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18 changes: 14 additions & 4 deletions mod/Scripts/data/descriptions.json
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"5411dc77-fa28-4c61-af84-bcb1415e3476": {
"allow_add_mods": true,
"custom_icons": false,
"description": "An AI Racing System that connects to any creation!\r\n[h1]Introduction[/h1]\r\nHave you ever wanted to race against your own creations but have no one to race with?\r\nNow you can! With this racing system, you can make any creation race around any specially designed track!\r\nWith a relatively simple setup and no extra downloads needed, you can now race against as many ai cars as you want!\r\n\r\n[b]WARNING:[/b] This is a Beta: things might go wrong and may cause your game to lag or cars to malfunction. Please report all bugs and issues. This mod is also constantly updating, check out the change notes to see added features and fixes!\r\n\r\n[h1]Instructions[/h1]\r\n[b]Track Setup:[/b][olist]\r\n[*]Build or download SMAR compatible tracks (see video tutorial)\r\n[*]Place Track tile in a world.\r\n[*]Go to the start/finish line of the track and place down the Track Scanner. (cross hair/target should be facing the direction you want cars to go)\r\n[*]Make Sure track is empty and Press 'E' on scanner\r\n[*]Wait for scan to complete [moving outside of track walls recommended]. \r\n[*]If message, \"Scan Complete: Track Saved\" inspect racing line, If something looks wrong or error displayed, feel free to notify me. (Moving the scanning block may fix some errors)[/olist]\r\nNote: Once track is saved, it is saved to the current world permanently until overwritten. (This means you can delete block after scan completion) Cross world & scan sharing is coming soon\r\n\r\n[b]Car Setup:[/b][olist]\r\n[*] Place down any car & disconnect all bearings from engine and seat\r\n[*] Place SMAR Driver block on creation. ENSURE SIDE WITH STEERING WHEEL IS FACING FRONT OF THE CAR AND RIGHT SIDE UP (Arrow up) \r\n[*] Place SMAR Engine block on creation\r\n[*] Connect SMAR engine and driver blocks to respective bearings on creation. Same as driver seat & engine connections\r\n[*] Connect driver block to the engine block[/olist]\r\n\r\n[b]Race Setup:[/b][olist]\r\n[*] Place SMAR Race control anywhere in world\r\n[*] Connect switch logic input to Race Control\r\n[*] Turn switch on and racers will begin to Race![/olist]\r\nNote: Interact With Race control interface to open a rough UI that allows you to view race status and change various race settings before or mid race.\r\nResetting the race will restart race completely. You can reset via race control interface, or turning off the switch after a race is finished.\r\n\r\nPlease Report any issues in the Bug Report Discussion Forum\r\n[hr][/hr]\r\n\r\n[h1]Features[/h1] \r\n[b]Engine Color Code:[/b]\r\nBlack to white: slowest to fastest\r\n-[b]Black:[/b] Slow; same top speed as gas engine (default)\r\n-[b]Dark Gray:[/b] Intermediate; slightly faster than gas engine\r\n-[b]Light Gray:[/b] Fast; cars begin to lose control exiting corners if not built properly (suspension/COM/steering)\r\n-[b]White:[/b] Very fast; Good for straight lines but likely to fishtail out of corners\r\n\r\n[b]Race Control Interface:[/b]\r\nInteract with race control terminal to view interface\r\n-[b]Drafting enabled:[/b] Whether cars speed up when directly behind another car\r\n-[b]Laps[/b]: Number of laps in race. Once a car wins, all cars who cross line after will finish as well.\r\n-[b]Handicap Multiplier:[/b] How fast cars behind leader catch up. Similar to Mario kart [0 will disable handicap] [default recommended]\r\n\r\n[b](Beta) User Control:[/b] Connect any driving seat to the SMAR Driver block: Press 1 toggle human control!