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Details on all RS structures

TelepathicGrunt edited this page May 14, 2024 · 11 revisions

Note: all chest loot info can be found in the structure's loot table files. This can be found in the config datapack as it includes all the loot tables as well.

If you are given the Luck status effect from another mod or datapack, you can sometimes find unique and cool banners in all of RS's Chests and Shulker Boxes in structures! There are over 100+ banners so have fun collecting! Some are recolors of the same pattern to help give you more options if you like a pattern but wanted a different color.

    If you have trouble finding one of these structures, just start typing /locate repur into the chat and you should see my structures pop up! For example, typing /locate repurposed_structures:stronghold_nether will find the closest RS's Nether Stronghold to your location in the Nether dimension. All structures can be found easily from anywhere!

Village Variants

Note: Some village houses will have custom loot to match their biome better but nothing too crazy for balance reasons. The Nether based villages are full of fully armored Piglins and have fully unique chest loot.

Variants:

  • Badlands Village

  • Bamboo Village

  • Birch Village

  • Cherry Village

  • Dark Forest Village

  • Jungle Village

  • Swamp Village

  • Mountains Village

  • Mushroom Village (Maps to Mushroom Village can be obtained from Wandering Traders)

  • Giant Taiga Village

  • Oak Village

  • Ocean Village

  • Crimson Village

  • Warped Village

Dungeon Variants

Badlands Dungeons spawner's mob rates
  • 48% : Husk

  • 25% : Cave Spider

  • 17% : Skeleton

  • 8% : Spider

  • 2% : Illusioner

Dark Forest Dungeons spawner's mob rates
  • 43% : Zombie

  • 20% : Spider

  • 20% : Skeleton

  • 15% : Vex

  • 2% : Illusioner

  • 1% : Creeper

Desert Dungeons spawner's mob rates
  • 73% : Husk

  • 13% : Spider

  • 12% : Skeleton

  • 1% : Llama

  • 1% : Illusioner

Deep Dungeons spawner's mob rates (Deep Dungeon replaces Vanilla Dungeons below y = 0)
  • 49% : Zombie

  • 25% : Spider

  • 25% : Skeleton

  • 1% : Creeper

End Dungeons spawner's mob rates
  • 86% : Endermite

  • 12% : Enderman

  • 2% : Phantom

  •  

  • Spawns Shulker Box instead of Chests to hold the loot but spawns less frequently than Chests.

Icy Dungeons spawner's mob rates
  • 75% : Stray

  • 25% : Cave Spider

Jungle Dungeons spawner's mob rates
  • 37% : Zombie

  • 25% : Parrot

  • 18% : Spider

  • 18% : Skeleton

  • 1% : Chicken

  • 1% : Creeper

Mushroom Dungeons spawner's mob rates
  • 96% : Bat

  • 3% : Mooshroom

  • 1% : Rabbit

Nether Dungeons spawner's mob rates
  • 44% : Zombified Piglin

  • 20% : Strider

  • 25% : Magma Cube

  • 10% : Blaze

  • 1% : Wither Skeleton

Snow Dungeons spawner's mob rates
  • 37% : Stray

  • 25% : Cave Spider

  • 24% : Zombie

  • 12% : Spider

  • 2% : Snow Golem

Swamp Dungeons spawner's mob rates
  • 24% : Zombie

  • 24% : Drowned

  • 16% : Spider

  • 16% : Skeleton

  • 9% : Vex

  • 1% : Slime

Ocean Dungeons spawner's mob and loot rates
  • Chest loot

    • 45% : Normal Dungeon loot

    • 33% : Shipwreck Supplies loot

    • 13% : Small Ruins loot

    • 8% : Big Ruins loot

    • 1% : Buried Treasure loot

    • plus a few various other ocean-themed loot

  • Mob Spawner in Frozen Ocean biomes

    • 96% : Drowned

    • 3% : Squid

    • 1% : Turtle

  • Mob Spawner in Cold Ocean biomes

    • 96% : Drowned

    • 3% : Salmon

    • 1% : Turtle

  • Mob Spawner in neutral Ocean biomes

    • 96% : Drowned

    • 3% : Cod

    • 1% : Turtle

  • Mob Spawner in Lukewarm Ocean biomes

    • 96% : Drowned

    • 3% : Pufferfish

    • 1% : Turtle

  • Mob Spawner in Warm Ocean biomes

    • 96% : Drowned

    • 3% : Tropical Fish

    • 1% : Turtle

Mineshaft Variants

All Mineshafts has Cave Spider Spawner by default unless otherwise specified below. And chest loot is specifically tailored to every Mineshaft with some having very unique loot and others having loot that's barely different.

