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Capped maxY of most fallen trees to 80.
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whichonespink44 committed May 19, 2016
1 parent 0c8139d commit 0d414bc
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Showing 69 changed files with 1 addition and 69 deletions.
2 changes: 1 addition & 1 deletion src/main/java/rtg/world/biome/deco/DecoFallenTree.java
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Expand Up @@ -48,7 +48,7 @@ public DecoFallenTree()
this.logCondition = LogCondition.NOISE_GREATER_AND_RANDOM_CHANCE;
this.logConditionNoise = 0f;
this.logConditionChance = 1;
this.maxY = 255; // No height limit by default.
this.maxY = 80;
this.logBlock = Blocks.log;
this.logMeta = (byte)0;
this.leavesBlock = Blocks.leaves;
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Expand Up @@ -42,7 +42,6 @@ public DecoCollectionSavanna(boolean fallenTrees)
decoFallenTree.logCondition = LogCondition.NOISE_GREATER_AND_RANDOM_CHANCE;
decoFallenTree.logConditionNoise = 0f;
decoFallenTree.logConditionChance = 36;
decoFallenTree.maxY = 120;
decoFallenTree.logBlock = Blocks.log2;
decoFallenTree.logMeta = (byte)0;
decoFallenTree.leavesBlock = Blocks.leaves2;
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Expand Up @@ -31,7 +31,6 @@ public RealisticBiomeACDarklands(BiomeConfig config)
DecoFallenTree decoFallenTree = new DecoFallenTree();
decoFallenTree.logCondition = LogCondition.RANDOM_CHANCE;
decoFallenTree.logConditionChance = 8;
decoFallenTree.maxY = 100;
decoFallenTree.logBlock = ACBlocks.darklands_oak_wood;
decoFallenTree.logMeta = (byte)0;
decoFallenTree.leavesBlock = ACBlocks.darklands_oak_leaves;
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Expand Up @@ -47,7 +47,6 @@ public RealisticBiomeACDarklandsForest(BiomeConfig config)
decoFallenTree.logCondition = LogCondition.NOISE_GREATER_AND_RANDOM_CHANCE;
decoFallenTree.logConditionNoise = 0f;
decoFallenTree.logConditionChance = 12;
decoFallenTree.maxY = 100;
decoFallenTree.logBlock = ACBlocks.darklands_oak_wood;
decoFallenTree.logMeta = (byte)0;
decoFallenTree.leavesBlock = ACBlocks.darklands_oak_leaves;
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Expand Up @@ -39,7 +39,6 @@ public RealisticBiomeAMWitchwoodForest(BiomeGenBase amBiome, BiomeConfig config)
decoFallenTree.logCondition = LogCondition.NOISE_GREATER_AND_RANDOM_CHANCE;
decoFallenTree.logConditionChance = 6;
decoFallenTree.logConditionNoise = 0f;
decoFallenTree.maxY = 100;
decoFallenTree.logBlock = this.witchwoodLogBlock;
decoFallenTree.logMeta = this.witchwoodLogMeta;
decoFallenTree.leavesBlock = this.witchwoodLeavesBlock;
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Expand Up @@ -35,7 +35,6 @@ public RealisticBiomeBOPAlpsForest(BiomeConfig config)
decoFallenTree.logCondition = LogCondition.NOISE_GREATER_AND_RANDOM_CHANCE;
decoFallenTree.logConditionNoise = 0f;
decoFallenTree.logConditionChance = 12;
decoFallenTree.maxY = 100;
decoFallenTree.logBlock = Blocks.log;
decoFallenTree.logMeta = (byte)1;
decoFallenTree.leavesBlock = Blocks.leaves;
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Expand Up @@ -57,7 +57,6 @@ public RealisticBiomeBOPConiferousForest(BiomeConfig config)
