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RTG-1.10.2-4.2.0.0-snapshot-4

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IMPORTANT NOTE 1: This snapshot is NOT compatible with worlds created with any other version of RTG, including previous snapshots.

IMPORTANT NOTE 2: Worlds created with this snapshot will NOT be compatible with future versions of RTG, including the 4.2.0.0 release.

IMPORTANT NOTE 3: This snapshot is meant for TESTING PURPOSES ONLY.

IMPORTANT NOTE 4: This snapshot is meant to be used on NEW WORLDS ONLY.

IMPORTANT NOTE 5: You should DELETE your RTG config folder before using this snapshot.

Changelog

This snapshot includes changes that were made in the previous snapshots:

Surface bleeding

  • Biomes now have the ability for their surfaces to bleed into other biomes' surfaces, and for other biomes' surfaces to bleed into them.
    • The bleed radius is a global config.
    • Surface bleeding is disabled by default for all biomes, except Beach, Stone Beach, and Cold Beach.

Mesa biome variants

  • Re-surfaced, re-decorated & added biome configurable surface blocks to all Mesa variants.

Savanna Plateau biome variants

  • Re-terrained Savanna Plateau and Savanna Plateau M biomes to use the new plateau design found in Mesa biomes.
  • Savanna Plateau M now defaults to stone/cobble surface instead of plateau gradient blocks.

Config options

  • Plateau configs are now biome-specific instead of global.

Under the hood

  • DecoCollections now require a biome config object to be instantiated.
  • Added IRTGWorld and de-exposed RTGWorld.
  • Exposed IBiomeProviderRTG to the API.