Variants:

  • Birch Mineshafts

  • Desert Mineshafts

  • Jungle Mineshafts

  • Savanna Mineshafts

  • Stone Mineshafts

  • Taiga Mineshafts

  • Swamp Mineshafts

  • Dark Forest Mineshafts

  • Icy Mineshafts (has Stray Spawners)

  • Ocean Mineshafts (has Drowned Spawners)

  • Nether Mineshafts (has Blaze Spawners)

  • Warped Mineshafts (has Blaze Spawners)

  • Crimson Mineshafts (has Blaze Spawners)

  • Basalt Mineshafts (has Blaze Spawners)

  • Soul Mineshafts (has Blaze Spawners)

  • End Mineshafts (has Endermite Spawners and will also naturally spawn Endermites over time)

Mansion Variants

Chest loot is using a barely modified Woodland Mansion chest loot with most changes being the food. Mansion spawnrates are set to be very rare by default as to not clutter your world. This can be changed by datapack

Cartographers may sell maps to these mansions in their level 4 trades

Variants:

  • Birch Mansion

  • Taiga Mansion

  • Jungle Mansion

  • Mangrove Mansion

  • Oak Mansion

  • Savanna Mansion

  • Desert Mansion

  • Snowy Mansion

Monument Variants

All contains chests of loot fit for the monument's theme. Overworld monuments have a hidden Sponge room still.

Variants:

  • Jungle Monument (Spawns Husks, Skeletons, and Creepers over time. Has Silverfish infested blocks scattered about)

  • Desert Monument (Spawns Husks, Skeletons, and Creepers over time)

  • Icy Monument (Spawns Strays and rarely Vexes over time)

  • Nether Monument (Spawns Wither Skeletons, Magma Cubes, and super rarely Ghasts over time)

Ancient City Variants

These Ancient City variants spawn many dangerous mobs over time making head-on fighting a futile effort. Start running!

Variants:

  • Ocean Ancient City (Spawns Drowned over time and has Suspicious Sand and Gravel. This is probably the most dangerous Ancient City variant)

  • Nether Ancient City (Spawns Ghasts and Wither Skeletons over time. Has active Nether Portal)

  • End Ancient City (Spawns Phantoms and Endermites over time. Has active End Gateway Portal)

Nether City

  • Nether themed End City without the ship

  • Will spawn Blazes often and Wither Skeletons very rarely inside the city over time

  • Spawns several Wither skeletons upon first generation

  • Maps to Nether Cities can be found in Nether Ruins or very rarely, in chest in Cartographer buildings in Warped/Crimson Villages

  • Chest loot is highly Netherite based to reflect the danger of the city

Overworld City

  • Overworld themed End City without the ship

  • Is basically a massive and super rare village full of Villagers!

  • Maps to Overworld Cities can be obtained from Wandering Traders

  • Chest loot is a blend of nearly all vanilla village loot tables with each chest full of stuff

Bastions

Underground Bastions
  • Spawns only Skeletons over time inside instead of other monsters

  • Skeletons at initial spawning may have swords, be slightly faster, and wearing stronger armor

  • Reduced the chances of Underground Bastions not having a stable, unit, or treasure room. Most of time, there will be a massive room underground for the bastion.

