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VisualOverhaul 3.0.0 - Puddles & Colors
Switched to MidnightConfig (No need to seperately download AutoConfig & ClothConfig anymore) Adds puddles which spawn during rain and can be used to fill a water bottle. (Game rule: "puddleSpawnRate") Also, snow layers can now pile up during snow storms. (Game rule: "snowStackChance") Items which are colored in their block form also show the color corresponding to the biome as an item. (Toggleable via config)
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26 changes: 25 additions & 1 deletion
26
src/main/java/eu/midnightdust/visualoverhaul/VisualOverhaul.java
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package eu.midnightdust.visualoverhaul; | ||
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import eu.midnightdust.visualoverhaul.block.PuddleBlock; | ||
import net.fabricmc.api.ModInitializer; | ||
import net.fabricmc.fabric.api.gamerule.v1.GameRuleFactory; | ||
import net.fabricmc.fabric.api.gamerule.v1.GameRuleRegistry; | ||
import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings; | ||
import net.minecraft.block.Block; | ||
import net.minecraft.block.Material; | ||
import net.minecraft.fluid.Fluids; | ||
import net.minecraft.item.BlockItem; | ||
import net.minecraft.item.Item; | ||
import net.minecraft.util.Identifier; | ||
import net.minecraft.util.registry.Registry; | ||
import net.minecraft.world.GameRules; | ||
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public class VisualOverhaul implements ModInitializer { | ||
public static final String MOD_ID = "visualoverhaul"; | ||
public static final Block Puddle = new PuddleBlock(Fluids.WATER, FabricBlockSettings.of(Material.WATER)); | ||
public static GameRules.Key<GameRules.IntRule> PUDDLE_SPAWN_RATE; | ||
public static GameRules.Key<GameRules.IntRule> SNOW_STACK_CHANCE; | ||
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public class VisualOverhaul { | ||
public static final Identifier UPDATE_POTION_BOTTLES = new Identifier("visualoverhaul", "brewingstand"); | ||
public static final Identifier UPDATE_RECORD = new Identifier("visualoverhaul", "record"); | ||
public static final Identifier UPDATE_FURNACE_ITEMS = new Identifier("visualoverhaul", "furnace"); | ||
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public void onInitialize() { | ||
PUDDLE_SPAWN_RATE = GameRuleRegistry.register("puddleSpawnRate", GameRules.Category.SPAWNING, GameRuleFactory.createIntRule(1)); | ||
SNOW_STACK_CHANCE = GameRuleRegistry.register("snowStackChance", GameRules.Category.SPAWNING, GameRuleFactory.createIntRule(1)); | ||
Registry.register(Registry.BLOCK, new Identifier(MOD_ID,"puddle"), Puddle); | ||
Registry.register(Registry.ITEM, new Identifier(MOD_ID,"puddle"), new BlockItem(Puddle, new Item.Settings())); | ||
} | ||
} |
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134 changes: 134 additions & 0 deletions
134
src/main/java/eu/midnightdust/visualoverhaul/block/PuddleBlock.java
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package eu.midnightdust.visualoverhaul.block; | ||
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import net.fabricmc.api.EnvType; | ||
import net.fabricmc.api.Environment; | ||
import net.minecraft.block.*; | ||
import net.minecraft.entity.ai.pathing.NavigationType; | ||
import net.minecraft.entity.player.PlayerEntity; | ||
import net.minecraft.fluid.*; | ||
import net.minecraft.item.*; | ||
import net.minecraft.loot.context.LootContext; | ||
import net.minecraft.potion.PotionUtil; | ||
import net.minecraft.potion.Potions; | ||
import net.minecraft.server.network.ServerPlayerEntity; | ||
import net.minecraft.server.world.ServerWorld; | ||
import net.minecraft.sound.BlockSoundGroup; | ||
import net.minecraft.sound.SoundCategory; | ||
import net.minecraft.sound.SoundEvents; | ||
import net.minecraft.stat.Stats; | ||
import net.minecraft.util.ActionResult; | ||
import net.minecraft.util.Hand; | ||
import net.minecraft.util.hit.BlockHitResult; | ||
import net.minecraft.util.math.BlockPos; | ||
import net.minecraft.util.math.Direction; | ||
import net.minecraft.util.shape.VoxelShape; | ||
import net.minecraft.util.shape.VoxelShapes; | ||
import net.minecraft.world.BlockView; | ||
import net.minecraft.world.World; | ||
import net.minecraft.world.WorldAccess; | ||
import net.minecraft.world.WorldView; | ||
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import java.util.Collections; | ||