decoFallenTree.logCondition = LogCondition.NOISE_GREATER_AND_RANDOM_CHANCE;
decoFallenTree.logConditionNoise = 0f;
decoFallenTree.logConditionChance = 16;
decoFallenTree.maxY = 100;
decoFallenTree.logBlock = BOPCBlocks.logs1;
decoFallenTree.logMeta = (byte)3;
decoFallenTree.leavesBlock = Blocks.leaves;
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Expand Up @@ -62,7 +62,6 @@ public RealisticBiomeBOPDeciduousForest(BiomeConfig config)
decoFallenTree.logCondition = LogCondition.NOISE_GREATER_AND_RANDOM_CHANCE;
decoFallenTree.logConditionNoise = 0f;
decoFallenTree.logConditionChance = 16;
decoFallenTree.maxY = 100;
decoFallenTree.logBlock = Blocks.log;
decoFallenTree.logMeta = (byte)0;
decoFallenTree.leavesBlock = Blocks.leaves;
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Expand Up @@ -49,7 +49,6 @@ public RealisticBiomeBOPDenseForest(BiomeConfig config)
decoFallenTree.logCondition = LogCondition.NOISE_GREATER_AND_RANDOM_CHANCE;
decoFallenTree.logConditionNoise = 0f;
decoFallenTree.logConditionChance = 16;
decoFallenTree.maxY = 100;
decoFallenTree.logBlock = Blocks.log;
decoFallenTree.logMeta = (byte)0;
decoFallenTree.leavesBlock = Blocks.leaves;
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Expand Up @@ -62,7 +62,6 @@ public RealisticBiomeBOPEucalyptusForest(BiomeConfig config)
decoFallenTree.logCondition = LogCondition.NOISE_GREATER_AND_RANDOM_CHANCE;
decoFallenTree.logConditionNoise = 0f;
decoFallenTree.logConditionChance = 16;
decoFallenTree.maxY = 100;
decoFallenTree.logBlock = Blocks.log;
decoFallenTree.logMeta = (byte)3;
decoFallenTree.leavesBlock = Blocks.leaves;
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Expand Up @@ -65,7 +65,6 @@ public RealisticBiomeBOPFen(BiomeConfig config)
decoFallenTree.logCondition = LogCondition.NOISE_GREATER_AND_RANDOM_CHANCE;
decoFallenTree.logConditionNoise = 0f;
decoFallenTree.logConditionChance = 16;
decoFallenTree.maxY = 100;
decoFallenTree.logBlock = BOPCBlocks.logs3;
decoFallenTree.logMeta = (byte)2;
decoFallenTree.leavesBlock = Blocks.leaves;
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Expand Up @@ -62,7 +62,6 @@ public RealisticBiomeBOPFrostForest(BiomeConfig config)
decoFallenTree.logCondition = LogCondition.NOISE_GREATER_AND_RANDOM_CHANCE;
decoFallenTree.logConditionNoise = 0f;
decoFallenTree.logConditionChance = 12;
decoFallenTree.maxY = 100;
decoFallenTree.logBlock = Blocks.log;
decoFallenTree.logMeta = (byte)0;
decoFallenTree.leavesBlock = Blocks.leaves;
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Expand Up @@ -47,7 +47,6 @@ public RealisticBiomeBOPFungiForest(BiomeConfig config)
decoFallenTree.logCondition = LogCondition.NOISE_GREATER_AND_RANDOM_CHANCE;
decoFallenTree.logConditionNoise = 0f;
decoFallenTree.logConditionChance = 6;
decoFallenTree.maxY = 100;
decoFallenTree.logBlock = Blocks.log;
decoFallenTree.logMeta = (byte)0;
decoFallenTree.leavesBlock = Blocks.leaves;
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Expand Up @@ -34,7 +34,6 @@ public RealisticBiomeBOPHeathland(BiomeConfig config)
decoFallenTree.logCondition = LogCondition.X_DIVIDED_BY_STRENGTH;
