Card Crag Environment Props Assets and Generation #16
Labels
Category: Gameplay Content
Requests, Issues and Changes targeting gameplay mechanics and content
Size: S
Small effort likely only affecting a single area and requiring little to no research
Status: Needs Investigation
Requires to be checked for feasibility, reproducability, etc.
Topic: WorldGen
Requests, Issues and Changes related to facets, rasterizers, etc.
Type: Improvement
Request for or addition/enhancement of a feature
While these are realistically more likely to be a type of boulder from the engine side. it would still be the easiest to seed them as trees via #10. Picture them as large rounded rectangle slabs stacked up against each other like card houses - there's probably a way to pull that off with some nice shapes. The textures for the trees could be either plain white/gray or full-on playing cards (although that might make each "card" quite large).
Reference: http://forum.terasology.org/attachments/map-png.1021/
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