Volcano Chance"=-1 | ||
} | ||
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