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Clarify "from behind" condition.
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maxanier committed Aug 25, 2024
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4 changes: 2 additions & 2 deletions src/main/resources/assets/vampirism/lang/en_us.json
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"skill.vampirism.enhanced_crossbow.desc": "Learn how to enhance your crossbows",
"skill.vampirism.hunter_advanced_attack_speed.desc": "Increase your attack speed even more",
"skill.vampirism.stake1.desc": "Instantly kill any Vampire that has below %s percent of its max health with a stake",
"skill.vampirism.stake2.desc_all": "Instantly kill any Vampire from behind with a stake as long as its max health is below %s",
"skill.vampirism.stake2.desc_npc": "Instantly kill any Vampire NPC from behind with a stake as long as its max health is below %s",
"skill.vampirism.stake2.desc_all": "Instantly kill any Vampire from behind with a stake as long as its max health is below %s and it cannot see you",
"skill.vampirism.stake2.desc_npc": "Instantly kill any Vampire NPC from behind with a stake as long as its max health is below %s and it cannot see you",
"skill.vampirism.blood_potion_table.desc": "Learn how to use the Blood Potion Table to create potions from vampire blood",
"skill.vampirism.blood_potion_good_or_bad.desc": "Find out how many bad effects your blood potions have",
"skill.vampirism.blood_potion_less_bad.desc": "Lower the chance of getting bad effects",
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4 changes: 2 additions & 2 deletions src/main/resources/assets/vampirismguide/lang/en_us.json
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"guide.vampirism.vampire.getting_started.as_vampire": "Once you become a Vampire, one of your main sources of blood (at least the best source) are villagers and you should find plenty of those. Watch out though, Vampire Hunter will now attack you and try to protect the villagers.\\nYou will already notice that you do not feel very good in the sun, but the sunlight won’t hurt such a weak Vampire as you are at this point.",
"guide.vampirism.vampire.getting_started.zombie": "As an undead Vampire, Zombies will stop attacking you because they can no longer smell you. However, other, smarter, mobs will still identify you as a hostile player.",
"guide.vampirism.vampire.getting_started.blood": "As a Vampire, you need to watch how much blood you have. Suck blood from villagers and some animals to get more blood by holding down \"%s\". Extra blood will be stored in glass bottles/Blood Bottles on your hotbar. You might even be able to suck blood from other players, as long as you are coming from behind so they can’t defend themselves. If you bite a mob, that does not have blood, you will deal some damage to them.\nBe careful, some mobs have garlic injected into their blood which is indicated by green fangs. Biting these mobs will poison you.",
"guide.vampirism.vampire.getting_started.infecting": "With level four you also unlock the ability to infect other creatures and players. Make sure you are sneaking up behind them and looking directly at their back, then activate the action %s. This will give the targeted creatures the \"Sanguinare Vampiris\" effect and they will eventually become a Vampire/vampiric creature",
"guide.vampirism.vampire.getting_started.infecting": "With level four you also unlock the ability to infect other creatures and players. Make sure you are sneaking up behind them so they cannot see you and look directly at their back, then activate the action %s. This will give the targeted creatures the \"Sanguinare Vampiris\" effect and they will eventually become a Vampire/vampiric creature",
"guide.vampirism.vampire.getting_started.level": "In the beginning you will be a level 1 Vampire (the level is displayed above your XP-level) and have improved speed, health and strength.\\nTo get to higher Vampire levels you have to perform different rituals. As you advance through levels your abilities improve, but some disadvantages like sun damage might appear.",
"guide.vampirism.vampire.getting_started.level2": "As a Vampire, you do not breath, so you do not drown. But unfortunately water will greatly weaken you.\\nSo if you want to frequently cross water, you might want to try to make your body water resistant. You will be able to unlock a skill that does this at a higher levels.",
"guide.vampirism.vampire.blood": "Blood",
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"guide.vampirism.changelog.v1_8.accessories.text": "§lVampire accessories§r\nVampires can now equip accessories (ring, amulet and obi belt) which give buffs (and debuffs) and can even modify certain skills.\nThere are many different effects and combinations of effects with different rarities and you can try to collect the perfect set of ring, amulet and obi belt.\nIn total there are much more than 100.000 possible combinations, even though many are similar.\nAccessories §c§lcannot be unequipped§r\n and are destroyed if another is equipped in the same slots\nUpon respawning (after death) accessories take a random amount of damage and eventually break.\nCertain accessories can for example change the dark blood projectile to a short range 360° attack",
"guide.vampirism.changelog.v1_8.accessories.image": "The accessories can be equipped in the Vampirism menu",
"guide.vampirism.changelog.v1_8.vampire_armor.text": "§lVampire armor§r\n- Vampires have natural armor when not wearing armor\n- The amount of armor scales between iron and diamond from level 1 to level 14\n- This natural armor does not stack with additionally worn armor\n- If wearing heavy armor (anything stronger than leather) your Vampire specific speed and attack speed buff will be cut by half\n- Armor enchantments can be applied to stylish Vampire clothing that can be equipped in the armor slots\n- After respawning the natural armor will take some time to fully regenerate",
"guide.vampirism.changelog.v1_8.vampire_immortality.text": "§lVampire immortality§r\n- Vampires do not immediately die from certain damage sources, instead they go into a down-but-not-out (DBNO) state where they can still be hit, but are ignored by mobs\n- After some regeneration phase, they can choose to resurrect. Alternatively, they can always decide to die and respawn instead\n- After resurrecting Vampires are weakened and instantly die when they are killed again in the next few minutes\n- While DBNO, Vampires can be immediately finished using vampire killing weapons like stake, holy water or fire",
"guide.vampirism.changelog.v1_8.vampire_immortality.text": "§lVampire immortality§r\n- Vampires do not immediately die from certain damage sources, instead they go into a down-but-not-out (DBNO) state where they can still be hit, but are ignored by mobs\n- After some regeneration phase, they can choose to resurrect. Alternatively, they can always decide to die and respawn instead\n- After resurrecting Vampires are weakened and instantly die when they are killed again in the next few minutes\n- While DBNO, Vampires can be immediately finished using vampire killing weapons like a stake, holy water or fire",
"guide.vampirism.changelog.v1_8.raids.text": "§lFaction raids§r\nFaction raids can now be triggered by walking into a village with a faction Bad Omen effect. The Bad Omen effect can be obtained by killing hunter or vampire with a faction banner on their back. An increased Bad Omen effect level will result in a stronger attack force and a higher reward. Additionally there can be random weak raids while in a village.",
"guide.vampirism.changelog.v1_9.overview.text": "§lOverview§r\n- General\n- Hunter Oils\n- Lord Skills\n- Item Blessing\n- Crucifix\n- Infection\n- Crossbows\n- Curing Creatures",
"guide.vampirism.changelog.v1_9.general.text": "§lGeneral§r\n- Reworked the Vampire Forest. Have a look\n- Reworked vampire book content\n- Removed obsidian armor\n- Made Vampirism's crossbows work more like vanilla\n- New decorative blocks (throne, vampire rack)\n- Replaced thirst effect with vanilla hunger\n- Reduced blood exhaustion in vampire forest\n- Add vampire accessory recycling recipes\n- Made vampire clothing repairable with human hearts\n- Allow most enchantments for weapons\n- Updated several models and textures\n- Add minion inventory monitoring commands",
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