RTG-1.10.2-4.2.0.0-snapshot-4
Pre-release
Pre-release
IMPORTANT NOTE 1: This snapshot is NOT compatible with worlds created with any other version of RTG, including previous snapshots.
IMPORTANT NOTE 2: Worlds created with this snapshot will NOT be compatible with future versions of RTG, including the 4.2.0.0 release.
IMPORTANT NOTE 3: This snapshot is meant for TESTING PURPOSES ONLY.
IMPORTANT NOTE 4: This snapshot is meant to be used on NEW WORLDS ONLY.
IMPORTANT NOTE 5: You should DELETE your RTG config folder before using this snapshot.
Changelog
This snapshot includes changes that were made in the previous snapshots:
Surface bleeding
- Biomes now have the ability for their surfaces to bleed into other biomes' surfaces, and for other biomes' surfaces to bleed into them.
- The bleed radius is a global config.
- Surface bleeding is disabled by default for all biomes, except Beach, Stone Beach, and Cold Beach.
Mesa biome variants
- Re-surfaced, re-decorated & added biome configurable surface blocks to all Mesa variants.
Savanna Plateau biome variants
- Re-terrained Savanna Plateau and Savanna Plateau M biomes to use the new plateau design found in Mesa biomes.
- Savanna Plateau M now defaults to stone/cobble surface instead of plateau gradient blocks.
Config options
- Plateau configs are now biome-specific instead of global.
Under the hood
- DecoCollections now require a biome config object to be instantiated.
- Added IRTGWorld and de-exposed RTGWorld.
- Exposed IBiomeProviderRTG to the API.