decoFallenTree.logConditionNoise = 8f;
decoFallenTree.logConditionChance = 1;
decoFallenTree.maxY = 100;
decoFallenTree.logBlock = Blocks.log;
decoFallenTree.logMeta = (byte)0;
decoFallenTree.leavesBlock = Blocks.leaves;
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Expand Up @@ -36,7 +36,6 @@ public RealisticBiomeBOPJadeCliffs(BiomeConfig config)
decoFallenTree.logCondition = LogCondition.X_DIVIDED_BY_STRENGTH;
decoFallenTree.logConditionNoise = 12f;
decoFallenTree.logConditionChance = 1;
decoFallenTree.maxY = 100;
decoFallenTree.logBlock = BOPCBlocks.logs4;
decoFallenTree.logMeta = (byte)0;
decoFallenTree.leavesBlock = Blocks.leaves;
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Expand Up @@ -82,7 +82,6 @@ public RealisticBiomeBOPLandOfLakes(BiomeConfig config)
decoFallenTree.logCondition = LogCondition.NOISE_GREATER_AND_RANDOM_CHANCE;
decoFallenTree.logConditionNoise = 0f;
decoFallenTree.logConditionChance = 12;
decoFallenTree.maxY = 100;
decoFallenTree.randomLogBlocks = new Block[]{Blocks.log, Blocks.log, Blocks.log};
decoFallenTree.randomLogMetas = new byte[]{0, 1, 2};
decoFallenTree.minSize = 8;
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Expand Up @@ -60,7 +60,6 @@ public RealisticBiomeBOPLushDesert(BiomeConfig config)
decoFallenTree.logCondition = LogCondition.NOISE_GREATER_AND_RANDOM_CHANCE;
decoFallenTree.logConditionNoise = 0f;
decoFallenTree.logConditionChance = 12;
decoFallenTree.maxY = 100;
decoFallenTree.randomLogBlocks = new Block[]{Blocks.log2, BOPCBlocks.logs3, Blocks.log};
decoFallenTree.randomLogMetas = new byte[]{1, 2, 0};
decoFallenTree.minSize = 3;
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Expand Up @@ -44,7 +44,6 @@ public RealisticBiomeBOPLushSwamp(BiomeConfig config)
decoFallenTree.distribution.noiseAddend = -15f;
decoFallenTree.logCondition = LogCondition.ALWAYS_GENERATE;
decoFallenTree.logConditionChance = 4;
decoFallenTree.maxY = 100;
decoFallenTree.logBlock = Blocks.log;
decoFallenTree.logMeta = (byte)0;
decoFallenTree.leavesBlock = Blocks.leaves;
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Expand Up @@ -34,7 +34,6 @@ public RealisticBiomeBOPMapleWoods(BiomeConfig config)
decoFallenTree.logCondition = LogCondition.X_DIVIDED_BY_STRENGTH;
decoFallenTree.logConditionNoise = 8f;
decoFallenTree.logConditionChance = 1;
decoFallenTree.maxY = 100;
decoFallenTree.randomLogBlocks = new Block[]{Blocks.log, Blocks.log};
decoFallenTree.randomLogMetas = new byte[]{0, 1};
decoFallenTree.minSize = 3;
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Expand Up @@ -64,7 +64,6 @@ public RealisticBiomeBOPMountain(BiomeConfig config)
decoFallenTree.logCondition = LogCondition.NOISE_GREATER_AND_RANDOM_CHANCE;
decoFallenTree.logConditionNoise = 0f;
decoFallenTree.logConditionChance = 6;
decoFallenTree.maxY = 100;
decoFallenTree.logBlock = BOPCBlocks.logs4;
decoFallenTree.logMeta = (byte)0;
decoFallenTree.leavesBlock = Blocks.leaves;
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Expand Up @@ -34,7 +34,6 @@ public RealisticBiomeBOPMysticGrove(BiomeConfig config)
decoFallenTree.distribution.noiseAddend = -15f;
decoFallenTree.logCondition = LogCondition.RANDOM_CHANCE;