\r\n\r\n[b]SMAR Race Control Tool[/b]\r\n- Press 'q' to open a very crude GUI that will let you set the race flags of Red, Yellow and Green\r\n- Current Race status is also shown\r\nCURRENTLY IN BETA, may not always work\r\n\r\n[b]Race Status Logic Output [/b]\r\n- Connect driver block to a vanilla logic gate\r\n- Driver will output 1, true, on, etc. whenever the racing flag is green and 0, false, off, etc. when flag is not green\r\n\r\n[b]Extras:[/b][list]\r\n[*]View Debug information for a driver by pressing 'E' on the Driver block\r\n[*]Crouch and press E on Track scanner to toggle racing line effects\r\n[*]Interact with the Race Control terminal to customize drafting, number of laps, and handicap (More coming soon)\r\n[*]Upon race completion, Each car now sends to chat what place and their split from the leader\r\n[*][b]Beta:[/b] If Drivers are lost for too long, they will get \"reset\" automatically either at their last known location or at the beginning of the lap. \r\n[/list]\r\n\r\n[h1] Pre-built Tracks & Cars[/h1]\r\nIn the event you do not want to create your own tracks feel free to use my own or ones that others have made.\r\nsearch \"SMAR official\" or check out the SMAR Official Collection for tracks, cars, and more!\r\nhttps://steamcommunity.com/sharedfiles/filedetails/?id=2588724119\r\n\r\n[b]Upcoming Features[/b]:\r\n- Custom engine Controls\r\n- Custom behavior controls",
"description": "An AI Racing System that connects to any creation!\r\n[h1]Introduction[/h1]\r\nHave you ever wanted to race against your own creations but have no one to race with?\r\nNow you can! With this racing system, you can make any creation race around any specially designed track!\r\nWith a relatively simple setup and no extra downloads needed, you can now race against as many ai cars as you want!\r\n\r\n[b]WARNING:[/b] This is a Beta: things might go wrong and may cause your game to lag or cars to malfunction. Please report all bugs and issues. This mod is also constantly updating, check out the change notes to see added features and fixes!\r\n\r\n[h1]Instructions[/h1]\r\n[b]Track Setup:[/b][olist]\r\n[*]Build or download SMAR compatible tracks (see video tutorial)\r\n[*]Place Track tile in a world.\r\n[*]Go to the start/finish line of the track and place down the Track Scanner. (cross hair/target should be facing the direction you want cars to go)\r\n[*]Make Sure track is empty and Press 'E' on scanner\r\n[*]Wait for scan to complete [moving outside of track walls recommended]. \r\n[*]If message, \"Scan Complete: Track Saved\" inspect racing line, If something looks wrong or error displayed, feel free to notify me. (Moving the scanning block may fix some errors)[/olist]\r\nNote: Once track is saved, it is saved to the current world permanently until overwritten. (This means you can delete block after scan completion) Cross world & scan sharing is coming soon\r\n\r\n[b]Car Setup:[/b][olist]\r\n[*] Place down any car & disconnect all bearings from engine and seat\r\n[*] Place SMAR Driver block on creation. ENSURE SIDE WITH STEERING WHEEL IS FACING FRONT OF THE CAR AND RIGHT SIDE UP (Arrow up) \r\n[*] Place SMAR Engine block on creation\r\n[*] Connect SMAR engine and driver blocks to respective bearings on creation. Same as driver seat & engine connections\r\n[*] Connect driver block to the engine block[/olist]\r\n\r\n[b]Race Setup:[/b][olist]\r\n[*] Place SMAR Race control anywhere in world\r\n[*] Grab and press \"Q\" on the Race Control Tool\r\n[*] Click on the green square to begin the race![/olist]\r\nNote: Interact With Race control interface to open a rough UI that allows you to view race status and change various race settings before or mid race.