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RTG-1.7.10-0.8.0-snapshot-5

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Changelog

World gen

  • Re-designed BOP Arctic.
  • Re-designed Vanilla Desert (now with better, slightly lower dunes by default).
  • Re-decorated a few Highlands biomes: Tropics, Autumn Forest, Alps, Bog, and Estuary.
  • Improvements to Highlands terrain, including taller trees in Flying Mountains, more like source biome in Windy
    Island, packed ice for the surface in Glacier, Dunes bigger and more dramatic with sandstone and hardened clay for
    slopey/spiky areas, and Oasis now has some grass and underground water for playability (looks a little better too!).
  • Removed water from all volcanic biomes.
  • Removed rivers and lakes from other various biomes.
  • Re-terrained biomes from the following mods:
    • Vampirism
    • TofuCraft
    • Ridiculous World
    • GrowthCraft
    • Forgotten Nature
    • ChromaticCraft
    • BuildCraft
    • ATG
    • Ars Magica
    • AbyssalCraft

Mod support

  • Added support for Harder Underground - If the Harder Underground mod is installed, then RTG uses unstable
    cobble instead of vanilla cobble for cliff blocks.

Config options

  • Added config option for dungeon frequency.

Bug fixes

  • Fixed a bug related to caves & ravines (Added NULL biome checks for MapGenCavesRTG & MapGenRavineRTG)
  • AbyssalCraft darkstone is now used for cliffs only in AbyssalCraft biomes

Under the hood

  • Various enhancements & code optimizations