decoFallenTree.logConditionChance = 12;
decoFallenTree.maxY = 100;
decoFallenTree.randomLogBlocks = new Block[]{Blocks.log, BOPCBlocks.logs4, BOPCBlocks.logs2};
decoFallenTree.randomLogMetas = new byte[]{0, 2, 1};
decoFallenTree.minSize = 3;
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Expand Up @@ -50,7 +50,6 @@ public RealisticBiomeBOPOasis(BiomeConfig config)
decoFallenTree.distribution.noiseAddend = -15f;
decoFallenTree.logCondition = LogCondition.RANDOM_CHANCE;
decoFallenTree.logConditionChance = 16;
decoFallenTree.maxY = 100;
decoFallenTree.logBlock = BOPCBlocks.logs2;
decoFallenTree.logMeta = (byte)3;
decoFallenTree.leavesBlock = Blocks.leaves;
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Expand Up @@ -36,7 +36,6 @@ public RealisticBiomeBOPOminousWoods(BiomeConfig config)
decoFallenTree.distribution.noiseAddend = -15f;
decoFallenTree.logCondition = LogCondition.RANDOM_CHANCE;
decoFallenTree.logConditionChance = 6;
decoFallenTree.maxY = 100;
decoFallenTree.randomLogBlocks = new Block[]{BOPCBlocks.logs1, BOPCBlocks.logs3};
decoFallenTree.randomLogMetas = new byte[]{2, 2};
decoFallenTree.minSize = 3;
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Expand Up @@ -36,7 +36,6 @@ public RealisticBiomeBOPOrchard(BiomeConfig config)
decoFallenTree.distribution.noiseAddend = -15f;
decoFallenTree.logCondition = LogCondition.RANDOM_CHANCE;
decoFallenTree.logConditionChance = 10;
decoFallenTree.maxY = 100;
decoFallenTree.logBlock = Blocks.log;
decoFallenTree.logMeta = (byte)0;
decoFallenTree.leavesBlock = Blocks.leaves;
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Expand Up @@ -52,7 +52,6 @@ public RealisticBiomeBOPRedwoodForest(BiomeConfig config)
decoFallenTree.distribution.noiseAddend = -15f;
decoFallenTree.logCondition = LogCondition.RANDOM_CHANCE;
decoFallenTree.logConditionChance = 12;
decoFallenTree.maxY = 100;
decoFallenTree.logBlock = BOPCBlocks.logs3;
decoFallenTree.logMeta = (byte)0;
decoFallenTree.leavesBlock = Blocks.leaves;
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Expand Up @@ -57,7 +57,6 @@ public RealisticBiomeBOPSeasonalForest(BiomeConfig config)
decoFallenTree.distribution.noiseAddend = -15f;
decoFallenTree.logCondition = LogCondition.RANDOM_CHANCE;
decoFallenTree.logConditionChance = 6;
decoFallenTree.maxY = 100;
decoFallenTree.randomLogBlocks = new Block[]{Blocks.log2, Blocks.log, Blocks.log};
decoFallenTree.randomLogMetas = new byte[]{1, 0, 2};
decoFallenTree.minSize = 3;
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Expand Up @@ -44,7 +44,6 @@ public RealisticBiomeBOPSeasonalForestClearing(BiomeConfig config)
decoFallenTree.distribution.noiseAddend = -15f;
decoFallenTree.logCondition = LogCondition.RANDOM_CHANCE;
decoFallenTree.logConditionChance = 6;
decoFallenTree.maxY = 100;
decoFallenTree.randomLogBlocks = new Block[]{Blocks.log2, Blocks.log, Blocks.log};
decoFallenTree.randomLogMetas = new byte[]{1, 0, 2};
decoFallenTree.minSize = 3;
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Expand Up @@ -43,7 +43,6 @@ public RealisticBiomeBOPSnowyConiferousForest(BiomeConfig config)
decoFallenTree.logCondition = LogCondition.NOISE_GREATER_AND_RANDOM_CHANCE;