import java.util.List; | ||
import java.util.Random; | ||
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public class PuddleBlock extends Block { | ||
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protected final FlowableFluid fluid; | ||
public static final VoxelShape COLLISION_SHAPE; | ||
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public PuddleBlock(FlowableFluid fluid, AbstractBlock.Settings settings) { | ||
super(settings); | ||
this.fluid = fluid; | ||
} | ||
@Override | ||
public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) { | ||
ItemStack itemStack = player.getStackInHand(hand); | ||
if (itemStack.isEmpty()) { | ||
return ActionResult.PASS; | ||
} else { | ||
Item item = itemStack.getItem(); | ||
ItemStack waterBottleStack; | ||
if (item == Items.GLASS_BOTTLE) { | ||
if (!world.isClient) { | ||
if (!player.abilities.creativeMode) { | ||
waterBottleStack = PotionUtil.setPotion(new ItemStack(Items.POTION), Potions.WATER); | ||
player.incrementStat(Stats.USE_CAULDRON); | ||
itemStack.decrement(1); | ||
if (itemStack.isEmpty()) { | ||
player.setStackInHand(hand, waterBottleStack); | ||
} else if (!player.inventory.insertStack(waterBottleStack)) { | ||
player.dropItem(waterBottleStack, false); | ||
} else if (player instanceof ServerPlayerEntity) { | ||
((ServerPlayerEntity)player).refreshScreenHandler(player.playerScreenHandler); | ||
} | ||
} | ||
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world.playSound(null, pos, SoundEvents.ITEM_BOTTLE_FILL, SoundCategory.BLOCKS, 1.0F, 1.0F); | ||
world.setBlockState(pos, Blocks.AIR.getDefaultState()); | ||
} | ||
return ActionResult.success(world.isClient); | ||
} | ||
else return ActionResult.FAIL; | ||
} | ||
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} | ||
@Override | ||
public boolean hasRandomTicks(BlockState state) { | ||
return true; | ||
} | ||
@Override | ||
public void randomTick(BlockState state, ServerWorld world, BlockPos pos, Random random) { | ||
if (!world.isRaining() && random.nextInt(2000) == 0) { | ||
world.setBlockState(pos, Blocks.AIR.getDefaultState()); | ||
} | ||
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this.scheduledTick(state, world, pos, random); | ||
} | ||
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@Override | ||
public VoxelShape getCollisionShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context) { | ||
return context.isAbove(COLLISION_SHAPE, pos, true) ? COLLISION_SHAPE : VoxelShapes.empty(); | ||
} | ||
@Override | ||
public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context) { | ||
return COLLISION_SHAPE; | ||
} | ||
@Override | ||
public VoxelShape getCullingShape(BlockState state, BlockView world, BlockPos pos) { | ||
return VoxelShapes.empty(); | ||
} | ||
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public boolean canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) { | ||
return true; | ||
} | ||
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public FluidState getFluidState(BlockState state) { | ||
return fluid.getFlowing(1,false); | ||
} | ||
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@Environment(EnvType.CLIENT) | ||
public boolean isSideInvisible(BlockState state, BlockState stateFrom, Direction direction) { | ||
return stateFrom.getFluidState().getFluid().matchesType(this.fluid); | ||
} | ||
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public BlockRenderType getRenderType(BlockState state) { | ||
return BlockRenderType.INVISIBLE; | ||
} | ||
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public List<ItemStack> getDroppedStacks(BlockState state, LootContext.Builder builder) { | ||
return Collections.emptyList(); | ||
} | ||
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public boolean canPlaceAt(BlockState state, WorldView world, BlockPos pos) { | ||
return world.getBlockState(pos.down()).isSideSolidFullSquare(world,pos,Direction.UP); | ||
} | ||
public BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState newState, WorldAccess world, BlockPos pos, BlockPos posFrom) { | ||
return !state.canPlaceAt(world, pos) ? Blocks.AIR.getDefaultState() : super.getStateForNeighborUpdate(state, direction, newState, world, pos, posFrom); | ||
} | ||
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static { | ||
COLLISION_SHAPE = net.minecraft.block.Block.createCuboidShape(0.0D, 0.0D, 0.0D, 16.0D, 0.5D, 16.0D); | ||
} | ||
} | ||
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