RTG-1.7.10-1.0
The official, non-Alpha, non-Beta 1.0 release of RTG for 1.7.10!!! 💃
This version is backwards-compatible with worlds created with RTG 0.8.x and later.
Changelog
Decorations
- Better cobwebs in vanilla Roofed Forest.
- Beach palm trees only generate on the beach.
- Fewer cobblestone boulders in Extreme Hills biomes.
- Added ice trees & ice shrubs to the vanilla Ice Plains Spikes biome (configurable in the biome configs).
Biome support
- Added biome support for the Industrial Technologies & More (IDT) mod (Ebony Forest, Silkwood Forest, and Willow Forest).
Bug fixes
- Improved the way RTG checks the current biome when trying to grown an RTG tree from a sapling. This allows RTG's custom trees to be grown outside of their natural biome via mods like Biome Wand and Biome Reactors.
- Village config checks.
- Fixed a bug related to saplings trying to grow outside the Overworld (e.g. Twilight Forest, etc).
Config options
- Added config options for flowing liquids.
- Removed "Generate only this biome ID" setting. Users who wish to generate single-biome worlds are encouraged to download the Lonely Biome mod, also by Team RTG.
Under the hood
- Removed unused & deprecated classes.
- Updated 'mod_author' in build.properties