RTG-1.7.10-0.8.0-snapshot-5
Pre-release
Pre-release
Changelog
World gen
- Re-designed BOP Arctic.
- Re-designed Vanilla Desert (now with better, slightly lower dunes by default).
- Re-decorated a few Highlands biomes: Tropics, Autumn Forest, Alps, Bog, and Estuary.
- Improvements to Highlands terrain, including taller trees in Flying Mountains, more like source biome in Windy
Island, packed ice for the surface in Glacier, Dunes bigger and more dramatic with sandstone and hardened clay for
slopey/spiky areas, and Oasis now has some grass and underground water for playability (looks a little better too!). - Removed water from all volcanic biomes.
- Removed rivers and lakes from other various biomes.
- Re-terrained biomes from the following mods:
- Vampirism
- TofuCraft
- Ridiculous World
- GrowthCraft
- Forgotten Nature
- ChromaticCraft
- BuildCraft
- ATG
- Ars Magica
- AbyssalCraft
Mod support
- Added support for Harder Underground - If the Harder Underground mod is installed, then RTG uses unstable
cobble instead of vanilla cobble for cliff blocks.
Config options
- Added config option for dungeon frequency.
Bug fixes
- Fixed a bug related to caves & ravines (Added NULL biome checks for MapGenCavesRTG & MapGenRavineRTG)
- AbyssalCraft darkstone is now used for cliffs only in AbyssalCraft biomes
Under the hood
- Various enhancements & code optimizations