\r\nResetting the race will restart race completely. You can reset via race control interface or by clicking the red box in the race control tool after a race is finished\r\n\r\nPlease Report any issues in the Bug Report Discussion Forum\r\n[hr][/hr]\r\n\r\n[h1]Features[/h1] \r\n[b]Engine Color Code:[/b]\r\nBlack to white: slowest to fastest\r\n-[b]Black:[/b] Slow; same top speed as gas engine (default)\r\n-[b]Dark Gray:[/b] Intermediate; slightly faster than gas engine\r\n-[b]Light Gray:[/b] Fast; cars begin to lose control exiting corners if not built properly (suspension/COM/steering)\r\n-[b]White:[/b] Very fast; Good for straight lines but likely to fishtail out of corners\r\n\r\n[b]Race Control Interface:[/b]\r\nInteract with race control terminal to view interface\r\n-[b]Drafting enabled:[/b] Whether cars speed up when directly behind another car\r\n-[b]Laps[/b]: Number of laps in race. Once a car wins, all cars who cross line after will finish as well.\r\n-[b]Handicap Multiplier:[/b] How fast cars behind leader catch up. Similar to Mario kart [0 will disable handicap] [default recommended]\r\n\r\n[b](Beta) User Control:[/b] Connect any driving seat to the SMAR Driver block: Press 1 toggle human control!\r\n\r\n[b]SMAR Race Control Tool[/b]\r\n- Press 'q' to open a very crude GUI that will let you set the race flags of Red, Yellow and Green\r\n- Current Race status is also shown\r\n\r\n[b]Race Status Logic Output [/b]\r\n- Connect driver block to a vanilla logic gate\r\n- Driver will output 1, true, on, etc. whenever the racing flag is green and 0, false, off, etc. when flag is not green\r\n\r\n[b]Extras:[/b][list]\r\n[*]View Debug information for a driver by pressing 'E' on the Driver block\r\n[*]Crouch and press E on Track scanner to toggle racing line effects\r\n[*]Interact with the Race Control terminal to customize drafting, number of laps, and handicap (More coming soon)\r\n[*]Upon race completion, Each car now sends to chat what place and their split from the leader\r\n[*] If Drivers are lost for too long, they will get \"reset\" automatically either at their last known location or at the beginning of the lap. \r\n[/list]\r\n\r\n[h1] Pre-built Tracks & Cars[/h1]\r\nIn the event you do not want to create your own tracks feel free to use my own or ones that others have made.\r\nsearch \"SMAR official\" or check out the SMAR Official Collection for tracks, cars, and more!\r\nhttps://steamcommunity.com/sharedfiles/filedetails/?id=2588724119\r\n\r\n[b]Upcoming Features[/b]:\r\n- Custom engine Controls\r\n- Custom behavior controls",
"fileId": 2491894529,
"localId": "5411dc77-fa28-4c61-af84-bcb1415e3476",
"name": "SM Auto Racers",
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"ce945d06-0174-4834-8471-f2161cb39a95": {
"allow_add_mods": true,
"custom_icons": true,
"description": "This mod adds a Forcefield Generator",
"description": "This mod adds a Forcefield Generator.\r\n\r\nIt can Push and Pull Creations, Objects and Robots or Animals.\r\n\r\nIn Survival it needs a Battery Container Connection.\r\nYou can connect a Logic Input too to Turn it On or Off ( Switch or something )\r\n\r\nThe Range is adjustable and the Power of the Force is Adjustable.\r\n\r\n[h1] MORE INFOS [/h1]\r\nYoutube Channel 00Fant:\r\n[h1] https://www.youtube.com/c/00FantMod [/h1]\r\n[u]subscribe to get the Newest Feature and Update Infos[/u]\r\nor\r\nDiscord link \r\n[h1] https://discord.gg/zTZjyrB5nh [/h1]\r\n\r\nHave Fun\r\n\r\nI give no permission to use any of the contents from this mod somewhere else.\r\n[h1]modding-guidelines[/h1]\r\nhttps://scrapmechanic.com/modding-guidelines#",
"fileId": 2915430809,
"localId": "ce945d06-0174-4834-8471-f2161cb39a95",
"name": "Forcefield Generator",
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"allow_add_mods": true,
"custom_icons": true,
"dependencies": null,
