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Updated example configs.
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whichonespink44 committed Aug 12, 2016
1 parent 9c888de commit eb8565e
Showing 1 changed file with 61 additions and 21 deletions.
82 changes: 61 additions & 21 deletions etc/config/RTG/rtg.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -103,6 +103,29 @@ dungeons {
}


"lakes (scenic)" {
# Biome ID for scenic lakes when frozen (default 11 = Frozen River)
# [range: 0 ~ 254, default: 11]
I:"Biome for frozen scenic lakes"=11

# Biome ID for scenic lakes when not frozen (default 7 = River)
# [range: 0 ~ 254, default: 7]
I:"Biome for scenic lakes"=7

# Defaults to 1 (standard frequency)
# [range: 0.0 ~ 10.0, default: 1.0]
S:"Lake Frequency Multipler"=1.0

# Makes scenic lake shores bend and curve more. Defaults to 1
# [range: 0.0 ~ 2.0, default: 1.0]
S:"Lake Shore Irregularity"=1.0

# Defaults to 1 (standard size)
# [range: 0.0 ~ 10.0, default: 1.0]
S:"Lake Size Multipler"=1.0
}


"lakes (surface)" {
# 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance
# [range: 1 ~ 100, default: 10]
Expand Down Expand Up @@ -144,8 +167,25 @@ mineshafts {


"ocean monuments" {
# Must be set to TRUE for the other ocean monument settings to have any effect.
# If FALSE, RTG won't interfere with ocean monument generation at all.
# [default: true]
B:"Enable Ocean Monument Modifications"=true

# [default: true]
B:"Generate Ocean Monuments"=true

# This setting determines the minimum distance, in chunks, between ocean monuments.
# LOWER values = MORE monuments & MORE lag. (5 = Vanilla separation)
# This value MUST be less than the 'spacing' value.
# [range: 1 ~ 2147483647, default: 5]
I:"Ocean Monument Separation"=5

# This setting determines the size of the grid, in chunks, on which ocean monuments are generated.
# LOWER values = MORE monuments & MORE lag. (32 = Vanilla spacing)
# This value MUST be greater than the 'separation' value.
# [range: 1 ~ 1024, default: 32]
I:"Ocean Monument Spacing"=32
}


Expand Down Expand Up @@ -218,31 +258,11 @@ ravines {
}


"rivers and scenic lakes" {
rivers {
# Higher numbers make the large-scale cut-off noise have a greater effect. Defaults to 0.5
# [range: 0.0 ~ 2.0, default: 0.5]
S:"Amplitude of Large-Scale River Cut Off"=0.5

# Biome ID for scenic lakes when frozen (default 11 = Frozen River)
# [range: 0 ~ 254, default: 11]
I:"Biome for frozen scenic lakes"=11

# Biome ID for scenic lakes when not frozen (default 7 = River)
# [range: 0 ~ 254, default: 7]
I:"Biome for scenic lakes"=7

# Defaults to 1 (standard frequency)
# [range: 0.0 ~ 10.0, default: 1.0]
S:"Lake Frequency Multipler"=1.0

# Makes scenic lake shores bend and curve more. Defaults to 1
# [range: 0.0 ~ 2.0, default: 1.0]
S:"Lake Shore Irregularity"=1.0

# Defaults to 1 (standard size)
# [range: 0.0 ~ 10.0, default: 1.0]
S:"Lake Size Multipler"=1.0

# Higher numbers make rivers bend more. Defaults to 1
# [range: 0.0 ~ 2.0, default: 1.0]
S:"Multiplier to River Bending"=1.0
Expand Down Expand Up @@ -302,8 +322,28 @@ snow {


strongholds {
# Must be set to TRUE for the other stronghold settings to have any effect.
# If FALSE, RTG won't interfere with stronghold generation at all.
# [default: true]
B:"Enable Stronghold Modifications"=true

# [default: true]
B:"Generate Strongholds"=true

# This setting is the number of strongholds that exist per world.
# HIGHER values = MORE strongholds & MORE lag. (3 = Vanilla)
# [range: 1 ~ 2147483647, default: 3]
I:"Stronghold Count"=3

# This setting determines how far strongholds are from the spawn and other strongholds.
# LOWER values = MORE strongholds & MORE lag. (32 = Vanilla)
# [range: 1 ~ 2147483647, default: 32]
I:"Stronghold Distance"=32

# This setting determines how concentrated strongholds are around the spawn (minimum is 1, default is 3). Lower number, lower concentration.
# LOWER values = LOWER concentration around spawn. (3 = Vanilla)
# [range: 1 ~ 2147483647, default: 3]
I:"Stronghold Spread"=3
}


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