decoFallenTree.logConditionNoise = 0f;
decoFallenTree.logConditionChance = 16;
decoFallenTree.maxY = 100;
decoFallenTree.logBlock = BOPCBlocks.logs1;
decoFallenTree.logMeta = (byte)3;
decoFallenTree.leavesBlock = Blocks.leaves;
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Expand Up @@ -54,7 +54,6 @@ public RealisticBiomeBOPSpruceWoods(BiomeConfig config)
decoFallenTree.distribution.noiseAddend = 0.8f;
decoFallenTree.logCondition = LogCondition.RANDOM_CHANCE;
decoFallenTree.logConditionChance = 24;
decoFallenTree.maxY = 100;
decoFallenTree.randomLogBlocks = new Block[]{Blocks.log, Blocks.log};
decoFallenTree.randomLogMetas = new byte[]{0, 1};
decoFallenTree.minSize = 3;
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Expand Up @@ -51,7 +51,6 @@ public RealisticBiomeBOPTropics(BiomeConfig config)
decoFallenTree.logCondition = LogCondition.RANDOM_CHANCE;
decoFallenTree.logConditionNoise = 0f;
decoFallenTree.logConditionChance = 12;
decoFallenTree.maxY = 100;
decoFallenTree.logBlock = BOPCBlocks.logs2;
decoFallenTree.logMeta = (byte)3;
decoFallenTree.leavesBlock = Blocks.leaves;
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Expand Up @@ -87,7 +87,6 @@ public RealisticBiomeEBBlossomHills(BiomeGenBase ebBiome, BiomeConfig config)
decoFallenTree.logCondition = LogCondition.X_DIVIDED_BY_STRENGTH;
decoFallenTree.logConditionNoise = 6f;
decoFallenTree.logConditionChance = 1;
decoFallenTree.maxY = 100;
decoFallenTree.logBlock = EnhancedBiomesBlocks.logJungle;
decoFallenTree.logMeta = (byte)2;
decoFallenTree.leavesBlock = EnhancedBiomesBlocks.leavesJungle;
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Expand Up @@ -87,7 +87,6 @@ public RealisticBiomeEBBlossomWoods(BiomeGenBase ebBiome, BiomeConfig config)
decoFallenTree.logCondition = LogCondition.X_DIVIDED_BY_STRENGTH;
decoFallenTree.logConditionNoise = 6f;
decoFallenTree.logConditionChance = 1;
decoFallenTree.maxY = 100;
decoFallenTree.logBlock = EnhancedBiomesBlocks.logJungle;
decoFallenTree.logMeta = (byte)2;
decoFallenTree.leavesBlock = EnhancedBiomesBlocks.leavesJungle;
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Expand Up @@ -146,7 +146,6 @@ public RealisticBiomeEBCarr(BiomeGenBase ebBiome, BiomeConfig config)
decoFallenTree.logCondition = LogCondition.X_DIVIDED_BY_STRENGTH;
decoFallenTree.logConditionNoise = 8f;
decoFallenTree.logConditionChance = 8;
decoFallenTree.maxY = 100;
decoFallenTree.randomLogBlocks = new Block[]{EnhancedBiomesBlocks.logBirch, Blocks.log};
decoFallenTree.randomLogMetas = new byte[]{0, 1};
decoFallenTree.minSize = 3;
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Expand Up @@ -91,7 +91,6 @@ public RealisticBiomeEBEphemeralLake(BiomeGenBase ebBiome, BiomeConfig config)
decoFallenTree.logCondition = LogCondition.X_DIVIDED_BY_STRENGTH;
decoFallenTree.logConditionNoise = 8f;
decoFallenTree.logConditionChance = 3;
decoFallenTree.maxY = 100;
decoFallenTree.logBlock = EnhancedBiomesBlocks.logJungle;
decoFallenTree.logMeta = (byte)1;
decoFallenTree.leavesBlock = EnhancedBiomesBlocks.leavesJungle;
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Expand Up @@ -91,7 +91,6 @@ public RealisticBiomeEBEphemeralLakeEdge(BiomeGenBase ebBiome, BiomeConfig confi