  • Maps to Underground Bastions can be obtained from Wandering Traders

Ruins Variants

Warm Land Ruins
  • May contain maps to Underground Bastions

  • High amounts of Wheat surrounding the ruins

  • Has Suspicious Gravel scattered about

Hot Land Ruins
  • May contain maps to Underground Bastions

  • Has Suspicious Sand scattered about

Cold Land Ruins
  • May contain maps to Underground Bastions

  • Has Suspicious Gravel scattered about

Icy Land Ruins
  • May contain maps to Underground Bastions

  • Has Suspicious Gravel scattered about

Nether Ruins
  • May contain maps to Bastion Remnants or Nether Cities

Jungle Fortress

  • Can naturally spawn Wither Skeletons over time but it is extremely rare

  • May spawn Drowned upon first generation with some armor in the flooded hallways

  • Will have 2 Silverfish Mob Spawners as well as random blocks sometimes being infested already

  • (1.20.1 or newer) Archeology Suspicious Gravel blocks can be found uncommonly throughout fortress for extra loot!

End Ruined Portals

  • Chest Loot is heavily high-leveled gold based. May also contain maps or End City maps.

Outpost Variants

All Overworld Outposts

All Overworld Repurposed Structures Outpost will spawn Pillagers over time. And chest loot is nearly identical to the normal Pillager Outpost loot but some changes has been done to make the loot fit the biome theme they are in.

Some of the "aged" version of the Outpost towers are more unique in their decay or aged looks. Kind of based on how Vanilla Outpost tower can be "overgrown" with Mossy Cobblestone.

  • Badlands Outposts

  • Birch Outposts

  • Desert Outposts

  • Jungle Outposts

  • Giant Tree Taiga Outposts

  • Savanna Outposts

  • Stone Outposts

  • Taiga Outposts

  • Oak Outposts

  • Icy Outposts

  • Snowy Outposts (can have trapped Snow Golems as well)

  • Mangrove Outposts (can have trapped Slime mob as well)

  • Ocean Outposts (Spawns Pufferfish over time instead of Pillagers)

End Outpost
  • Can naturally spawn Phantoms over time

  • Spawns with Chorus Plants and some Shulkers mobs

  • Chests loot is heavily combat based with stuff that is effective against Phantoms

All Nether Outposts

These Outposts will spawn Piglins naturally over time and their chests loot is heavily combat based with gold gear.

  • Nether Brick Outpost

  • Warped Outpost

  • Crimson Outpost

  • Basalt Outpost

  • Warped Outpost

Temple Variants

Nether Wasteland Temple
  • Dispensers

  • 5 to 14 Arrows of Harming II

  • Has one hidden Zombified Piglin spawner

Nether Basalt Temple
  • Dispensers

  • 5 to 14 Arrows of Weakness I

  • Has one hidden Magma Cube spawner

Nether Crimson Temple
  • Dispensers

  • 5 to 14 Arrows of Harming II

  • Has one hidden Zoglin spawner

Nether Warped Temple
  • Dispensers

  • 5 to 14 Arrows of Harming II

  • Has one hidden Enderman spawner and 1 Strider spawner

Nether Soul Temple
  • Dispensers

  • A mix of Arrows of Slowness and Fire Charges

  • Has two hidden Skeleton spawners

Ocean Temple
  • Has many hidden Pufferfish
Taiga Temple
  • Dispensers

  • 4 to 14 Arrows of Poison

Pyramid Variants

Nether Pyramid
  • Has two hidden Zombified Piglin spawners
End Pyramid
  • Has great loot but also has hidden Endermite spawners. Also has custom banners!
Dark Forest Pyramid
  • Has a trap that is primed to trigger during daytime
Badlands Pyramid
  • Has two hidden Husk spawners
Icy Pyramid
  • Made of lots of Ice! Might have some Blue Ice mixed in too.
Snowy Pyramid
  • Has two hidden Stray spawners
Flower Forest Pyramid
  • Has lots of bigger explosion radius Creepers
Jungle Pyramid
  • Has a high amount of Silverfish infested blocks

  • Has Suspicious Gravel scattered about and a hidden room

Ocean Pyramid
  • Has 4 Drowned with Tridents. They have a small chance of dropping Trident or their Turtle Helmet
Giant Tree Taiga Pyramid
  • Nothing too out of the ordinary...
Mushroom Pyramid
  • Has no traps and much greater quantity of loot!