"description": "[h1]☻Модпак забавный☻[/h1]\r\n\r\nЭтот мод включает множество элементов: от декоративных изображений и полигонов до модифицированных колёс, которые обладают всеми функциями газового двигателя и инструментов. Кроме того, в моде есть механик, представленный в виде NPC-персонажа.\r\n\r\n[h1]Рецепты крафтов[/h1]\r\n[code](Временно отсутствуют)Есть рецепты крафтов для custom game.[/code]\r\n[h1]Языки[/h1]\r\n[code]- Русский\r\n- Английский\r\n- Китайский[/code]\r\n[h1]Обновления[/h1]\r\n[code]Все обновления можно найти в верхней вкладке «Обновления».[/code]\r\n[h1]Изображения[/h1]\r\n[code]Все изображения сделаны с максимальными настройками графики.[/code]\r\n[h1]Теги[/h1] [code]Колёса, механик, блоки, интерактивные детали, мяч, лом, полигоны, фермер, старые боты, пружины, бомбы, пушки, флаги, картины, линзы, виллы, клетка, крылья, лестница, пропеллер, детали роботов. [/code]",
"description": "[h1]☻Модпак забавный☻[/h1]\r\n\r\nЭтот мод включает множество элементов: от декоративных изображений и полигонов до модифицированных колёс, которые обладают всеми функциями газового двигателя и инструментов. Кроме того, в моде есть механик, представленный в виде NPC-персонажа.\r\n\r\n[h1]Рецепты крафтов[/h1]\r\n[code](В версии V-1.93a доступны только некоторые рецепты)Есть рецепты крафтов для custom game.[/code]\r\n[h1]Языки[/h1]\r\n[code]- Русский\r\n- Английский\r\n- Китайский[/code]\r\n[h1]Обновления[/h1]\r\n[code]Все обновления можно найти в верхней вкладке «Обновления».[/code]\r\n[h1]Изображения[/h1]\r\n[code]Все изображения сделаны с максимальными настройками графики.[/code]\r\n[h1]Теги[/h1] [code]Колёса, механик, блоки, интерактивные детали, мяч, лом, полигоны, фермер, старые боты, пружины, бомбы, пушки, флаги, картины, линзы, виллы, клетка, крылья, лестница, пропеллер, детали роботов. [/code]",
"fileId": 3049604044,
"localId": "3a8d7f21-c853-48ec-b916-f055cb403cd1",
"name": "The Modpack is Funny",
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"88ba8635-775e-4759-9a69-3df71f653f19": {
"allow_add_mods": true,
"custom_icons": false,
"description": "[h2]Recommended Mods[/h2]\r\n[list]\r\n[*][b][url=https://github.com/QuestionableM/SM-CustomAudioExtension#readme]SM-DLM[/url][/b] by [b][url=https://steamcommunity.com/id/QuestionMarko]Questionable Mark[/url][/b] allows you to hear new sounds that have been added to the mod\r\n[*][b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1903792337]Machine Guns Pack[/url][/b] by [b][url=https://steamcommunity.com/profiles/76561198280635682]Driver[/url][/b] adds a variety weapons, machine guns and sights\r\n[/list]\r\n[hr][/hr]\r\n[b]Join [url=https://discord.gg/vhbSdmBNKw]Tank Parts discord server[/url][/b]\r\n\r\n[hr][/hr]\r\n[h1]Features[/h1]\r\n[h3]Breech[/h3]\r\n[list]\r\n[*]37mm M5\r\n[*]75mm KwK 37\r\n[*]75mm KwK 42\r\n[*]76mm ZiS-5\r\n[*]76mm F-34\r\n[*]88mm KwK 36\r\n[*]122mm D-25T\r\n[*]152mm M-10T\r\n[/list]\r\n[h3]Different Shell Types[/h3]\r\nCurrently the mod has\r\n[list]\r\n[*][b]Armor-Piercing shells[/b]\r\n[*][b]Armor-Piercing Composite Rigid shells[/b] - can break stronger armor, but doesn't explode and loses its penetration capacity more than AP shells\r\n[*][b]Armor-Piercing High-Explosive shells[/b] - breaks the armor and explodes behind it. It doesn't explode if the armor were too weak\r\n[*][b]High-Explosive shells[/b] - explodes at any hit and throws a lot of shrapnel\r\n[*][b]High-Explosive Anti-Tank shells[/b] - Does not lose penetration capacity with distance, but lose 10 of it for each air block behind the target\r\n[/list]\r\n[h3]Advanced Penetration Simulation[/h3]\r\nShells have penetration capacity. The higher this value, the bigger sum of the blocks durability the shell can break\r\n[h3]Different Shells Strength[/h3]\r\nEach breech has different shells strength. For example, KwK 42 is stronger than F-34\r\n[h3]More Interactive Parts[/h3]\r\n[list]\r\n[*][b]Turret Steer[/b] - connect it to bearings to rotate them with A and D. You can adjust the speed with 1 and 2\r\n[*][b]Periscope[/b] - connect it to a viewport and look from behind the walls. Connect it to bearings to turn your viewport with WASD\r\n[*][b]More[/b] you will find in the game!