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@vibrant-reindeer
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Sets the update mode for "frame" property to UPDATE_DISCRETE. Otherwise there is interpolation from the last frame back to the first. My understanding based on the documentation is that "Clamp loop interpolation" should already prevent this but at least in Godot 4.2.1 it does not:

2024-02-17_13-36-32.mp4

Whether or not this is a bug in Godot, this works around the problem. I see no drawbacks, since the default update mode UPDATE_CONTINUOUS does not make much sense for frame based animation anyway.

@Technohacker
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I see no drawbacks, since the default update mode UPDATE_CONTINUOUS does not make much sense for frame based animation anyway.

Good point, we're dealing with sprite sheets anyway so that does make sense

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2 participants