decoFallenTree.logCondition = LogCondition.X_DIVIDED_BY_STRENGTH;
decoFallenTree.logConditionNoise = 8f;
decoFallenTree.logConditionChance = 3;
decoFallenTree.maxY = 100;
decoFallenTree.logBlock = EnhancedBiomesBlocks.logJungle;
decoFallenTree.logMeta = (byte)1;
decoFallenTree.leavesBlock = EnhancedBiomesBlocks.leavesJungle;
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Expand Up @@ -121,7 +121,6 @@ public RealisticBiomeEBForestedMountains(BiomeGenBase ebBiome, BiomeConfig confi
DecoFallenTree decoFallenTree = new DecoFallenTree();
decoFallenTree.logCondition = LogCondition.X_DIVIDED_BY_STRENGTH;
decoFallenTree.logConditionNoise = 32f;
decoFallenTree.maxY = 100;
decoFallenTree.randomLogBlocks = new Block[]{Blocks.log, Blocks.log};
decoFallenTree.randomLogMetas = new byte[]{0, 2};
decoFallenTree.leavesBlock = Blocks.leaves;
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Expand Up @@ -121,7 +121,6 @@ public RealisticBiomeEBForestedValley(BiomeGenBase ebBiome, BiomeConfig config)
DecoFallenTree decoFallenTree = new DecoFallenTree();
decoFallenTree.logCondition = LogCondition.X_DIVIDED_BY_STRENGTH;
decoFallenTree.logConditionNoise = 32f;
decoFallenTree.maxY = 100;
decoFallenTree.randomLogBlocks = new Block[]{Blocks.log, Blocks.log};
decoFallenTree.randomLogMetas = new byte[]{0, 2};
decoFallenTree.leavesBlock = Blocks.leaves;
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Expand Up @@ -92,7 +92,6 @@ public RealisticBiomeEBMangrove(BiomeGenBase ebBiome, BiomeConfig config)
decoFallenTree.logCondition = LogCondition.X_DIVIDED_BY_STRENGTH;
decoFallenTree.logConditionNoise = 8f;
decoFallenTree.logConditionChance = 3;
decoFallenTree.maxY = 100;
decoFallenTree.logBlock = EnhancedBiomesBlocks.logOak;
decoFallenTree.logMeta = (byte)3;
decoFallenTree.leavesBlock = EnhancedBiomesBlocks.leavesOak;
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Expand Up @@ -93,7 +93,6 @@ public RealisticBiomeEBSandstoneCanyon(BiomeGenBase ebBiome, BiomeConfig config)
decoFallenTree.logCondition = LogCondition.X_DIVIDED_BY_STRENGTH;
decoFallenTree.logConditionNoise = 16f;
decoFallenTree.logConditionChance = 8;
decoFallenTree.maxY = 100;
decoFallenTree.logBlock = Blocks.log;
decoFallenTree.logMeta = (byte)2;
decoFallenTree.leavesBlock = Blocks.leaves;
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Expand Up @@ -93,7 +93,6 @@ public RealisticBiomeEBSandstoneCanyon2(BiomeGenBase ebBiome, BiomeConfig config
decoFallenTree.logCondition = LogCondition.X_DIVIDED_BY_STRENGTH;
decoFallenTree.logConditionNoise = 16f;
decoFallenTree.logConditionChance = 8;
decoFallenTree.maxY = 100;
decoFallenTree.logBlock = Blocks.log;
decoFallenTree.logMeta = (byte)2;
decoFallenTree.leavesBlock = Blocks.leaves;
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Expand Up @@ -93,7 +93,6 @@ public RealisticBiomeEBStoneCanyon(BiomeGenBase ebBiome, BiomeConfig config)
decoFallenTree.logCondition = LogCondition.X_DIVIDED_BY_STRENGTH;
decoFallenTree.logConditionNoise = 16f;
decoFallenTree.logConditionChance = 8;
decoFallenTree.maxY = 100;
decoFallenTree.logBlock = Blocks.log;
decoFallenTree.logMeta = (byte)2;