\r\n[/list]\r\n[hr][/hr]\r\n[h1]Credits[/h1]\r\n[list]\r\n[*][b]Special thanks[/b] to [b][url=https://steamcommunity.com/id/Red-Builds]The Red Builder[/url][/b] for helping with SM modding!\r\n[*][b]Thanks[/b] to [b][url=https://steamcommunity.com/profiles/76561198280635682]Driver[/url][/b] for helping with animations\r\n[/list]\r\n[hr][/hr]\r\n[b]Join [url=https://discord.gg/vhbSdmBNKw]Tank Parts discord server[/url] to get mod support![/b]",
"description": "[h2]Recommended Mods[/h2]\r\n[list]\r\n[*][b][url=https://github.com/QuestionableM/SM-CustomAudioExtension#readme]SM-DLM[/url][/b] by [b][url=https://steamcommunity.com/id/QuestionMarko]Questionable Mark[/url][/b] allows you to hear new sounds that have been added to the mod\r\n[*][b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1903792337]Machine Guns Pack[/url][/b] by [b][url=https://steamcommunity.com/profiles/76561198280635682]Driver[/url][/b] adds a variety weapons, machine guns and sights\r\n[/list]\r\n[hr][/hr]\r\n[b]Join [url=https://discord.gg/vhbSdmBNKw]Tank Parts discord server[/url][/b]\r\n\r\n[hr][/hr]\r\n[h1]Features[/h1]\r\n[h3]Breech[/h3]\r\n[list]\r\n[*]37mm M5\r\n[*]75mm KwK 37\r\n[*]75mm KwK 42\r\n[*]76mm ZiS-5\r\n[*]76mm F-34\r\n[*]88mm KwK 36\r\n[*]105mm M68A1\r\n[*]122mm D-25T\r\n[*]125mm 2A46M\r\n[*]152mm M-10T\r\n[/list]\r\n[h3]Different Shell Types[/h3]\r\nCurrently the mod has\r\n[list]\r\n[*][b]Armor-Piercing shells[/b]\r\n[*][b]Armor-Piercing Composite Rigid shells[/b] - can break stronger armor, but doesn't explode and loses its penetration capacity more than AP shells\r\n[*][b]Armor-Piercing High-Explosive shells[/b] - breaks the armor and explodes behind it. It doesn't explode if the armor were too weak\r\n[*][b]High-Explosive shells[/b] - explodes at any hit and throws a lot of shrapnel\r\n[*][b]High-Explosive Anti-Tank shells[/b] - Does not lose penetration capacity with distance, but lose 10 of it for each air block behind the target\r\n[/list]\r\n[h3]Advanced Penetration Simulation[/h3]\r\nShells have penetration capacity. The higher this value, the bigger sum of the blocks durability the shell can break\r\n[h3]Different Shells Strength[/h3]\r\nEach breech has different shells strength. For example, KwK 42 is stronger than F-34\r\n[h3]More Interactive Parts[/h3]\r\n[list]\r\n[*][b]Turret Steer[/b] - connect it to bearings to rotate them with A and D. You can adjust the speed with 1 and 2\r\n[*][b]Periscope[/b] - connect it to a viewport and look from behind the walls. Connect it to bearings to turn your viewport with WASD\r\n[*][b]More[/b] you will find in the game!\r\n[/list]\r\n[hr][/hr]\r\n[h1]Credits[/h1]\r\n[list]\r\n[*][b]Special thanks[/b] to [b][url=https://steamcommunity.com/id/Red-Builds]The Red Builder[/url][/b] for helping with SM modding!\r\n[*][b]Thanks[/b] to [b][url=https://steamcommunity.com/profiles/76561198280635682]Driver[/url][/b] for helping with animations\r\n[/list]\r\n[hr][/hr]\r\n[b]Join [url=https://discord.gg/vhbSdmBNKw]Tank Parts discord server[/url] to get mod support![/b]",
"fileId": 3016503198,
"localId": "88ba8635-775e-4759-9a69-3df71f653f19",
"name": "Tank Parts",
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"name": "Funky Bathtub",
"type": "Blocks and Parts",
"version": 1
},
"a946b02b-b26b-4aba-a682-3fcd0990016f": {
"allow_add_mods": true,
"custom_icons": false,
"description": "This mod is WIP, so sorry if its a bit empty and bland, i barely have many hours in mod tool or blender.",
"fileId": 3360163333,
"localId": "a946b02b-b26b-4aba-a682-3fcd0990016f",
"name": "Speakers And Subwoofers",
"type": "Blocks and Parts",
"version": 1
}
}
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