RTG-1.7.10-0.6.0
Pre-release
Pre-release
IMPORTANT: This version is NOT backwards-compatible with previous versions of RTG
REMEMBER: Delete your RTG config folder before installing this version.
Changelog
World gen
- Added ravines.
- Beaches lowered and land raised to reduce biome repair artifacts.
- Some biomes added to the "swamp" list (no beach repair) as well.
- Adjusted the floors for a number of hilly biomes to reduce the chance of large beach-level flat areas.
- Adjusted the centering for the neighborhood biome matrix.
- Rewrote the EB archipelago biomes to actually be archipelagos.
- Coastal biome adjustments - 1-block increase in heights for two biomes producing some very wide beaches.
- Updated rivers to use Simplex-cell noise and a much better curve function (disc-output noise)
- Bumped up Plains height by 1
Mod compatibility
- Now compatible with AIC 2.0, currently in closed Alpha (Thanks @Elix-x!!)
- Now compatible with Battle Towers again after fixing crash related to missing biome names.
- Now compatible with RFTools again after fixing issue related to null variables.
Config options
- Added new options for caves & ravines (enableRavines, enableCaveModifications, enableRavineModifications)
- Added biome config option for Logs.
- Added config option: allowTreesToGenerateOnSand
Under the hood
- Added new 'Simplex-Cell' noise.
- Lookup-table OpenSimplex 2D noise, Multi-eval OpenSimplex 2D noise, OpenSimplex 2D derivatives and disc-output noise.
- Fixed realistic biome names not getting set.
- Refactored external uses of WorldChunkManagerRTG for biome info to an interface for external testing.
- Added onWorldLoad event to log world seed.
- Refactored biome configs.
- Removed climatizedBiome() & broken climate code.
- Corrected "Wetland" misspelled as "Wetlands"
- Refactored RTG trees and removed unused IF/ELSE logic in some biomes' tree gen.