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Trinkets

A data-driven accessory mod for Minecraft using Fabric.

Image of the Trinkets UI

About

Trinkets adds a slot group and slot system to Minecraft. Slot groups are collections of slots for a certain body part. By default there are 6 slot groups (head, chest, legs, feet, offhand, hand) that can have slots added to them, but more groups can be added if desired. By itself, Trinkets only implements one slot (chest:cape) and reimplements the elytra to use this slot, mods are responsible for adding any slots they plan on using.

Suggested Slots

If you're a developer using Trinkets for your mod, here is the list of slots I suggest you use before creating new ones. These slots are not enabled by default but have textures provided by Trinkets and should be used for the most compatibility between mods. This list will be added to and modified over time.

Slot Examples Texture identifier
head:mask Masks, glasses, monocles new Identifier("trinkets", "textures/item/empty_trinket_slot_mask.png")
chest:backpack Backpack new Identifier("trinkets", "textures/item/empty_trinket_slot_backpack.png")
chest:cape Capes, wings new Identifier("trinkets", "textures/item/empty_trinket_slot_cape.png")
chest:necklace Necklaces, collars new Identifier("trinkets", "textures/item/empty_trinket_slot_necklace.png")
legs:belt Belts new Identifier("trinkets", "textures/item/empty_trinket_slot_belt.png")
feet:aglet Aglets new Identifier("trinkets", "textures/item/empty_trinket_slot_aglet.png")
offhand:ring Rings, other jewelery new Identifier("trinkets", "textures/item/empty_trinket_slot_ring.png")
hand:gloves Gloves new Identifier("trinkets", "textures/item/empty_trinket_slot_gloves.png")
hand:ring Rings, other jewelery new Identifier("trinkets", "textures/item/empty_trinket_slot_ring.png")

Developers

To add Trinkets to your project you need to add jitpack and nerdhubmc to your repositories in your build.gradle

repositories {
	maven {
		url = "https://jitpack.io"
	}
	maven {
		name = "NerdHubMC"
		url = "https://maven.abusedmaster.xyz/"
	}
}

And then to add Trinkets you add it as a dependency in your build.gradle

dependencies {
	modImplementation "com.github.emilyploszaj:trinkets:${trinkets_version}"
}

All you need to get started with Trinkets is to register a slot and add an item to the game that extends TrinketItem, here is a short example:

//Inside your ModMain
public void onInitialize() {
	//Register your item somewhere
	//Adding the hand:ring slot to Trinkets, as it does not exist by default, note that this uses the provided Trinkets texture
	TrinketSlots.addSlot(SlotGroups.HAND, Slots.RING, new Identifier("trinkets", "textures/item/empty_trinket_slot_ring.png"));
}
//A class for your trinket
public class RingItem extends TrinketItem {

	public RingItem() {
		//Adding the trinket to the TOOLS group and making it not stack
		super(new Settings().group(ItemGroup.TOOLS).maxCount(1));
	}

	@Override
	public boolean canWearInSlot(String group, String slot) {
		//Determines what slots the trinket can be worn in, this makes it usable in the hand:ring slot
		return group.equals(SlotGroups.HAND) && slot.equals(Slots.RING);
	}

	@Override
	public void tick(PlayerEntity player, ItemStack stack) {
		//Just one of the methods you can override in Trinket, the ring gives you the speed effect while wearing it
		//Though you probably shouldn't give the player a status effect every tick
		player.addStatusEffect(new StatusEffectInstance(StatusEffects.SPEED, 19, 0));
	}
}

Something important to note is that trinkets that extend TrinketItem will automatically be equippable by dispensers and right click. If you make an item that instead implements the base interface Trinket, you will need to add this functionality yourself.

Other Information

For a tutorial on rendering trinkets, visit this repository's wiki.

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