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RTG-1.7.10-0.6.0

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@whichonespink44 whichonespink44 released this 08 Feb 04:28

IMPORTANT: This version is NOT backwards-compatible with previous versions of RTG

REMEMBER: Delete your RTG config folder before installing this version.

Changelog

World gen

  • Added ravines.
  • Beaches lowered and land raised to reduce biome repair artifacts.
  • Some biomes added to the "swamp" list (no beach repair) as well.
  • Adjusted the floors for a number of hilly biomes to reduce the chance of large beach-level flat areas.
  • Adjusted the centering for the neighborhood biome matrix.
  • Rewrote the EB archipelago biomes to actually be archipelagos.
  • Coastal biome adjustments - 1-block increase in heights for two biomes producing some very wide beaches.
  • Updated rivers to use Simplex-cell noise and a much better curve function (disc-output noise)
  • Bumped up Plains height by 1

Mod compatibility

  • Now compatible with AIC 2.0, currently in closed Alpha (Thanks @Elix-x!!)
  • Now compatible with Battle Towers again after fixing crash related to missing biome names.
  • Now compatible with RFTools again after fixing issue related to null variables.

Config options

  • Added new options for caves & ravines (enableRavines, enableCaveModifications, enableRavineModifications)
  • Added biome config option for Logs.
  • Added config option: allowTreesToGenerateOnSand

Under the hood

  • Added new 'Simplex-Cell' noise.
  • Lookup-table OpenSimplex 2D noise, Multi-eval OpenSimplex 2D noise, OpenSimplex 2D derivatives and disc-output noise.
  • Fixed realistic biome names not getting set.
  • Refactored external uses of WorldChunkManagerRTG for biome info to an interface for external testing.
  • Added onWorldLoad event to log world seed.
  • Refactored biome configs.
  • Removed climatizedBiome() & broken climate code.
  • Corrected "Wetland" misspelled as "Wetlands"
  • Refactored RTG trees and removed unused IF/ELSE logic in some biomes' tree gen.