decoFallenTree.leavesBlock = Blocks.leaves;
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Expand Up @@ -93,7 +93,6 @@ public RealisticBiomeEBStoneCanyon2(BiomeGenBase ebBiome, BiomeConfig config)
decoFallenTree.logCondition = LogCondition.X_DIVIDED_BY_STRENGTH;
decoFallenTree.logConditionNoise = 16f;
decoFallenTree.logConditionChance = 8;
decoFallenTree.maxY = 100;
decoFallenTree.logBlock = Blocks.log;
decoFallenTree.logMeta = (byte)2;
decoFallenTree.leavesBlock = Blocks.leaves;
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Expand Up @@ -92,7 +92,6 @@ public RealisticBiomeVanillaBirchForest(BiomeConfig config)
DecoFallenTree decoFallenTree = new DecoFallenTree();
decoFallenTree.logCondition = LogCondition.RANDOM_CHANCE;
decoFallenTree.logConditionChance = 8;
decoFallenTree.maxY = 100;
decoFallenTree.logBlock = Blocks.log;
decoFallenTree.logMeta = (byte)2;
decoFallenTree.leavesBlock = Blocks.leaves;
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Expand Up @@ -95,7 +95,6 @@ public RealisticBiomeVanillaBirchForestHills(BiomeConfig config)
DecoFallenTree decoFallenTree = new DecoFallenTree();
decoFallenTree.logCondition = LogCondition.RANDOM_CHANCE;
decoFallenTree.logConditionChance = 8;
decoFallenTree.maxY = 100;
decoFallenTree.logBlock = Blocks.log;
decoFallenTree.logMeta = (byte)2;
decoFallenTree.leavesBlock = Blocks.leaves;
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Expand Up @@ -98,7 +98,6 @@ public RealisticBiomeVanillaBirchForestHillsM(BiomeConfig config)
DecoFallenTree decoFallenTree = new DecoFallenTree();
decoFallenTree.logCondition = LogCondition.RANDOM_CHANCE;
decoFallenTree.logConditionChance = 8;
decoFallenTree.maxY = 100;
decoFallenTree.logBlock = Blocks.log;
decoFallenTree.logMeta = (byte)2;
decoFallenTree.leavesBlock = Blocks.leaves;
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Expand Up @@ -75,7 +75,6 @@ public RealisticBiomeVanillaBirchForestM(BiomeConfig config)
DecoFallenTree decoFallenTree = new DecoFallenTree();
decoFallenTree.logCondition = LogCondition.RANDOM_CHANCE;
decoFallenTree.logConditionChance = 20;
decoFallenTree.maxY = 100;
decoFallenTree.logBlock = Blocks.log;
decoFallenTree.logMeta = (byte)2;
decoFallenTree.leavesBlock = Blocks.leaves;
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Expand Up @@ -129,7 +129,6 @@ public RealisticBiomeVanillaColdTaiga(BiomeConfig config)
decoFallenTree.logCondition = LogCondition.NOISE_GREATER_AND_RANDOM_CHANCE;
decoFallenTree.logConditionNoise = 0f;
decoFallenTree.logConditionChance = 12;
decoFallenTree.maxY = 100;
decoFallenTree.logBlock = Blocks.log;
decoFallenTree.logMeta = (byte)1;
decoFallenTree.leavesBlock = Blocks.leaves;
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Expand Up @@ -130,7 +130,6 @@ public RealisticBiomeVanillaColdTaigaHills(BiomeConfig config)
decoFallenTree.logCondition = LogCondition.NOISE_GREATER_AND_RANDOM_CHANCE;
decoFallenTree.logConditionNoise = 0f;
decoFallenTree.logConditionChance = 12;
decoFallenTree.maxY = 100;
decoFallenTree.logBlock = Blocks.log;
decoFallenTree.logMeta = (byte)1;
decoFallenTree.leavesBlock = Blocks.leaves;
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