Shipwreck Variants

End Shipwreck
  • You may find maps and if you are EXTREMELY lucky, maybe an Elytra in their chests! They can also have unique Firework Stars and rarely, Dragon's Breath too!
Nether Bricks Shipwreck
  • You may find maps and if you are EXTREMELY lucky, maybe an Elytra in their chests! Also, they got unique banners!

  • (Can naturally spawn Wither Skeletons over time)

Crimson Shipwreck
  • (Can naturally spawn Wither Skeletons over time)

  • You may find maps and unique Firework Stars in their chests! Also, they got unique banners!

Warped Shipwreck
  • (Can naturally spawn Wither Skeletons over time)

  • You may find maps and unique Firework Stars in their chests! Also, they got unique banners!

Stronghold Variants

Nether Stronghold
  • Spawns beyond 2817 blocks from the center of the Nether Dimension at and below lava level.

  • Can naturally spawn Blaze, Zombified Piglins, Wither Skeletons, Skeletons, and Magma Cubes over time

  • Storage rooms has 4 chests instead of 1 due to them not having much loot naturally.

  • The Silverfish spawner at the Portal Room is now a Blaze spawner.

  • Extra spawners are added to storage room, the room with the pillar that holds 4 Torches, and fountain room.

  • The mob rates are the following:

    • 50% : Blaze

    • 30% : Zoglin

    • 20% : Zombiefied Piglin

End Stronghold
  • Spawns beyond 8000 blocks from center of the End Dimension. Will only generate inside islands too with their entrance being the lowest piece hanging down!

  • Can naturally spawn Endermites over time with many Shulkers spawned only once at structure generation

  • Shulker Boxes are used in place of Chests.

  • Library rooms are filled with Lapis Blocks instead of Bookshelves.

  • Endermite spawners are added to portal room, storage room, the room with the pillar that holds 4 Torches, and fountain room.

Witch Hut Variants

Will spawn Witches and Cats over time like vanilla Witch Huts.

Variants:

  • Oak Witch Hut

  • Taiga Witch Hut

  • Birch Witch Hut

  • Dark Forest Witch Hut

  • Giant Tree Taiga Witch Hut

  • Mangrove Witch Hut

Igloo Variants

Grass Igloo

Grassy Igloo top piece has a Bed, Crafting Table, Furnace, and a Lantern.

Stone Igloo

Stone Igloo top piece has a Blast Furnace, Campfire, 1 Iron Ore, a Lantern, a Bed, and a Stone Pickaxe on Crafting Table.

Mangrove Igloo

Mangrove Igloo top piece has a Bed, Crafting Table, Furnace, Composter, and a Lantern.

The basement has a Frog and a Magma Cube. The chest will always have a Stone Sword for when the Magma Cube is too large.

Mushroom Igloo

Mushroom Igloo top piece has a Bed, Crafting Table, Furnace, and Candles.

The basement has Enchanted Shears, Mooshroom, and a Cow.

Well Variants

Badlands Wells
  • 1% chance of having a Bell

  • Each of the 5 blocks inside has a 15% chance of being a Gold Ore

Forest Well
  • 1% chance of having a Bell

  • Each of the 5 blocks inside has a 30% chance of being an Iron Ore

  • Has Suspicious Gravel scattered about

Mossy Stone Well
  • 1% chance of having a Bell

  • Each of the 5 blocks inside has a 12% chance of being an Emerald Ore

  • Has Suspicious Gravel scattered about

Snow Well
  • 1% chance of having a Bell

  • Each of the 5 blocks inside has a 30% chance of being a Lapis Ore

  • Has Suspicious Gravel scattered about

Cherry Well
  • 1% chance of having a Bell

  • Each of the 5 blocks inside has a 3% chance of being Iron ore, Emerald Ore, or Copper Ore

  • Has Suspicious Gravel scattered about

Nether Well
  • 1% chance of having a Bell

  • Each of the 5 blocks inside has a 8% chance of being a Chiseled Quartz block and a 50% chance of being a Quartz Ore

  • Has Suspicious Gravel scattered about

Mushroom Well
  • 1% chance of having a Bell

  • Each of the 5 blocks inside has a 30% chance of being a Redstone Ore or Iron Ore

  • Has Suspicious Gravel scattered about